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nickschaepe
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nickschaepe
Posted Last Year
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Hello, My name is Nicholas a 3D artist and I decided to do a stylized character designed by Hyeyoung Kim called Lady Jun. Sorry about the late post right now I'm done with the clothing blocking in Marvelous Designer and am making the body in Character Creator 4 using the cartoon body as a base and sculpting in blender to adjust it. 75% of original size (was 668x19) - Click to enlarge
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nickschaepe
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nickschaepe
Posted Last Year
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This was the progress I made on clothing blocking on May 18 75% of original size (was 668x19) - Click to enlarge
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nickschaepe
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nickschaepe
Posted Last Year
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nickschaepe
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nickschaepe
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 36
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nickschaepe
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nickschaepe
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 36
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I think I'm finished with the clothing blocking.. Moving on to replacing the marvelous designer base mesh with one from character creator. Then I'll re-simulate the clothing and retopo. 75% of original size (was 668x19) - Click to enlarge The cartoon base I started with 75% of original size (was 668x19) - Click to enlarge I brought the mesh into blender using the CC Pipeline plugin. Adjusted the nose and eyes in blender sculpt mode. I'm following Reallusion's video on [Iconic Super Mario Princess Peach made with Character Creator and Blender] It is a great reference! 75% of original size (was 668x19) - Click to enlarge Then I painted the eyelashes and makeup in Krita. 75% of original size (was 668x19) - Click to enlarge
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Eric C (RL)
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Eric C (RL)
Posted Last Year
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Group: Administrators
Last Active: 2 Months Ago
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Nice! I am glad that you putting the pieces altogether ;-) Have fun!
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nickschaepe
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nickschaepe
Posted Last Year
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Group: Forum Members
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Working on Hair using xGen in Maya 2025. I know that xGen is great at making realistic hair but I haven't seen many tutorials making anime hair inside of it. So, I'm trying it out. If it fails, I'll work using curves and bevel profiles in Blender. 75% of original size (was 668x19) - Click to enlarge 75% of original size (was 668x19) - Click to enlarge Hair Reference 75% of original size (was 668x19) - Click to enlarge
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nickschaepe
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nickschaepe
Posted Last Year
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Group: Forum Members
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Hair WIP continued. I miss blender's curves they allow you to rotate a cv point, Maya doesn't to my knowledge. I can only twist the hair using a simple slider with no twist upper or lower limit :(. Even so I will push on and perfect the hair in sculpting after I'm done here. Worked more on the xGen guides put a simple clump modifier. It looks a bit Disney now? Maybe I'll try a more realistic hair render like final fantasy just for fun? 75% of original size (was 668x19) - Click to enlarge Converted the guides to curves in xgen utilities tab 75% of original size (was 668x19) - Click to enlarge Used mesh sweep with a custom circular profile to get the slightly thick round hair strands. 75% of original size (was 668x19) - Click to enlarge
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nickschaepe
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nickschaepe
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9,
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Life hit, had to move and get settled but I'm back just in time to finish up hopefully. I got the base mesh replaced in Marvelous, cloth still needs adjusting. 75% of original size (was 668x19) - Click to enlarge I also imported the xgen hair into Blender for sculpting however I think it's too thick. I started sculpting but it didn't feel very intuitive probably because I've had such a long break and don't have a drawing tablet on hand. Then my brother mentioned, is there not a program for making anime hair? I then thought a bit, there is Xgen which I used so far and then sweeped the curves generated. There is blender's hair sim and curves could also be an option. Though I didn't have luck importing the maya curves into blender 4.2 even through USD. Taking away the use of blender's cv hair method. Then I thought of Vroid studio, yeah I can export hair from there. So I gave it a try and here it is so far. 75% of original size (was 668x19) - Click to enlarge I'm liking it more than the xgen result and will push this further and sculpt or poly edit to make adjustments in Blender. 75% of original size (was 668x19) - Click to enlarge 75% of original size (was 668x19) - Click to enlarge |