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OFFICIAL iClone 6.3 Issues Thread

Posted By Peter (RL) 10 Years Ago
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OFFICIAL iClone 6.3 Issues Thread

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RobertoColombo
RobertoColombo
Posted 9 Years Ago
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Hi,

another thing that should be fixed: when the UP/DOWN arrow keys are used to scroll the material list of a prop/avatar (window Modify, Panel Material), the list does not scroll, i.e. after once the the last material shown in the window is selected, any further DOWN key selection won't scroll the list (and the same in the up direction).
This is a basic windows list box functionality: it shall be fixed.

Cheers

  Roberto

My PC:
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Zeronimo
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iClone crash when I use "remove object animation" on a non human character.

The crash occurs within module ICCreateFaceQt.dll.
I have any CC characters in the project

Nom de l’application défaillante iClone.exe, version : 6.2.2422.1, horodatage : 0x567905c1
Nom du module défaillant : ICCreateFaceQt.dll, version : 0.0.0.0, horodatage : 0x567904ed
Code d’exception : 0xc0000005
Décalage d’erreur : 0x00000000008bf9ed
ID du processus défaillant : 0xa48
Heure de début de l’application défaillante : 0x01d145f48ccbaa86
Chemin d’accès de l’application défaillante : F:\PROGRAMMES\Reallusion\iClone 6\Bin64\iClone.exe
Chemin d’accès du module défaillant: F:\PROGRAMMES\Reallusion\iClone 6\Bin64\Plugin\ICCreateFaceQt.dll
ID de rapport : 821f2486-6101-4924-b3ef-ecec0fddc13b
Nom complet du package défaillant :
ID de l’application relative au package défaillant :

Zeronimo
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Edit non human character

in iclone 6 pro   : with non human character I use "Edit in 3dxChange" 
in 3dxchange      : when I use "apply to iClone"

the character in iClone is not replaced but duplicated.

the same operation with standard and non standard characters : the character is replaced.

is that a bug or by design ?

Cricky
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Physics:  Frozen Rigid State is broken.

Frozen objects should not react just because you change the state of the item on the timeline.  

Frozen should only react when "pushed" to react by another object, yet they are reacting as if they are dynamic when the State is changed from Static to Frozen.  

The timeline also double keys the change from Static to Frozen, so this may be related.

Verified on two different operating systems; Win7 Ultimate and Windows 10.  DirectX 11

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raxel_67
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Posted 9 Years Ago
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Hi, just reporting that toon shader values aren't working as expected, results shown in the viewport do not match those of the output, either image or video, bug can be reproduce 100% of the time and i have confirmed it on 3 machines, lenovo y 50 gtx860m, a custom rig running a gtx980 and another custom rig running a gtx 970 4gb versión.


thanks
pinguintje
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Does anyone have this problem too?
Drag and drop grass in the mainwindow: All the grass snaps together.
75% of original size (was 672x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/22a8bd6c-6b6b-4dc6-a5dc-c371.png
Best Regards,
Arie
mark
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Have to admit I have never seen that one before! Very weird!


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Cricky
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I recently (two days ago) attempted a rendering of 4 simulations on four surfaces; the four surfaces were using the same Video, and were Image Layer, Plane, Billboard, and 2D background.

Although they played fine when viewing inside iClone, and the volume controls worked as expected for each item, when rendered, nothing moved. I could hear it, but it rendered out still frames only.

When I say nothing moved, I mean, no video on any of the imported video surfaces played at all.  Not when rendered as AVI, WMV, or popVideo.

I've done this in versions prior to "6.3.2422", so I know it was possible.

MP4 and WMV versions prior to "6.3.2422"  were also allowing partial renderings, whereas, now they allow you only to cancel or continue.  AVI continues to allow partial rendering even when Cancel is chosen, so why were the others disabled?




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animagic
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I checked and as it turns out I now also have problems with videos, but they are different. I have that a video stops and then jumps forward and continues (I think it's WMV). This worked fine until recently.

EDIT: This is also only when rendering; preview is fine.



RobertoColombo
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Hi,

in my case, it is still working: I added an AVI video (CTRL+drag&drop, so that it lays over a plane) and then added another video as opacity mask.
Then, rendered in different formats: MP4, AVI, and WMV.
When I play the rendered video, I can see the embedded video correctly playing.

Cheers

  Roberto

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12


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