Author
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Message
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Grace (RL)
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Grace (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 57 minutes ago
Posts: 497,
Visits: 5.0K
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iClone v7.1 (7.1.1116.1) released on Nov. 16th, 2017 v7.1 is the largest annual update for iClone 7. The redesigned DOF (Depth of Field) gives significant improvements over camera realism, while the default Transition type has changed from linear to curve. Additionally, the Timeline systems have been greatly enhanced with highly expected features which are well integrated with the new Curve Editor Plug-in for synchronous operation.
Get started with these new features from Tutorials.
Smooth Transitions
Added:
- iClone 7.1 provides the Default Key Tangent settings (under Preference) which can be set at any time. More
- There are 6 different Tangent settings. By default, the curve type is set to Auto (Auto is a type of optimization where the selected lowest and highest value keys are slowed and everything in between become linear.)
- Default Key Tangents can only be used on Curve Clips and Transform Keys.
- In order to make older projects backwards compatible, one must first apply Convert Data on the Curve before editing.
- The Transition curve options have increased from 6 to 16 also accessible via the context menu. More
- Each Type can be previewed in the viewport simply by selecting it in the floating window, making it more intuitive and convenient.
- Rotation now can be larger than 360. More
- Continuously rotating prop can be done by setting Transform keys with the Rotate Tool or with the Rotate X/Y/Z fields on the Modify panel.
Fundamental Timeline Upgrades
Enhanced:- Motion Clip is now a unit encasing Gestures and Motion Layer keys. More
Previously
iClone 7.1
- Gestures: More
- Gestures reside in a different Motion Layer, therefore, can not be applied to the Motion Clip.
- Gestures only replaces the Motion Clip's Gesture layer, other Motion Layer keys will only superimpose onto the performance of the Gesture Clip.
- When Sample or Flatten is activated, the Gesture data will combine into corresponding tracks of the Motion Clip Layer Keys
- Speed/Time Warp: More
- Pushing and pulling on the edges of the Clip will change the speed of the motion from fast to slow.
- The grid of the Clip will narrow or expand accordingly to provide a visual cue for the changes in the speed.
- The speed of the Clip will now be displayed behind the name of the Clip.
- Copy/Cut and Paste can be applied to any clip of the same asset or other clips of same asset types. More
- This also applies to clip transform and layer keys.
- Symmetrical paste is allowed and can be executed with Ctrl+v or via the context menu's Paste Symmetrical.
Added:- Motion clips provide the Sample and Flatten function in order to allow editing of the contents of the motion clip or merge the layer keys with the motion clip. More
- Merge Clips: More
- Merge Clips can be used to join disparate clips of the same track.
- Usage: pick two adjoining clips and perform Merge Clips via the context menu (right mouse click).
- Auto Extend feature has been added to the timeline toolbar. More
- When Auto Extend is enabled, a new animation key will join a clip to its left.
- When Auto Extend is disabled, a new animation key becomes an independent motion clip.
- Hollow and Solid Keys: More
- Hollow keys represent partially keyed frames (not all axes of the element has a key).
- On the other hand, Solid keys represent keys where all axes have been keyed.
- Create Transition Clip: More
- Accessible via the right mouse button context menu, the Create Transition Clip function can be used to convert clip transition region into a new clip segment.
Enhanced Motion Editing- FK Motion Control for editing all available character bones, and be able to work perfectly with the intuitive Human IK editing More
- Mirror Copy for copying one side of the character’s poses to the opposite side, save the efforts on walk or run loop editing. More
- Reach Target has a new Reach Effector. More
- The Reach Effector can be applied on any bone in order to create a lite IK effector.
DOF ImprovementsEnhanced:
- Focus Distance is now based on the picked target's point on mesh. (before it's based on pivot) More
Added:- Focus Range can be used to grow out from the point of the Focus Distance to cover the area of clarity. More
- Near and Far Transition Region: More
- Near Transition Region determines the Near Blur and Focus Range boundary to control the gradience of blurriness between the two regions.
- Far Transition Region determines the Far Blur and Focus Range boundary to control the gradience of blurriness between the two regions.
- Near and Far Blur Strength: More
- Near Blur Strength can be used to adjust the degree of blurriness for the near blur boundary.
- Far Blur Strength can be used to adjust the degree of blurriness for the far blur boundary.
- Lock Near and Far Effect can be toggled on to control the Near and Far parameters simultaneously.
- Create DOF animation by setting DOF keys in different time frame.
- New Bokeh effects, include: Hex, Circle, Star and Heart. More
- Blur Edge Samples Scale can be used to soften the jaggedness in the junction between the regions of blurriness and sharpness of an object. More
Click to zoom in for details
- New DOF Regions can be used to display and diagnose the DOF ranges. More
Fixed:
- Flickering caused by the slow down when DOF is enabled during video and image export.
- Exported video and image discrepancies between different viewport sizes due to variations between monitor resolutions.
- Blurriness on objects behind other semi-transparent objects for exported videos and images. More
Click to zoom in for details
Other Updates
Added:
- Local Transform Section: Select multiple objects to show the Local Transformation group in the Modify panel.(via Modify Panel > Edit > Local Transform) Here one can directly input the offset values for each individual selection (Does not support characters).
- CC Characters can now be scaled via Modify > Edit > Avatar > Body Scale. More
- Reach Key can now be baked into the current pose. More
- Align to Actor Orientation: (via Menu > Animation > Motion Setting Options > Align to Actor Orientation) More
- Once enabled, the Gizmo will align with the orientation of the character's root.
- Otherwise applied motions will also derive its direction from the orientation of the character.
- New Content:
- A DOF Demo project can be accessed from Content > Project > Project Template > 7.DOF > DOF Demo
- A Dummy male character for motion preview
Fixed:- Drag and drop sound files into iClone timeline now works properly. Feedback Tracker
- Glow textures for billboards now emit light normally. Feedback Tracker
- .iMtl files can now be properly applied to the character. Feedback Tracker
- The camera can now be repositioned properly even when it is linked and Sub-Node > Align Position is applied. Feedback Tracker
- Keys can now be properly applied to Extend Bones (activated via Modify > Edit Motion Layer > Extend Bone). Feedback Tracker
- Extend Bone for G6 characters can now be properly keyed. Feedback Tracker
- Motion Plus saved with Collect Clip can now properly preserve animation data for the eyes. Feedback Tracker
- The blink morph will no longer create mesh penetration with CC characters export in FBX format.
Edited
6 Years Ago by
Grace (RL)
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 days ago
Posts: 1.2K,
Visits: 5.1K
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now the DOF guy is happy
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justaviking
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justaviking
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 8.2K,
Visits: 26.5K
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Such an impressive list of fixes, enhancements, and new capabilities. I tell you, it's getting harder and harder to blame iClone for any deficiencies in my videos.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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pka4916
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pka4916
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 366,
Visits: 1.4K
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Wow nice update, and downloaded the plugin.. Is there a way to download the full version with the 7.1 update included for archive, or is only the patch available? nvm... had to check my orders, and saw the full 7.1 versions
Edited
7 Years Ago by
pka4916
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VirtualMedia
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VirtualMedia
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 557,
Visits: 19.0K
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Hard to imagine I almost passed on this version of IC, IClone is now without question a pro animation program.
Virtual Media® / VTV® / The Virtual Entertainment Network... http://VTVLive.com
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Rampa
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Group: Forum Members
Last Active: 8 hours ago
Posts: 8.2K,
Visits: 62.4K
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pka4916 (11/16/2017)
Wow nice update, and downloaded the plugin.. Is there a way to download the full version with the 7.1 update included for archive, or is only the patch available? nvm... had to check my orders, and saw the full 7.1 versions Yes. It is available for download from your account.
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Pixtim
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Pixtim
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 516,
Visits: 10.7K
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When I see the list of enhancements and new features that Iclone 7.1 offers, I'm surprised I do not see more positive feedback. Same for the plug'in Curve Editor. I have not been able to play this version and this plug'in for the moment, but Grace gave us a detailed presentation of the essential functions, and I'm really happy with all that! Congratulations to the team, I imagine that this version has generated a lot of stress!
I have a question, since working with Iclone, I grumble about not being able to get a z pass and object masks rendered for composting.
but when I see the preview of the DOF ... we almost have the Z-pass! is it possible to record the visual like this?
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RobertoColombo
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RobertoColombo
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.6K,
Visits: 3.0K
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"Align to Actor Orientation" without taking off anything to all the other fantastic updates, in my humble opinion, this one is the BEST update! Everybody knows very well how much time did we spent in the past to re-align the character orientation/animation with all the possible tricks proposed by many Forum users (me included). I have been waiting for this for so long and now we finally have. Thumbs up! Cheers Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
Edited
7 Years Ago by
RobertoColombo
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.3K,
Visits: 16.4K
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Pixtim (11/17/2017) I'm surprised I do not see more positive feedback.Indeed, tons of improvements. Lots of people just gave stars and likes. As to feedbacks, I do not want to comment just yet, not before I fully test all new features and fixes. It takes time, and I already have something to complain about.
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Pixtim
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Pixtim
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 516,
Visits: 10.7K
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You are right 4u2ges, it takes a little time to try everything and see if everything works. But we already see an intention to bring us many improvements and new functions that must have been very complicated to implement. There will probably be small bugs .. and can be big, but I find all this very exciting!
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