Life hit, had to move and get settled but I'm back just in time to finish up hopefully.
I got the base mesh replaced in Marvelous, cloth still needs adjusting.
77% of original size (was 652x19) - Click to enlarge
I also imported the xgen hair into Blender for sculpting however I think it's too thick. I started sculpting but it didn't feel very intuitive probably because I've had such a long break and don't have a drawing tablet on hand. Then my brother mentioned, is there not a program for making anime hair? I then thought a bit, there is Xgen which I used so far and then sweeped the curves generated. There is blender's hair sim and curves could also be an option. Though I didn't have luck importing the maya curves into blender 4.2 even through USD. Taking away the use of blender's cv hair method. Then I thought of Vroid studio, yeah I can export hair from there. So I gave it a try and here it is so far.
77% of original size (was 652x19) - Click to enlarge
I'm liking it more than the xgen result and will push this further and sculpt or poly edit to make adjustments in Blender.
77% of original size (was 652x19) - Click to enlarge
77% of original size (was 652x19) - Click to enlarge