this may be a question for the RI devs
any one know how I can make a color mask for 2 color?
note; in this example I used blue to represent alpha on the mask.
what im looking to do is use the wright to mark were color A goes
use black to determine were color B goes
and Alpha (blue in the pics) should be ignored and just use the color of the defuse map for the mesh only. How should I change my approach ?
I did see a second Example were you would make a mask with a (RGB) color mask but to do that I would need to lerp the color with the diffuse texture in place of the multiply node
however I can not find the base color tent node to try that