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Is Iclone 5.12 incompatible with Kinect for Xbox plug-in?

Posted By toonarama 14 Years Ago
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Is Iclone 5.12 incompatible with Kinect for Xbox plug-in?

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Peter (RL)
Peter (RL)
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rcsinger29 (5/29/2012)
How do you get the old drivers to use the XBOX 360 Kinect?

You can get the latest mocap device plugin from your Member Account. Just login and click Bonus in your list of Registered Products. In the bonus section will be the Microsoft Kinect SDK Beta2 version of the plugin. Just install this. No other drivers are required.

                                                                

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rcsinger29
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How do you get the old drivers to use the XBOX 360 Kinect?



rcsinger29
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Thanks, This gives me something to go on



Peter (RL)
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rcsinger29 (5/24/2012)
Ok, I'm a total noob with animation and modeling.
So, if you don't have a kinect yet but plan to buy one and you currently have 5.12 iclone, can u still get the software plugins to use the Xbox 360 kinect for local or is it necessary at this point to get kinect for windows?


If Xbox kinect is an option, what are the limitations of the Xbox kinect versus the kinect for windows?

Hi..

The Mocap Device Plugin for Kinect For Xbox will continue to be supported and is very usable.

It really depends on your plans as to which model you should get. If it is just for fun then the Kinect For Xbox will be fine. Plus you can then use it with the Xbox 360 too.

If you plan on doing serious motion capture and want to use many on the new features coming from Microsoft, including facial animation then Kinect For Windows will be the way to go.

This is the version that will be updated by Microsoft to include enhancements and new features and is specially designed for PC's. Note: The Kinect For Windows device can't be used with Xbox 360.

                                                                

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rcsinger29
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I am not a noob to programming (basics) and computers. I maintain a SBS network for an accounting office and am well versed with CPU hardware and software. Im just getting started with animation. I have Xbox 360 and all the kids are wanting the kinect. I was trying to kill 2 birds with one stone.



rcsinger29
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Ok, I'm a total noob with animation and modeling.
So, if you don't have a kinect yet but plan to buy one and you currently have 5.12 iclone, can u still get the software plugins to use the Xbox 360 kinect for local or is it necessary at this point to get kinect for windows?


If Xbox kinect is an option, what are the limitations of the Xbox kinect versus the kinect for windows?



Peter (RL)
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hikmayan (4/29/2012)
How com nobody post a link to the original plug-in Peter is referring;I am so confused at this point; and not a happy camper!. it's really painful to realize "Kinect XBOX360 Sensor" SDK is that messed up from one update. I have try to re-install the damn thing many times(I don't know why I did that) but will not work. I suppose it doesn't matter if user purchased or are using "Kinect for Windows" or "Kinect XBOX360"...I don't know what else to do and I have a lot of work ahead of me. One of the main reasons I purchased "iClone Package" coupled with "Kinect" is to speed up the process with our on-going project;now we seem to be going no where.:cool:

Hi..

All the plugins can be downloaded from within your Member Account. Just select Bonus in your list of Registered Products and you will see the original Open NI based Plugin plus the Microsoft Kinect SDK Beta2 plugin and the latest Microsoft Kinect SDK For Windows plugin. You will only need one of these three options. You shouldn't mix the plugins.

                                                                

Peter
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hikmayan
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How com nobody post a link to the original plug-in Peter is referring;I am so confused at this point; and not a happy camper!. it's really painful to realize "Kinect XBOX360 Sensor" SDK is that messed up from one update. I have try to re-install the damn thing many times(I don't know why I did that) but will not work. I suppose it doesn't matter if user purchased or are using "Kinect for Windows" or "Kinect XBOX360"...I don't know what else to do and I have a lot of work ahead of me. One of the main reasons I purchased "iClone Package" coupled with "Kinect" is to speed up the process with our on-going project;now we seem to be going no where.:cool:

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planetstardragon
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i suppose if it is at all possible, someone in this world will make it happen lol :D

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hgagne
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planetstardragon (2/21/2012)
i'm wondering if some of the windows versions dll's can be dropped into the beta folder lol.

keeping it real #justsayin

I'd be very surprised if we could get away with that.  When the MOCAP software launches and I clicked the Connect button, the error returned is that the device does not support skeletal tracking.

I suspect the updated .DLL's contain new API's calls that the MOCAP code detects and attempts to read feedback from registers on the internal systemboard components on the Kinect - registers which are likely not exposed (present) in the XB360 version of the device.

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