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amazinde
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amazinde
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 67
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So I make my own character in lets say blender, can I import that character into CC3/4 and put clothing on them and just use the clothing in the manner previously mentioned? Or would I have to make all my own clothing to and basically just use the software as a rigging and skinning software for all my character and clothing models? or is that even allowed? can some one please just explain the full extent of the limitations here?
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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amazinde (7/10/2023) So I make my own character in lets say blender, can I import that character into CC3/4 and put clothing on them and just use the clothing in the manner previously mentioned? Or would I have to make all my own clothing to and basically just use the software as a rigging and skinning software for all my character and clothing models? or is that even allowed? can some one please just explain the full extent of the limitations here?I understand that you are trying to find a way to make this work, but simply if any Reallusion software or content is used in the character creation process (including the character base mesh itself) then you can't use it in any in-game character creation or customization system without purchasing an Enterprise License.
Peter Forum Administrator www.reallusion.com
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Sophus
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Sophus
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 230,
Visits: 2.6K
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amazinde (7/10/2023) So I make my own character in lets say blender, can I import that character into CC3/4 and put clothing on them and just use the clothing in the manner previously mentioned? Or would I have to make all my own clothing to and basically just use the software as a rigging and skinning software for all my character and clothing models? or is that even allowed? can some one please just explain the full extent of the limitations here?If you use the rigging tools of Character Creator your character will use the Reallusion rig which will give you the same problem as using the base mesh. Technically there are similar free or cheap rigging tools available for: -Blender (Auto Rig, Rigify) - or you can use Akeytsu for rigging (which is now freeware, simply install the academic version which can be used commercially, but sadly won't get further updates) - or Cascadeur (free version supports commercial usage and has all features except a limited number of frames for animations) Then you can create and animate clothes with Marvelous Designer. You can get a one months license. Because this tools allows for the very fast creation of clothes you can try to create and animate all your clothes in one month. Or you export them and animate them in Blender. By going this route you'll have no problems with commercial usage π
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TexanSodapop
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TexanSodapop
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 12
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Hi All, I'm hoping to get some clarification in what's been discussed above. I understand that if the player needs to change equipment with something in their inventory in-game, then that'd be considered an in game character customization, and an enterprise license would be required. Honestly, that was almost a deal breaker, but I might still be able to utilize Reallusion's content and software with NPCs. My question is whether an enterprise license would be needed if I were to mix and match hair, clothing and/or other assets (all having an extended license) to create a variety if NPCs or enemies in the world? From what I've collected, as long as the switching doesn't happen in game, the extend license would suffice. For example, let's say I wanted to make a variety of zombies for a post apocalyptic game, many of those zombies might use the same shirt, hair or other assets. The player wouldn't be involved in customizing the zombie, but a base mesh, hair, or clothing might be reused modularly to generate diverse characters. In the background in-game, perhaps the engine would randomize what assets are applied for each zombie. To be specific, let's say the engine has the same base mesh for a zombie but the game might swap the shirt or armor for the NPC prior to its spawn. I have a feeling it could cross that threshold as a character generator which would require an enterprise license. In the case of NPCs, perhaps it'd be advantageous to have prebaked individual characters.
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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TexanSodapop (7/19/2023) Hi All,I'm hoping to get some clarification in what's been discussed above. I understand that if the player needs to change equipment with something in their inventory in-game, then that'd be considered an in game character customization, and an enterprise license would be required. Honestly, that was almost a deal breaker, but I might still be able to utilize Reallusion's content and software with NPCs. My question is whether an enterprise license would be needed if I were to mix and match hair, clothing and/or other assets (all having an extended license) to create a variety if NPCs or enemies in the world? From what I've collected, as long as the switching doesn't happen in game, the extend license would suffice.For example, let's say I wanted to make a variety of zombies for a post apocalyptic game, many of those zombies might use the same shirt, hair or other assets. The player wouldn't be involved in customizing the zombie, but a base mesh, hair, or clothing might be reused modularly to generate diverse characters. In the background in-game, perhaps the engine would randomize what assets are applied for each zombie. To be specific, let's say the engine has the same base mesh for a zombie but the game might swap the shirt or armor for the NPC prior to its spawn.I have a feeling it could cross that threshold as a character generator which would require an enterprise license. In the case of NPCs, perhaps it'd be advantageous to have prebaked individual characters.Hi... There is absolutely no problem with manually creating unlimited characters by mixing and matching content (characters meshes, hair, skin, clothing etc.) and using them in one or multiple games. These don't need to be NPC's either, these can also be main characters. This is all covered by the Extended License. However, if you are going to use Reallusion content in an in-game system that will generate or randomise the looks of the characters then that would be classified as an character generation system and would require a negotiated Enterprise License.
Peter Forum Administrator www.reallusion.com
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TexanSodapop
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TexanSodapop
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 12
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Hi Peter, That's about what I expected, but that's manageable. Thanks!
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kei971031
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kei971031
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 6
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Hi Peter. I have question about license.
In our lab, we are considering creating data for non-commercial research purposes by arranging various objects in a 3D space and then rendering them from multiple angles. For photorealistic rendering, we will use Omniverse Kaolin and we are considering using characters created from Character Creator 4.
What matters is that the Standard and Extended licenses limit the use of AI and deep learning. I wonder if there is any problem if only the 2D rendered 3D characters of CC4 are used as data. Rendered 3D characters are not used for any other purpose.
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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kei971031 (8/1/2023)
Hi Peter. I have question about license.
In our lab, we are considering creating data for non-commercial research purposes by arranging various objects in a 3D space and then rendering them from multiple angles. For photorealistic rendering, we will use Omniverse Kaolin and we are considering using characters created from Character Creator 4.
What matters is that the Standard and Extended licenses limit the use of AI and deep learning. I wonder if there is any problem if only the 2D rendered 3D characters of CC4 are used as data. Rendered 3D characters are not used for any other purpose. Hi... Unfortunately you can't use any imagery rendered of our characters or other content with any kind of AI training or deep learning processes. Our royalty free license allows you to generate videos or images for commercial use, but you are not allowed to distribute through stock image or video libraries or use the rendered images for AI training or deep learning in any form.
Peter Forum Administrator www.reallusion.com
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Dream Cutter
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Dream Cutter
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 83,
Visits: 414
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With regard to 3d content creation I feel swindled by the license terms, there really is a lot of conflicting and purposefully confusing language that is effectivly making a bait and switch in fine print. Why on earth would derrivitave products be restricted from sale (at other stores) by using export functions of Iclone 3D Pipeline Exchange 5-7 or Iclone 8 application if the imported object was our own IP self created 3d model and the export purpose was for content creation resale in the FBX format?. Using 3DX for rigging I and export _WAS_ the purpose of the product??? I feel ripped for lots of money.
Stay inspired.
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Sophus
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Sophus
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 230,
Visits: 2.6K
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Dream Cutter (10/30/2023) Why on earth would derrivitave products be restricted from sale (at other stores) by using export functions of Iclone 3D Pipeline Exchange 5-7 or Iclone 8 application if the imported object was our own IP self created 3d model and the export purpose was for content creation resale in the FBX format?. I'm pretty sure this is because a lot of things can be automated in Character Creator or iClone and this is done to stop flooding the asset stores with tons of semi automatic created characters. Despite this, your own 3d models should not be impaired by the licenses. This is only valid for content made by Reallusion or other authors and sold on the Reallusion stores.
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