Hi there,
Basically, I want to use AccuFace to capture my head movement. But I found out the neck is not moving when I tilt my head. I guess the reason is that when I characterize my character in CC, it only counts the head joint as the facial part.
Is it possible to add neck joints to the facial profile? Or any way to let my neck move together when I move my head. This will look more natural.
I tried to batch import the FBX with a frame sequence that contains neck joint movement, but it was ignored after import, too.
Now my workaround is sculpt the Head_Tilt_L and Head_Tilt_R with more neck moves...
Thank you.