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hattori kun
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hattori kun
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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wires (2/10/2015)
. It's all there on my system:  Yep that's missing after installing this 6.02 just like the 6.02 beta. Probably because I'm using just the indigo trial. :D
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 15.8K,
Visits: 31.4K
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Agonos (2/10/2015) Thank you for this patch but my problem "glare" is still not resolved. For the moment I will continue my projects without. The wait is hopeless :(I can confirm. Even though Horizontal Flare is now horizontal, the Vertical Flare is still missing as was reported before. For example, this is what the Spectral Cross looks like (which combines Horizontal and Vertical Flare): 
This was reported quite some time ago, so it would be great of this got fixed before 6.0.3, as this is hard to work around. Specs: i7 2600K; GTX 980; 16 GB RAM; Windows 7 Pro SP1.
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 15.8K,
Visits: 31.4K
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Although it wasn't on the list of fixes, one can always hope...:unsure: These are still two problems I reported that are related to shadows. One is that the shadows for spotlights don't work correctly as discussed here: https://forum.reallusion.com/FindPost220528.aspx. The second problem is shadow duplication in larges scenes as reported here: https://forum.reallusion.com/FindPost220709.aspx. I discovered that in a large scene of a city in the desert there was a shadow without anything that cast a shadow nearby. In a test project I was then able to replicate that clearly.
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justaviking
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justaviking
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8.2K,
Visits: 26.5K
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MY REQUEST... Is to have a list of all publicly reported, but unresolved issues.I don't expect Reallusion to list everything. I'm sure they know of issues we haven't reported here. I don't know any software company that does that. But they say they're tracking all our reports, especially ones posted in the "Official Issues" threads. Sure, an ambitious person could scroll through all 28 pages of the 6.01 entries, and all 73 pages of the 6.0 entries, weed out conversational (not bug report) ones, weed out the duplicates, and compile a list of all reported issues, then subtract the fixes from 6.01 and 6.02....... or Reallusion who is already tracking them could do that for us. That would save us the trouble of trying to remember what's already been reported. There should be no need to waste our time writing up reports on known things, or reading through 100 pages of entries (search is hit-and-miss if you don't search for the magical same phrase as what was used before). And there should be no value in burdening Reallusion with duplicate reports, right? Just a thought.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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hattori kun
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hattori kun
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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justaviking (2/11/2015) MY REQUEST... Is to have a list of all publicly reported, but unresolved issues.
No fogbuzz or mantis from RL?
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Supergerry
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Supergerry
Posted 11 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 25,
Visits: 106
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|BUGs| ----------------------------------------------------------------------------------------- Preference -> RealTime Render Options -> Tessalation Shadow (Check it) and set Anisotropic Filtering to x2. ----> Not memorized after restart IC. Tessalation Shadow is now unchecked and Anisotropic Filtering is back to default x16. ----------------------------------------------------------------------------------------- Project Settings --> Time Unit --> Play Mode --> ONCE/LOOP (Set it to LOOP) and save the Project. Restart IC and load the project ----> ONCE/LOOP not memorized, is back to ONCE ----------------------------------------------------------------------------------------- Apply a motion to a figure with spring. The springs are ON, but no effect. I have to manually switch springs OFF --> ON, before the springs work. ----------------------------------------------------------------------------------------- WHISH: Especially for Move / Rotate / Scale: PLEASE use sliders instead of the arrow spinners. Its more user friendly...
------------------------------------------------ iClone 7 Pro (DX11 only), Mocap device plugin, Curve Editor, 3DXchange 7 Homebuilt PC: Windows 7 Pro SP1-64bit, 1kW BeQuiet, MSI Z97 Gaming 5, i7-4790K @ 4,00 GHz Hashwell, 32GB 1600Mhz Cruical, Gigabyte Windforce OC GTX970 4GB, 4-Monitor-Config: 28" on GTX970 only with Iclone`s main window, 2x 21" on the Intel HD4600 ports with all other tabs (timeline, scene- & content manager...), HUION GT190 TouchPen Monitor
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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Little problem (with work-around): if the timeline range cursor marking the end of the range is moved to frame 1, then there is no way to drag & move it. The work-around is to start a rendering with any range, so that the cursor move somewhere again (and by using AVI it is possible to skip the rendering at the time the window with the compression selection pops up).
Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 15.8K,
Visits: 31.4K
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I agree with Viking that we need something a more efficient. We call that a bug tracking system in the trade. I think Bugzilla is one option, as it has a web interface. It would be good to know what is recognized as a bug, what has been resolved, what is still being worked on, etc. Then we'll also know what has been overlooked. And perhaps give bugs an identifier and a description. EDIT: It would also be helpful for us to get more feedback from RL, such as we got from Soya for a while.
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james_muia
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james_muia
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 253,
Visits: 1.3K
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animagic (2/11/2015) I agree with Viking that we need something a more efficient. We call that a bug tracking system in the trade. I think Bugzilla is one option, as ithas a web interface.
It would be good to know what is recognized as a bug, what has been resolved, what is still being worked on, etc. Then we'll also know what has been overlooked.
And perhaps give bugs an identifier and a description.
EDIT: It would also be helpful for us to get more feedback from RL, suchas we got from Soya for a while.I agree 100%, posting bugs in a forum and hoping they are seen doesn't seem that efficient to me, especially when everyone (including me posting this) posts something other than a bug as their reply to this thread. Jira, Mantis, any bug tracker will do. Even giving us transparency on what has been reported, and what is documented will keep us from posting the same issues OVER and OVER again hoping they are resolved. Also agree with Prabh who about installing content. Should be way easier than it is, should auto-update our content. Reallusion makes a change to a content pack? Open the downloader, and download the updates. DAZ does this with their installer, no reason why Reallusion couldn't do something similar. And also for the love of God add an option to let us download our entire 3D marketplace bought content instead of 20 items per page.
IMDB: James Muia Aviticus Dragon on YouTube
Computer Specs: Intel® Core™ i7-7820X Processor (8x 4.30GHz/11MB L3 Cache) Corsair Hydro Series H115i 280mm Liquid CPU CoolerASUS ROG STRIX X299-E Gaming Motherboard 32 GB DDR4-3200 GSKILL Ripjaws V Memory NVIDIA GeForce GTX 1080 Ti - 11GB - EVGA FTW3
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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Even though I am also in favor of having a report about what is still to be fixed, I think RL made so far a very good job because most of the problems have been fixed so far. Personally, I checked all the ones that I reported and they have been fixed: I think everyone should do the same. Then, regarding the way to report a bug, what I did was to report both in the Forum official thread and in the online Ticket system. Kind of redundancy, but RL always replied to each ticket I sent. Vice verse on the Forum thread most of the times I got replies from the ppl rather than RL.
In summary, even though a tracking system is welcomed, I am quite pleased by the fact that a lot of bugs have been fixed after just 2 months from the official delivery: this demonstrates that they internally tracked the bug issues and can react quite quickly. I am also sure that RL, in the next IC updates, will take care of the left ones, plus adding a lot of cool new stuff.... for free ;) :D :P
Cheers
Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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