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Message
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ivan_070974
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ivan_070974
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 38
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Hi all, I have a few questions , -First an issue with importing back to CC3 from blender. I use the blender auto setup import option in CC3 and my meshes(that are subd) are all decimated as you can see in screenshot , is there an option I have not found?. -Next question when importing back to CC3 I get warning saying mesh(s) is bound to wrong bones. How to solve this? -I want to make corrective shapes as morphs for my poses and import them back to CC3 but obj export in current pose can not be imported back to CC3 . Is there a pipeline for it? Blender addon version in 1.6.0 and importer in cc3 is 1.05. Thanks in advance. 76% of original size (was 662x19) - Click to enlarge 76% of original size (was 662x19) - Click to enlarge
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rogemilla13
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rogemilla13
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 5
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how to activate it to stay in the blender menu?
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kanchanpathak4
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kanchanpathak4
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 56
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This is for Victor Soupday Sir. I first made an animation with character in iClone and then export to blender for finishing touch up through CC Blender Pipeline addon. But after converted to rigify and made some changes, how could I bring back Blender character motion data into iClone ? I tried your export motion option with T pose but could not correctly replicate it into iClone. Can you please make a tutorial video on this?
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tokyozyouhou
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tokyozyouhou
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 27
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I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4!
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amomuitojessus
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amomuitojessus
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 16
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I exported my character from cc4 to Blender, made some changes but nothing too surprising, and now I'm having trouble getting it back to cc4. I save my character as fbx, open cc4, and in plugin I try to import, and I end up with the message "error loading scene". I tried to import normally without using the plugin and I managed to do it, but the character came out completelyblank, without its materials. 76% of original size (was 662x19) - Click to enlarge 76% of original size (was 662x19) - Click to enlarge
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mail_986521
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mail_986521
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 27
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Hello there,for a while now when importing a CC character to Blender 4.2 with the import function of the addon I get a notification telling me, that there is "No objects in import!". I´ve already searched a few hours but it seems like nobody having the issue I have.As far as I know I´ve got the latest version, I tried to deinstall and reinstall the addon, Exported from CC via FBX export with Blender settings and via pipeline Blender export. When importing through standard fbx import the model and textures with bones and shape keys are there. Any idea or solution?
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Victor.Soupday
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Victor.Soupday
Posted Last Year
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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mail_986521 (8/29/2024) Hello there,for a while now when importing a CC character to Blender 4.2 with the import function of the addon I get a notification telling me, that there is "No objects in import!". I´ve already searched a few hours but it seems like nobody having the issue I have.As far as I know I´ve got the latest version, I tried to deinstall and reinstall the addon, Exported from CC via FBX export with Blender settings and via pipeline Blender export. When importing through standard fbx import the model and textures with bones and shape keys are there. Any idea or solution?I have a feeling something (another add-on maybe) is tagging the objects as they are being imported before this add-on can check the tags to see what was imported, causing this add-on to think nothing was imported. I've changed the way that works in 2.1.8, see if that solves your problem.
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mail_986521
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mail_986521
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 27
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Thank you. It seems like it doesn´t work in either 4.1 and 4.2. Still same "no object" issue.
Using 4.0 with Version 2.1.7 the link seems to work fine though.
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burkhardtdesign
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burkhardtdesign
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 17
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Hi, thanks for building this addon! Unfortunately every time I try to reimport the mesh from blender to CC4 nothing happens. Blender says its exporting, CC4 Data Link says its reimporting, but nothing changes in the character creator viewport. And if I try to go the create morph route it will just say that it can't create a morph.
Any ideas on what could be going wrong? I'm using CC4 version 4.5 and blender 4.2
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