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Rampa
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Rampa
Posted 12 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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A great solution on an individual basis. I suppose it would be fine for all Genesis figures, as long as you left them full resolution.
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Rampa
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Rampa
Posted 12 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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The bone structure is there in the G5's. If you select Adjust Standard Bone in 3DX they are visible. They are not usable by the Edit Motion Layer in iClone though.
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
Visits: 46.0K
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Morph! as wonderfully demonstrated by The very talented Duchess!
☯🐉 "To define Tao is to defile it" - Lao Tzu
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
Visits: 46.0K
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then i have to introduce you to my cousin! at least in iclone you can shape the morph to model for it's head not to swell!
☯🐉 "To define Tao is to defile it" - Lao Tzu
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
Visits: 46.0K
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that's what she said!
☯🐉 "To define Tao is to defile it" - Lao Tzu
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Rampa
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Rampa
Posted 12 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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Well, in iClone we can adjust the shoulders slightly for a big sigh.
Use the mirror, choose the translate tool, select the shoulder point in the Edit motion layer, move it up a little bit. Then stick it in the Motion Puppet so it can be layered onto your avatar. Just let it run for bit to have your avatar pant.
Perhaps a bit less exciting than bone scaling, but achievable within iClone.
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Agonos
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Agonos
Posted 12 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 1.1K,
Visits: 3.1K
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Hello :) At first, thank you for all your posts on the topic. Indeed breathing is automatic as blinking. But add an option in the software would be superfluous in my humble opinion. It would suffice to allow to create an animation from the changes made with the option "Avatar Proportion". What do you think? Is this feasible?
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Rampa
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Rampa
Posted 12 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
Visits: 62.5K
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Sadly, the proportions cannot be animated.:crying:
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
Visits: 46.0K
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heh, yah, i have a love hate thing going myself ....I love the company and developer team and have faith in them, I hate that it can't all be fixed by morning lol serious man, if they need someone to make coffee and look over shoulders, they know how to reach me!! "you done yet?!" - "need more coffee?" .....now downloading maya 2014, don't hate! -makes coffee-
☯🐉 "To define Tao is to defile it" - Lao Tzu
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duchess110
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duchess110
Posted 12 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2.0K,
Visits: 15.5K
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Hi Agonos. I saw that you would like to create breathing yourself. If you load the breath motion that is in iClone perhaps it may give you an idea on what bones you need to work on. It can be found Animation - Motion - iMotion Violet - Idle - (Idle01 this is breath) Hope that helps in some way.
Duchess Designs Store
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