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Breathing

Posted By Agonos 7 Years Ago
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Agonos
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Hello Smile
I would like to create an animation simulating breathing, to see an actor inhale and exhale through his chest. Do you know if there is any help (tutorial video) on this ?

PS : Just with Iclone and 3dxchange if possible ^^

Thx
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7 Years Ago by Agonos
colour
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"Agonos (8/20/2013)
Hello Smile
I would like to create an animation simulating breathing, to see an actor inhale and exhale through his chest. Do you know if there is any help (tutorial video) on this ?

PS : Just with Iclone and 3dxchange if possible ^^

Thx"

I think I've got a Freebie Breathing Animation created by Forum Member Paumanok West, who hasn't Posted for a long time.

I'll check it out & Edit my Post here. 

ADDED - Here you go. If you want the File, send me a Forum e-mail & I'll Reply with the File Attachment. Remember to Credit Paumanok West in your Video.



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7 Years Ago by colour
Agonos
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Thank you for your answer. But I would learn to do rather than take an animation already created Smile.
colour
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Agonos (8/20/2013)
Thank you for your answer. But I would learn to do rather than take an animation already created Smile.

Ok - No tutorial that I'm aware of.

You could experiment with Edit Motion Layer, using my Video Clip as an example. I've never tried it, but it would be fiddly with pinning & un-pinning body parts & Moving/Rotating those, to get the right effect & maybe a lot of Keyframing for each Motion edit.

Anyone-else? 

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7 Years Ago by colour
planetstardragon
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one way to learn is to import a video of someone breathing and keyframing it. ( basically copying a pose every 10 or so frames from the video to imitate it ) With the standard Iclone rig, you will be limited to how many bones you can pose to do breathing.
But you can do a simple simulation as Colour so wonderfully demonstrated.

If you want to make it look realistic, you would need a rig with extra rib bones and it starts to get technical - but do-able all the same. The iclone structure has only basic biped bones, so you would have to simulate this with back and shoulder / arm bones. A custom rig will also include rib bones which will give you flexibility ( and a ton of extra moves to keyframe ) to get the realism.

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Rampa
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I thought there were additional bones for such stuff with G5(3 as well?) avatars, Just not available from within iClone. I think you have access to the rib cage if you do it in MAX. The only rib cage access we have within iClone is in the avatar proportion panel, and it cannot be animated.

We only have access to the "gross motor" bones in iClone.

It could be done on a per character basis using morphs that would need to be created in third party software. Yikes! difficult/tedious!

EDIT:

Actually adding the breathing to an avatar with existing animations would be very difficult as well. If the breathing animation were part of the Motion Puppet, then you could mask out the other body parts so that it applied only to the torso. It still might be fussy.
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7 Years Ago by rampa
Agonos
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Thank you
I tried to find the animation with the "tag" breath, but I have not found. I was advised this tuto http://developer.reallusion.com/aml/Avatar_Breath/index.asp
But it seems not to have seen me an actor with the animation "breathing" as shown on the video :
http://www.reallusion.com/reallusiontv/VID/Tutorial/abreathe.html
I'm wrong ? Otherwise I spend, it does not matter BigGrin
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This could start out difficult, and then get even harder!

Suppose we did have a breathing option, similar to the "eye blink" settings.  Okay, that would be easy to use; hard to create probably, but easy to use.  We could have normal, panting, gasping, and similar options.

But what about when they speak?  I bet you'd notice if the breathing is out of sync with the speaking.  You might not consciously realize what's wrong, but I'll bet something would "feel wrong" if the character was inhaling while speaking.



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Breath marks? Like in a music score?

Moviestorm has breathing, and it really doesn't add much in general use. However, sometimes seeing the breathing is important. Sometimes a big inhale/exhale needs to be shown. It can also show emotion to have deep breathing.

We need an advanced developer to tackle this one, so that it works for all G5 avatars using the extended bone structure.
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morph it!

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