Capemedia and Mike, a lot of thanks for comments! :)
Mike, I classify all models in PR5 series as middle poly.
As I told before, PR5 male and female used unified topology (body meshes for these characters exactly the same). According to iClone "Project Info" poly count for nude PR5 character with head equal 25994 polygons.
Cloths basic mesh has practically the same poly counter as body, but topology of cloths is different - more "natural" for cloths. In some zones it has a bit more polygons, in other a bit less.
Poly count of character with cloths from this pack depends on used cloths combinations.
Maximal poly count will be if use LowerPlus LP3U1L for lower (trousers with higher waist cut and long loosed first layer upper shirt) with some long loosed upper (U2L, U3L1 or U4L1). In this case total poly counter (nude character with head + all these cloths) will be 45938 .
Also I should remark that this combination gives 4 cloths layers in waist zone --
Pants + Belt element + UpperA + UpperB
Vit
