Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 123,
Visits: 793
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this may be a question for the RI devs
any one know how I can make a color mask for 2 color? note; in this example I used blue to represent alpha on the mask. what im looking to do is use the wright to mark were color A goes use black to determine were color B goes and Alpha (blue in the pics) should be ignored and just use the color of the defuse map for the mesh only. How should I change my approach ?
I did see a second Example were you would make a mask with a (RGB) color mask but to do that I would need to lerp the color with the diffuse texture in place of the multiply node however I can not find the base color tent node to try that
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 123,
Visits: 793
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 123,
Visits: 793
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 123,
Visits: 793
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thanks, looks like I just need to figure out how to o make a Mask Texture to store different kinds of Texture information into the individual R, G, B, and Alpha channels with gimp? what I have now is more like a CC3 color ID
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 123,
Visits: 793
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were is the node for base col0r tint ? I canto fallow the video without that 65% of original size (was 778x548) - Click to enlarge
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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it's called "constant " (2-4Vector) , right click and type constant or hold the number 2, 3 or 4 (4=+alpha) and click with the mouse into an empty space in the BP. There are a lot of tutorials around ....
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