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Is Iclone 5.12 incompatible with Kinect for Xbox plug-in?

Posted By toonarama 14 Years Ago
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Is Iclone 5.12 incompatible with Kinect for Xbox plug-in?

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toonarama
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I am sincerely hoping there is a misunderstanding here but I have my doubts.

After loading ICLONE last night I was prompted to do an update which installed version 5.12.

Through searching through posts this morning I now find that version 5.12 does not support the Kinect for Xbox MOCAP plug-in.

Is this an indication that all subsequent versions will not support the Xbox Kinect?

If this is the case it leaves people like myself who have spent a lot of money on the Xbox Kinect and MOCAP plug-in with a choice of not being able to install the latest version of Iclone or not being able to use the MOCAP.

Both of these scenarios are completely unacceptable and I hope someone will be able to tell me that this is not the case.

I have invested a huge amount of money in Reallusion products over the years but I will never purchase another thing if this turns out to be true.  

Thank you

hgagne
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Hi toonarama,

Have a look at the last few posts in this thread:

https://forum.reallusion.com/Topic107446-281-1.aspx

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toonarama
toonarama
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Thank you Hgange

It was your post that prompted mine but i think you are being unfair on yourself.

It is not the customer's fault that Reallusion have encouraged users to purchase products with a built in obselescence of a matter of months.

I think Reallusion need to do something about this 9if it really is the case) because i think i have been charged for acting as a beta tester for something which has become immediately obselete

Thank you

Toonarama

Peter (RL)
Peter (RL)
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toonarama (2/21/2012)
Thank you Hgange

It was your post that prompted mine but i think you are being unfair on yourself.

It is not the customer's fault that Reallusion have encouraged users to purchase products with a built in obselescence of a matter of months.

I think Reallusion need to do something about this 9if it really is the case) because i think i have been charged for acting as a beta tester for something which has become immediately obselete

Thank you

Toonarama

Hi Toonarama

I can assure you that nothing has become obselete. If you are using the Kinect For Xbox sensor you can continue to use the original Open NI based SDK plugin (commercial use allowed) or the Microsoft Kinect SDK Beta for non-commercial use.

Reallusion has no control over the new Kinect SDK as these are created by Microsoft who set the licensing conditions. They have chosen to tie the latest release version of the Kinect SDK to the Kinect For Windows sensor. So Reallusion can't just ignore the license agreement and release it for Kinect For Xbox sensors.

                                                                

Peter
Forum Administrator

www.reallusion.com


toonarama
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Thank you Peter

However the question still remains of whether I can use the Xbox Kinect with Iclone 5.12.

The statement "the latest SDK in 5.12 is only compatible with the Kinect for Windows" implies to me that it is not

If i can't then I am afraid you have by default made it obselete.

Thank you toonarama

Peter (RL)
Peter (RL)
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toonarama (2/21/2012)
Thank you Peter

However the question still remains of whether I can use the Xbox Kinect with Iclone 5.12.

The statement "the latest SDK in 5.12 is only compatible with the Kinect for Windows" implies to me that it is not

Yes you can use Kinect For Xbox sensors with iClone 5.12. You can't however use the new Microsoft Kinect SDK For Windows and must use the older Microsoft Kinect SDK Beta or the original Open NI based SDK.

Hope this clears up any confusion. :)

                                                                

Peter
Forum Administrator

www.reallusion.com


hgagne
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Peter (RL) (2/21/2012)Hi Toonarama

I can assure you that nothing has become obselete. If you are using the Kinect For Xbox sensor you can continue to use the original Open NI based SDK plugin (commercial use allowed) or the Microsoft Kinect SDK Beta for non-commercial use.

Would you know if RL is planning on updating the OpenNI solution to provide support for Auto Floor Calibration and Head & Wrist Movement?

__________________________________________________________________
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Dual Quad Core XEON 2.13 GHz, 12 GB RAM, 1 TB HDD's
nVidia Quadro 5000 (2.5GB RAM), Driver 320.49 (2013.07.03)
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Dual 22" LCD Monitors

iClone 5.5 Pro, 3DXchange 5.5 Pipeline, CrazyTalk & Animator Pro
Autodesk Entertainment Creation Suite 2014
Adobe Production Premium CS6

toonarama
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Peter

Thank you for explaining.

Apologies for the rant but it really is not very clear! As Hagne states there needs to be a much better organisation of material so people are aware what is available and what is not.

Toonarama

BiggsTrek
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I, too, find it all confusing. So much so that I dragged out my (XBox) Kinect this morning and plugged it in to make sure it still worked after the latest updates. Luckily, it does! (Though I'm unhappy after reading that head/wrist movement can only be captured if you have Windows 7, which I do not. *sigh*)





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funfunfun
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I'm afraid this is all very confusing and like hgagne is saying...you should have waited to release a product that would have changing requirements this soon.



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