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3dXchange Rotation Orientation issue

Posted By 3doutlaw 9 Years Ago
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3doutlaw
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So using Aiko3 in Daz, if you look at the picture, you can see the rotation orientation of the fingers. (on the left darker image is Daz, on the right lighter image is 3dX)

When I save as FBX, and then open in 3dXchange, you can see the finger orientation it gets, which makes bending all wonky (its technical term for not working right)

What can I do to make sure the rotation alignment matches the original figure?  Is this an FBX export problem, something I can change in the FBX manually, or a 3dXchange issue?

https://forum.reallusion.com/uploads/images/7a60d9ec-b345-4349-a621-095e.jpg



3doutlaw
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I may have found the issue, but I dont know how to fix it....if I bring up the Joint Editor in DS, I notice the axis for the finger are along the same lines that the FBX/3dXchange are using. (see pic)  Issue is...I have no idea how to change them  Sad

https://forum.reallusion.com/uploads/images/0d92202d-b9b5-433c-a595-8cfe.jpg



Cricky
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It's a fairly straight forward change in DAZ, but that may not be where the problem lies.  

Take this 3DX profile for Aiko3 and see if it solves the problem.

If this doesn't work for you it is a Joint issue inside DAZ you have, and even after a few years I still don't encounter a DAZ issue.

I suspect it may be a profile issue you have in your personal settings of the 3dXchange profile you are using. It of course could be the DAZ settings you export, but as long as you followed the standard FBX protocols it would work.  

Try loading her in a Standard DAZ T-Pose, which will straighten the fingers also.  

This link is for 3dXchange5 but still works in 6.  It also places her feet flat on the floor.
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3doutlaw (9/29/2015)
I may have found the issue, but I dont know how to fix it....if I bring up the Joint Editor in DS, I notice the axis for the finger are along the same lines that the FBX/3dXchange are using. (see pic)  Issue is...I have no idea how to change them  Sad

https://forum.reallusion.com/uploads/images/0d92202d-b9b5-433c-a595-8cfe.jpg




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3doutlaw
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That seems to work, thanks!  ...but it makes me confused???  If I load that profile, and have not checked the active box, the orientation looks like the left, but once I hit Active, it straightens right out???  What makes it do that?
https://forum.reallusion.com/uploads/images/2cbff30f-c5c4-4825-ace7-9913.jpg



Cricky
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It works because the error is coming from the exported model out of DAZ.  So essentially the bottom line is fix it inside DAZ before exporting it. Go to Joint Editor, and Align the bones.

3doutlaw (9/30/2015)
That seems to work, thanks!  ...but it makes me confused???  If I load that profile, and have not checked the active box, the orientation looks like the left, but once I hit Active, it straightens right out???  What makes it do that?
https://forum.reallusion.com/uploads/images/2cbff30f-c5c4-4825-ace7-9913.jpg





It isn't  DAZ itself, it is the Stance the model  starts with in Frame Zero during export.  
Frame Zero from DAZ, is the determining pose that 3dXchange reads on importing for iClone, so it only chews on what you feed it.  Digestion results are the pose profile I sent you.  

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Cricky
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Thought I'd add this:  If you ZERO the figure in Frame ZERO and then apply animation from Frame 01 - and on, the model export should be fine when it enters 3dXchange.

https://forum.reallusion.com/uploads/images/e06bf648-dce8-4252-8637-d148.jpg


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3doutlaw
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Yea something went wrong in the versions I have (DS 4.8.0.59, and latest 3dXchange 6).  I can load Aiko3 base, zero figure, export to FBX using standard options.
Then load in 3dXchange, change to non-standard, apply the Daz Genesis profile, fix the mis-assigned spine bone, and run the finger calibration and this:
https://forum.reallusion.com/uploads/images/e179514a-b089-4b8c-a294-8174.jpg 
EDIT:  ...and I just tried it with Align All Bones via the Joint editor prior to FBX export, and same results.


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9 Years Ago by 3doutlaw
aspin
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Those weird finger bedings happen with V4 as well.
3doutlaw
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OK, so a couple of questions:
1) Does RL look here for technical issues, or do we need to report them somewhere?
2) Are we able to download 3dXchange5?  If so, does it install alongside 3dXChange6, or do we need to un-install/install
3) Does anyone have installed an older version of DS than 4.8, that can test an FBX export, into 3dXChange6?  Be good to ID if its the DS export or the FBX import


Cricky
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I am running DAZ 4.8.059 and DAZ 4.6 4.6.0.18  and both export fine for me. They also import fine into 3DXchange 5 and 6 (Both Pipeline versions).

Answer 01:  Yes, I'm sure your questions and answers are being monitored, but a Support Ticket wouldn't hurt.  https://www.reallusion.com/CustomerSupport/UserEx/QForm.aspx?lang=1
Answer 02:  If you can find a download for 3DXchange 5, it will install alongside the other version without conflict ((AFAIK) = As Far As I Know))  .. I have at times 3 versions running.
Answer 03:  Not sure if the first sentence (above) qualifies as an older DAZ Studio version of 4.9.059 , as I just recently installed it again, so hard to say without knowing your version. 

3doutlaw (10/2/2015)
OK, so a couple of questions:
1) Does RL look here for technical issues, or do we need to report them somewhere?
2) Are we able to download 3dXchange5?  If so, does it install alongside 3dXChange6, or do we need to un-install/install
3) Does anyone have installed an older version of DS than 4.8, that can test an FBX export, into 3dXChange6?  Be good to ID if its the DS export or the FBX import




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