animagic (9/5/2019)
OK, I can now give an answer. The Transformer tool works with FBX files, so the G6 characters need to exported first as FBX and you need 3DX Pipeline for that. It may work with 3DX 6 Pipeline also.
That said, when I try to export, I get a prompt about an Export license. It would be nice if this could somehow be bypassed because we are just re-importing and not using the characters externally. Otherwise the function would be of limited use for me.I tried that with 3DX 6 Pipeline but apparently 3DX must generate a profile file for the FBX file as that is what CC3 is looking for in the transformer process.
I have exported a G6 character as an obj and imported as an accessory in CC3 to get clothing but it sort of defeats the purpose and doesn't convert the character to CC3.
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