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how to add color mask to Live link / atuo set up Shader ?

Posted By Jbowdoin 2 Years Ago
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how to add color mask to Live link / atuo set up Shader ?

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Jbowdoin
Jbowdoin
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this may be a question for the RI devs

any one know how I can make a color mask for 2 color?
note; in this example I used blue to represent alpha on the mask.
what im looking to do is use the  wright to mark were color A goes
use black to determine were color B goes
and Alpha (blue in the pics) should be ignored and just use the color of the defuse map for the mesh only. How should I change my approach ?

I did see a second Example were you would make a mask with a (RGB) color mask but to do that I would need to lerp the color with the diffuse texture in place of the multiply node
however I can not find the base color tent node to try that 
Jbowdoin
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would it be something like this ?
65% of original size (was 778x548) - Click to enlarge
Jbowdoin
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65% of original size (was 778x548) - Click to enlarge65% of original size (was 778x548) - Click to enlarge
it seems to treat the mask as a defuse map when I try it like that 
im at a loss
StyleMarshal
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Jbowdoin
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thanks, looks like I just need to figure out how to o make a Mask Texture to store different kinds of Texture information into the individual R, G, B, and Alpha channels  with gimp?
what I have now is more like a CC3 color ID

Jbowdoin
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were is the node for base col0r tint ?
I canto fallow the video without that
65% of original size (was 778x548) - Click to enlarge

StyleMarshal
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Jbowdoin (10/6/2023)
were is the node for base col0r tint ?
I canto fallow the video without that
65% of original size (was 778x548) - Click to enlarge



it's called "constant " (2-4Vector) , right click and type constant or hold the number 2, 3 or 4 (4=+alpha) and click with the mouse into an empty space in the BP.
There are a lot of tutorials around ....



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