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By nickschaepe - Last Year
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Hello, My name is Nicholas a 3D artist and I decided to do a stylized character designed by Hyeyoung Kim called Lady Jun. Sorry about the late post right now I'm done with the clothing blocking in Marvelous Designer and am making the body in Character Creator 4 using the cartoon body as a base and sculpting in blender to adjust it.

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By nickschaepe - Last Year
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This was the progress I made on clothing blocking on May 18
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By nickschaepe - Last Year
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Clothing progress 6/5/24
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By nickschaepe - Last Year
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6/17/24 Made more progress on the clothing.  Made some of the metal decorations in Maya


 And made the decorative floating branch in Blender with curves and the bevel modifier

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By nickschaepe - Last Year
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I think I'm finished with the clothing blocking.. Moving on to replacing the marvelous designer base mesh with one from character creator. Then I'll re-simulate the clothing and retopo.
 The cartoon base I started with
I brought the mesh into blender using the CC Pipeline plugin. Adjusted the nose and eyes in blender sculpt mode. I'm following Reallusion's video on [Iconic Super Mario Princess Peach made with Character Creator and Blender] It is a great reference!
 Then I painted the eyelashes and makeup in Krita.

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By Eric C (RL) - Last Year
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nickschaepe (6/24/2024)
I think I'm finished with the clothing blocking.. Moving on to replacing the marvelous designer base mesh with one from character creator. Then I'll re-simulate the clothing and retopo.  The cartoon base I started with  I brought the mesh into blender using the CC Pipeline plugin. Adjusted the nose and eyes in blender sculpt mode. I'm following Reallusion's video on [Iconic Super Mario Princess Peach made with Character Creator and Blender] It is a great reference!  Then I painted the eyelashes and makeup in Krita. 
Nice! I am glad that you putting the pieces altogether ;-) Have fun!
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By nickschaepe - Last Year
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Working on Hair using xGen in Maya 2025. I know that xGen is great at making realistic hair but I haven't seen many tutorials making anime hair inside of it. So, I'm trying it out. If it fails, I'll work using curves and bevel profiles in Blender.

 Hair Reference

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By nickschaepe - Last Year
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Hair WIP continued. I miss blender's curves they allow you to rotate a cv point, Maya doesn't to my knowledge. I can only twist the hair using a simple slider with no twist upper or lower limit :(. Even so I will push on and perfect the hair in sculpting after I'm done here.
Worked more on the xGen guides put a simple clump modifier. It looks a bit Disney now? Maybe I'll try a more realistic hair render like final fantasy just for fun?
 Converted the guides to curves in xgen utilities tab
 Used mesh sweep with a custom circular profile to get the slightly thick round hair strands.

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By nickschaepe - Last Year
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Life hit, had to move and get settled but I'm back just in time to finish up hopefully.
I got the base mesh replaced in Marvelous, cloth still needs adjusting.

I also imported the xgen hair into Blender for sculpting however I think it's too thick. I started sculpting but it didn't feel very intuitive probably because I've had such a long break and don't have a drawing tablet on hand. Then my brother mentioned, is there not a program for making anime hair? I then thought a bit, there is Xgen which I used so far and then sweeped the curves generated. There is blender's hair sim and curves could also be an option. Though I didn't have luck importing the maya curves into blender 4.2 even through USD. Taking away the use of blender's cv hair method. Then I thought of Vroid studio, yeah I can export hair from there. So I gave it a try and here it is so far.

I'm liking it more than the xgen result and will push this further and sculpt or poly edit to make adjustments in Blender.


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By nickschaepe - Last Year
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Got the hair mostly finished.
 Focused on making the clothing game ready with a rough retopo and UV. Feeling sick, hopefully tomorrow I'll get better.
 I plan on using 4 uvs for the clothing currently may change tomorrow. Baking and texturing is coming up. Resculpting the textured low poly for adjustments such as the shoes. After that rigging.

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