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iClone 8 wishlist

Posted By FallenNInja 5 Years Ago
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armondtanz
armondtanz
Posted 5 Years Ago
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Maybe hire Andrew Krammer. Ha
If not maybe load up his software and see what things you can be influenced by. 

1-Gotta be the render engine. Hope that gets a polishing up. 
2-Morphing? Twisting, duplicate, bending... Bit like in C4D
3-Ability to fracture objects... this would be cool...
4-Tracking??? dont think this is going to happen, but imagine tracking, send it to (unreal) or import it in from Ae etc? 
5-Bake animations for export to Unreal? 
6-Scatter tool, like in omneverse where objects scatter and follow physics
7-Paint with objects-load a series of objects and you can paint with them (like scatter)
justaviking
justaviking
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I made an update to the Camera Auto Level suggestion on Feedback Tracker which I shared earlier in this thread.

Issue #8052:  Camera "Auto Level" option should be on the camera Modify panel

Auto Level and Smooth Movement (found under "Edit --> Camera") both affect ALL cameras, like a Project Preference would.  I'm suggesting putting BOTH options on the camera Modify panel, and indicating they affect all cameras.

https://forum.reallusion.com/uploads/images/ad8a79f2-2105-4d23-9a00-6479.jpg





iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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4u2ges
4u2ges
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I was a bit sleepy yesterday :) Now I remember why I gave up on tweaking position/rotation after the fact.
It's kind of backward. I want to finish with all transforms *before* attaching/linking. There were some problem with scaling after the export.
It should be all zeroed out prior... So yes, it's best to have this in Ctrl+L. Otherwise it's back and force




4u2ges
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Rampa (8/6/2021)
Click on the elypsis for the link or attach to get a position or position and rotation option. It aligns the axis of the object being linked/attached to the axis of the body-part being linked/attached to.

Seen it thousand times... never used it for some reason :w00t::D




Rampa
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Click on the elypsis for the link or attach to get a position or position and rotation option. It aligns the axis of the object being linked/attached to the axis of the body-part being linked/attached to.
justaviking
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4u2ges (8/6/2021)

Can you explain more what you mean?  I want to say the "Attach" option work, but I suspect there is more to your statement than what I'm seeing.

I believe Alex meant the ability to align
(Ctrl+L) the object with character limbs.
That would be a nice feature to immediately place an object by character's hand, for instance and then just tweak it before attaching/linking.

That makes sense.  Thanks.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
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4u2ges
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Dennis reminded me about my very first FT ticket. It was about camera to allow Auto Level by any axis - not only Z: https://www.reallusion.com/FeedBackTracker/Issue/Allow-camera-Auto-Level-for-any-given-axis
It was mostly when I built 90 degrees twisted scenes to have water as a mirror.
After releasing Auto Level and rolling camera by 90 degrees, it was practically impossible to operate it as it kept snapping. Attaching to a prop was the only solution.
We soon going to have a "normal" mirror, yet still Leveling by any axis should be in place.


Can you explain more what you mean?  I want to say the "Attach" option work, but I suspect there is more to your statement than what I'm seeing.


I believe Alex meant the ability to align
(Ctrl+L) the object with character limbs.
That would be a nice feature to immediately place an object by character's hand, for instance and then just tweak it before attaching/linking.





justaviking
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AlexKong (7/29/2021)
1   Give us an option to Turn off ALL autokeying

I agree with this being an OPTION.  I firmly believe that with it Off, many people will be equally, or even more frustruated when they spend a lot of time posing a character or positioning a prop, only to discover later they forgot to create a keyframe.  To me, a keyframe is so easy to delete, that cost of an unwanted keyframe far outweighs the cost of missed ones.  But I am okay as long as it is an option.

AlexKong (7/29/2021)
26 Allow object transformation matching/aligning to character's body parts

Can you explain more what you mean?  I want to say the "Attach" option work, but I suspect there is more to your statement than what I'm seeing.




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
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justaviking
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mtakerkart (8/6/2021)
justaviking

a) Select your camera.
b) Edit -->  Camera --> Auto Level (uncheck it)

OMG!!!! Can't believe it.....  :w00t:


As long as we're on the topic, I created a Feedback Tracker suggestion.

Issue #8052:  Camera "Auto Level" option should be on the camera Modify panel

https://forum.reallusion.com/uploads/images/1cce4a43-10ab-4d92-b692-6459.jpg




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD

mtakerkart
mtakerkart
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a) Select your camera.
b) Edit -->  Camera --> Auto Level (uncheck it)


OMG!!!! Can't believe it.....  :w00t:

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