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SERIOUS LIMITATIONS !!!

Posted By Apparition 14 Years Ago
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Apparition
Apparition
Posted 14 Years Ago
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Last Active: 10 Years Ago
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MUCH BETTER!

I do APPRECIATE the efforts done by RL genial R&D team!

Many of the issues have been fixed in last patch!

Just an issue about Dress Wizard remains but I think I can work around it, although latest mail from RL makes me build up more hope and will wait before doing major design changes!

I just want to express my thanks for all the support and of course for the efforts done by RL to bring iClone 5 to a much more reliable level!

Congratulations!

Mike

Mike Aparicio-Reallusion Certified Innovative Content Developer


rampart
rampart
Posted 14 Years Ago
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Innovative content developers will go to someone else, if RL can't accommodate techno growth.

:w00t:



Apparition
Apparition
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New findings!

I also found recently, iClone 5.23 is really acting like an arbitrary judge to product imports!
I produced a TOTALLY BY-THE-BOOK item with MAX 2011. No tricks, no frills, no nothing except an upper cloth attached to the upper body part!

iClone grays out the Upper,Lower,Shoes, globes, etc!

IClone seems to "love" now graying out whatever comes out of MAX, but randomly!

Be ready Vit3D! Be Ready BigBoss!, Be ready all daring MAX to iCLone developers!
You will find a stump block right there!

Alley is my witness!

Any Developer wanting to test the MAX 2011 file by himself and see if I am blowing this out of proportion, PM me and I will gladly send the MAX file for you to see where I am "doing wrong against the by-the-book police!

Mike Aparicio-Reallusion Certified Innovative Content Developer


Apparition
Apparition
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Well sw0000p....
It seems you are right!
I got a very "polite" letter telling me RL would be happier if from now on I go "by-the-stiff-book"...
Like telling a sculptor: "Hey man, stop doing artwork. Start doing bricks!"

But I WILL find ways to fool the silly "By-The-Book" rules....

Hear me RL? :)

Mike

Mike Aparicio-Reallusion Certified Innovative Content Developer


Vit3D
Vit3D
Posted 14 Years Ago
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Yes, new version of pluging is the thing I'm looking forward most of all!
I only can add one wish, which can be biggest gift for me -- removing limitation on number of connection vertexes between body parts. -- This limit significantly reduce the quality of my models...
I think that maybe fixed number of connections between body and head is really necessary because "in fact" they are independent structures, but I do not think that it's impossible to remove this limitation for other body parts connectors.

Vit


sharad.inc
sharad.inc
Posted 14 Years Ago
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I support the above petition - am sure RL will take the corrective steps - I just hope they do it sooner than later ..
Apparition
Apparition
Posted 14 Years Ago
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BigBoss input here is HIGHLY appreciated! He is presenting good solutions for the problems created by RL development, trying to get rid of some minor crash possibilities! I do like both alternatives presented by BigBoss as he demonstrates a clear and deep understanding of iClone internals!
I also applaud his assertions about "Still being in time" to recover for the wrong implementation of restrictions and traps.
I could not say it any better!

At this point, assuming RL important persons with decision power are reading this posts, I would recommend taking one step further to support the advanced developer community.
It is: Finish and complete the MAX export plugin!

RL MUST allow at least the following MINIMAL features:

- OPTIONAL extensive parsing. Actual parsing is tremendously exaggerated.
- ACCESSORY EXPORTATION. Allow objects linked to bones! Just like OLD iC4 plugin!
- ACCESSORY RIGGING to cloth parts, Upper, Lower, Hair, and better to Hands and Shoes.
- FULL PROP EXPORT including multiple prop export
- SPRING CHAIN attachment to bones.
Possibly others by CCDs inclusion here!

About iClone URGENT fixes and changes:

- SUBSTITUTE ACCESSORY TRAP for a deletion lock, so accessories exported with character become impossible to be deleted.
- ALLOW ACCESSORIES to be part of the Cloth rig chain.

IF this changes are implemented crash proofing will work WITHOUT limiting Developer possibilities or turning previous developments unusable!

I think these are logical, correct, and desirable adjustments required so we, developers can keep producing attractive products for iClone!

Developers: PLEASE SIGN AND ENDORSE THIS PETITION!





Mike Aparicio-Reallusion Certified Innovative Content Developer


mjordy
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It must be very disappointing for all of you developers that Reallusion has gone through so many update versions of the original Iclone5,that are not backward compatible.:w00t:
It's the main reason I still drag all my published animations with Iclone 4 Pro,and only use Iclone 5 Pro rarely. Most if not all,different 3D applications Like Max,DAZ,Poser,etc. offered more compatibility with older models than Iclone 5 Pro does. And it's a monumental waste of 3D resources that we have been accumulating since the older versions of Iclone.

If Reallusion decides to come up with a new update for Iclone 5 Pro, I will consider scrapping Iclone 5 Pro altogether and revert back to Iclone 4 Pro only. Too Bad!

Iclone 4 and 5 rock!
Bigboss
Bigboss
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Sorry for being  a little late in this thread but I am releasing a lot of new products this month and it has taken a lot of my attention...  :)

Mike has a point, it is quite frustrating to introduce innovative products to find out afterwards that they no longer work with iClone. I had this very same issue just recently with my Genie and its wiggling tail for the Pinhead Movie. I have since provided a fix to a few users who encountered the same issue but I would have preferred that iClone kept the compatibility as in my case, it was not armfull since it was impossible for the user to do anything that would cause iClone to crash...

Generally speaking, being able to add extra bones controller objects skinned to a standard character is a powerful thing. Perhaps the Reallusion solutions would have been simply to disallow detaching of controllers and the saving of separate body parts when such condtion is encountered. :cool: 

It is not too late :)

However, the real solution is to allow for saving the skeleton and skin information with all body parts regardless of the skeleton structure !!! :cool:

Cheers :)

Come and visit my store by clicking on the banner below.

https://forum.reallusion.com/Uploads/Images/02c8abe1-c35a-41e0-8640-0789.jpg


moviemaker100
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I think, these two vids dooown in the thread will explain, where is really the problem:
https://forum.reallusion.com/Topic95227-281-41.aspx

Physics are messed up!
Since 5.22, so I think (because of other problems with f.e. 3ds facial animations, too).

Anyway: At 5.1. all was fine.
Since 5.23, IC has a big problem....

"Finished" physics-props like destructible walls are unaffected. But a lot other things just don´t work anymore.

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