Hi elvis+nvidia
That's because the CC standard character's facial bone only include head bone and above. It's an limitation of CC standard characters
But there is a workaround to add neck bones to facial bone if you don't mind to convert the character to Nonstandard Character(means you won't be able to adjust shapes morph slider in CC anymore):
please check out the video:
https://youtu.be/S1FDwctOAZgsteps:
1, Using Optimize and Decimate to convert CC character to Nonstandard Character
2, Save FacialProfile
3, "Characterization" to map head to "CC_Base_NeckTwist01" bone, so the bones above this bone are all Facial bones
4, Reload FacialProfile
5, Export Mesh and Expression Sequence Fbx
6, Adjust neck pose in DCC
7, Batch Import by FBX with Frame Sequence
** If your character is already Nonstandard, just skip step 1.