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Polaraul
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Polaraul
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 39,
Visits: 943
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Colonel_Klink (9/4/2019) I do have a question as to why Character Creator Pipeline users need to have 3DX Pipeline for using the transformation tool in CC to import G6 Characters?
Good question. As I have discovered since purchasing CC3, and depending on your workflow, it is reliant on third party tools and is not a complete solution!
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Colonel_Klink
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Colonel_Klink
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 1.1K,
Visits: 7.7K
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animagic (9/5/2019) OK, I can now give an answer. The Transformer tool works with FBX files, so the G6 characters need to exported first as FBX and you need 3DX Pipeline for that. It may work with 3DX 6 Pipeline also.
That said, when I try to export, I get a prompt about an Export license. It would be nice if this could somehow be bypassed because we are just re-importing and not using the characters externally. Otherwise the function would be of limited use for me.I tried that with 3DX 6 Pipeline but apparently 3DX must generate a profile file for the FBX file as that is what CC3 is looking for in the transformer process. I have exported a G6 character as an obj and imported as an accessory in CC3 to get clothing but it sort of defeats the purpose and doesn't convert the character to CC3.
* * * * * * * * * * * * * * * * * * See all my content in one place 77% of original size (was 653x19) - Click to enlarge Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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OK, I can now give an answer. The Transformer tool works with FBX files, so the G6 characters need to exported first as FBX and you need 3DX Pipeline for that. It may work with 3DX 6 Pipeline also. That said, when I try to export, I get a prompt about an Export license. It would be nice if this could somehow be bypassed because we are just re-importing and not using the characters externally. Otherwise the function would be of limited use for me.
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Colonel_Klink
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Colonel_Klink
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 1.1K,
Visits: 7.7K
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I do have a question as to why Character Creator Pipeline users need to have 3DX Pipeline for using the transformation tool in CC to import G6 Characters?
* * * * * * * * * * * * * * * * * * See all my content in one place 77% of original size (was 653x19) - Click to enlarge Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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vidi
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Group: Forum Members
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Is it for content creation purpose? yes,
------------------------------------------------------------------- liebe Grüße vidi
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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armetral_18 (9/3/2019) What format of FBX do you export from 3dchange 7.5 do you export. I get a no profile found error in cc3 trying to use tranformers. Hello armetral, The process is: - Export G6 character in FBX format from iClone
*with 3DXchange Pipeline installed - Import the FBX file via Transformer in CC
You can see the demo video from this post >> https://forum.reallusion.com/FindPost420499.aspx
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armetral_18
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armetral_18
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4,
Visits: 398
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What format of FBX do you export from 3dchange 7.5 do you export. I get a no profile found error in cc3 trying to use tranformers. 77% of original size (was 653x19) - Click to enlarge
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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e1_scheer (9/2/2019) I haven't found an official character creator 3.1 bugs and issues thread, so I'll just add this here for now. When using character creator 3 there used to be a workflow where you can update your character fbx file in unity using windows explorer and the character prefab in your unity scene would be automatically updated.
There even used to be a video tutorial showing you how to do that. Has that changed in character creator 3.1? Can you still do that in later versions of unity with nested prefabs. This is a bit of a showstopper, because at the moment the prefab generated by the auto- setup doesn't update after updating the character fbx file.
Any help would be great,
IwanHello Iwan, The process isn't changed. You can refer to the following info to get it run properly.
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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e1_scheer
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e1_scheer
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 120,
Visits: 1.1K
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I haven't found an official character creator 3.1 bugs and issues thread, so I'll just add this here for now. When using character creator 3 there used to be a workflow where you can update your character fbx file in unity using windows explorer and the character prefab in your unity scene would be automatically updated.
There even used to be a video tutorial showing you how to do that. Has that changed in character creator 3.1? Can you still do that in later versions of unity with nested prefabs. This is a bit of a showstopper, because at the moment the prefab generated by the auto- setup doesn't update after updating the character fbx file.
Any help would be great,
Iwan
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