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By Peter (RL) - 3 Years Ago
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Dear Customers
We understand the recent changes to our Content Licensing have been confusing and left customers with many questions.
To help answer those questions, and to make everything clearer, we now have a dedicated page and table which shows exactly what is permitted under each license.
Please take a look by clicking the link below, and if you still have questions, please feel free to post your questions below.
https://www.reallusion.com/license/content.html
Thank you.
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By yepkoo - 3 Years Ago
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Thanks for the detailed information Peter. I re-read the entire license and it's all clear. There is only one item that I don't understand.
According to extended license rights; We can apply unlimited components to the characters we create and use them in unlimited projects.
However, there is something strange in the following statement.
"Unlimited Characters: For example, a uniform component can be applied to many characters. With the Extended License, you can mix and match various CC components and create unlimited number of different characters, across multiple projects. These characters can be used in various projects, games, XR, and interactive services as well, as long as they share the same CC components. "
Accordingly, if we dress a character in a soldier outfit, we cannot use the same character with a police outfit.
"as long as they share the same CC components", you say. What if it doesn't share the same CC components?
Or is there a restriction for the extended license that I don't understand? If there is no such thing, I am trying to understand why this sentence was written.
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By Peter (RL) - 3 Years Ago
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yepkoo (10/24/2022)
Accordingly, if we dress a character in a soldier outfit, we cannot use the same character with a police outfit.
Hi Yepkoo
With an Extended License you can certainly use the same character in a soldier outfit or a police outfit providing the change is not done in-game. If the clothing switch was done in the game itself, then this would be classified as an in-game character creator and would require an Enterprise license.
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By yepkoo - 3 Years Ago
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Hi Peter,
I'm thinking of making an adventure game and when the character moves from a hot climate to a cold climate, of course I will have to change his clothes or the game will be weird. Also, when my character goes into space, he needs to be in a space suit.
So let me ask this way. If I import the same character with different outfits I think it doesn't go into this character customization, is that correct? The character with the appropriate outfit according to the environment will be activated automatically.
I think what you are talking about has something to do with the fact that changing clothes in the game is optional. I absolutely do not need such a thing. The only thing I need is for the characters whose clothes are prepared according to the environment to be activated automatically.
When my projects are successful, I will already apply for enterprise licenses. While I don't need character customization, I will need to take ownership of the main characters of my successful projects.
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By yepkoo - 3 Years Ago
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Peter, can you confirm that I wrote about it?
Because if I cannot replace my characters in the game with characters with different clothes, it will be impossible for me to use RL contents in game development. Even this way it will already break enough of the game optimization.
There won't be much difference between having to keep my character in the same disguise throughout the game or using a mixamo character.
From now on, I will avoid purchasing content as much as I can so that my game optimization is not impaired. But I don't want the content I've purchased so far to go to waste.
For example, if at the beginning of the game the character's outfit is suitable for the summer season (t-shirt and shorts) and this character goes to space, it will look pretty bad for the character to explore in space in summer clothes.
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By yepkoo - 3 Years Ago
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I also request that the explanation you add as a footnote to this part of the license be reconsidered.
Unless there is a user choice, we should be able to change the character's clothes according to the environment or story flow.
For example, the character cannot even wear a hat if it rains while walking. Instead, a character with a hat needs to be imported separately for the optimization of the game to break down.
I want to add one more question. What is meant by learning AI? For example, can't I add enemy soldiers acting with AI behavior to the game?
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By Wilby - 3 Years Ago
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Peter (RL) (10/25/2022)Hi Yepkoo, With an Extended License you can certainly use the same character in a soldier outfit or a police outfit providing the change is not done in-game. If the clothing switch was done in the game itself, then this would be classified as an in-game character creator and would require an Enterprise license.
Hi! I have a question about what "clothing switch was done in the game" and "change is not done in-game" means as there can be different methods to do this and its relation to the paragaph in the Content Policy that I think this pertains to, which is:
---- "Unlimited Characters: For example, a uniform component can be applied to many characters. With the Extended License, you can mix and match various CC components and create unlimited number of different characters, across multiple projects. These characters can be used in various projects, games, XR, and interactive services as well, as long as they share the same CC components." ----
In my understanding, the underlined words "share the same CC components" is quite vague and too strict if taken at default. But if I will consider your statement above, it looks like restriction will only trigger if:- There is a code in the game that targets the change of the specific ccCloth (and other ccComponents) into a different ccCloth (and other ccComponents) worn or placed into a Character Creator model.
But if the FULL Character Creator model wearing that ccCloth (and other ccComponents) was switched / changed inside the game, it is allowed regardless if the identity of the model is the same? That means the code in the game did not modify the Character Creator model itself within the game but it only REPLACED it with another full model. This direct modification of the model still happened using Character Creator software and not inside the game's code. If that is the case, the game using the Character Creator models might have to be programmed inefficiently because it cannot optimize the use of its resource assets like sharing the core humanoid model (w/o clothes) and only changing certain aspect/parts of it. But of course, the overall impact to the game itself would depend on how many times this "switching" function is being used. If the character has 100 clothes like in selected RPGs, then all I can say is "yikes"! :laugh: A workaround might be to use Clothes that were bought from a third-party and not from Reallusion. But I'm still unsure how that can be adapted to fit a Character Creator model without it being converted to a ccCloth upon export? Does exporting a Character model wearing custom clothes automatically convert that clothes object to ccCloth component or not? Sorry, but my knowledge of the "inner" workings of exporting Character Creator model is not enough yet so I can only speculate on this. :Whistling:Anyhow, maybe doing the fitting of the custom clothes to the Character Creator model in an external program like Blender and exporting from there directly to a game engine might be the solution. Inside the game, the code will just switch the custom clothes (which is not a ccCloth component) worn by the Character Creator model. That might work but kinda cancels out the purpose of using Reallusion software as I think its strength is streamlining the workflow. Also, the restriction might just hurt the Content Store and reduce the usefulness of Character Creator. :( Here's what I mean...
 Another way is to just stick to using one pair of clothes, accessories, & look/design for a particular Character forever. But that is impossible if you plan to develop your game further in the long run and have sequels. :P
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By Peter (RL) - 3 Years Ago
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yepkoo (10/25/2022) Hi Peter,
I'm thinking of making an adventure game and when the character moves from a hot climate to a cold climate, of course I will have to change his clothes or the game will be weird. Also, when my character goes into space, he needs to be in a space suit.
So let me ask this way. If I import the same character with different outfits I think it doesn't go into this character customization, is that correct? The character with the appropriate outfit according to the environment will be activated automatically.
I think what you are talking about has something to do with the fact that changing clothes in the game is optional. I absolutely do not need such a thing. The only thing I need is for the characters whose clothes are prepared according to the environment to be activated automatically.
When my projects are successful, I will already apply for enterprise licenses. While I don't need character customization, I will need to take ownership of the main characters of my successful projects.
If you have an Extended License for the relevant content, then there is no problem switching clothing on characters at different parts of the game. For example, a game like Tomb Raider would often see clothing changes for different locations (Mountains, Jungle etc.). This isn't classed as a character creation system so there will no problem.
Traditionally in-game character creation takes place at the beginning of a game where you would choose from different faces, body sizes, skin color, hairstyles and hair color, clothing etc. This is what is not permitted with an Extended License and would require an Enterprise License to embed the Reallusion content into the game.
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By yepkoo - 3 Years Ago
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Peter, that was the information I needed, thank you. Because the theme of my game takes place in different climates and regions, and I have been preparing the infrastructure for this for a very long time. The only thing I need in my project is for the character to look appropriate for the environmental conditions. Now I am relieved.
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By Peter (RL) - 3 Years Ago
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Wilby (10/26/2022)
In my understanding, the underlined words "share the same CC components" is quite vague and too strict if taken at default.
Hopefully I have clarified this in my answer to Yepkoo, but to reiterate, as long as you have an Extended License for the content used, it can be used on as many characters as you like, and in as many games or projects as you like. The only restriction is that the content can't be used/embedded in any form of character creation system, such as those used in a game like The Sims 4, or used for in-game purchase such as allowing the player to purchase extra content that was sourced from the Reallusion Stores. Both these options would require a negotiated Enterprise License.
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By Wilby - 3 Years Ago
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Peter (RL) (10/26/2022)If you have an Extended License for the relevant content, then there is no problem switching clothing on characters at different parts of the game. For example, a game like Tomb Raider would often see clothing changes for different locations (Mountains, Jungle etc.). This isn't classed as a character creation system so there will no problem. Traditionally in-game character creation takes place at the beginning of a game where you would choose from different faces, body sizes, skin color, hairstyles and hair color, clothing etc. This is what is not permitted with an Extended License and would require an Enterprise License to embed the Reallusion content into the game.
How about if there is a scenario in a game wherein the Character is a secret agent and has an Inventory System. He/she needs to equip / change gear for disguise purposes like maybe wear a wig and/or a realistic face mask to emulate a fake identity? This is using the same Character but can have a different look inside the game at usually the chosen time/moment by the player. I guess this is allowed as long as the switching/changing is NOT done at the beginning of the game which is considered a character creation phase right? This can be construed as the Character simply wearing some items to cover his/her head and face to function as a disguise.
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By Why It Earp - 3 Years Ago
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What I originally wanted to do was use CC4 to create base characters I could export into Zbrush and refine for games. All hair, clothes, ect would be created in a different software all together. I am just looking for a quick way to get base meshes to a point where I can refine them to add in my games. Would this fall in the standard or extended license category?
Also what about Iclone8? Most of the license seems to apply to character creator. Are there any differences in using Iclone8 to create animations for games, in terms of license?
Thank you.
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By Peter (RL) - 3 Years Ago
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Wilby (10/26/2022) [quote][b]
How about if there is a scenario in a game wherein the Character is a secret agent and has an Inventory System. He/she needs to equip / change gear for disguise purposes like maybe wear a wig and/or a realistic face mask to emulate a fake identity? This is using the same Character but can have a different look inside the game at usually the chosen time/moment by the player. I guess this is allowed as long as the switching/changing is NOT done at the beginning of the game which is considered a character creation phase right? This can be construed as the Character simply wearing some items to cover his/her head and face to function as a disguise.
If a character appears in one scene wearing a different outfit or has an accessory, then that's not a problem. However, if the options are user selectable from a range of different clothing or accessories, and those items came from the Reallusion Stores, then that would be classified as an in-game character creator and an Enterprise License would be required.
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By Peter (RL) - 3 Years Ago
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Why It Earp (11/21/2022) What I originally wanted to do was use CC4 to create base characters I could export into Zbrush and refine for games. All hair, clothes, ect would be created in a different software all together. I am just looking for a quick way to get base meshes to a point where I can refine them to add in my games. Would this fall in the standard or extended license category?
If the content is all custom and doesn't come from the Reallusion Stores, then an Extended License is obviously not required.
Also what about Iclone8? Most of the license seems to apply to character creator. Are there any differences in using Iclone8 to create animations for games, in terms of license?
Thank you.
The Standard and Extended Licenses apply to content purchased from the Reallusion Stores. The software being used is actually irrelevant. However, it's important to note that animations (motion clips) purchased from the Reallusion Stores do not need an Extended License and can be exported and used in games with just the Standard License.
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By mysecretid - 3 Years Ago
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You clarification certainly helps, thank you!
I've noticed with certain types of Visual Novel games, developers will often release "alternative clothing sets" for a specific character or characters as DLC options for those who want to support their game further.
Where would offering this sort of ad-hoc, limited character customization ("character Bob will now wear a tuxedo in all the fine dining scenes") as downloadable content be considered in terms of licensing?
I promise I'm not trying to be "that guy", but all of my limited funds are going to the creation of my game, and I have a terrible allergy to being sued, so I need to be certain about where the usage boundaries lie *before* I start spending money in the Reallusion store for assets.
I may have various issues with how DAZ does business, but at least I'm rock-solid there on where the legal usage boundaries lie.
Thanks for your time and attention. It is appreciated!
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By Peter (RL) - 3 Years Ago
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mysecretid (12/19/2022)
Where would offering this sort of ad-hoc, limited character customization ("character Bob will now wear a tuxedo in all the fine dining scenes") as downloadable content be considered in terms of licensing?
It really depends on how the DLC clothing would be applied in game. If the player is presented with a choice of clothing items to choose from then this would be classed as an in-game character creation system and would not be permitted with the Standard or Extended License.
However, if the character was to appear in game wearing the new outfit automatically without player input then this would be fine. As I have mentioned before an example of what I mean is in a game like Tomb Raider where Lara may be shown in a forest scene wearing one outfit, and then in a mountain scene she would be wearing a different outfit. The player doesn't choose these outfits. They are automatically applied as the level loads.
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By Wilby - 3 Years Ago
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Peter (RL) (11/21/2022) If a character appears in one scene wearing a different outfit or has an accessory, then that's not a problem. However, if the options are user selectable from a range of different clothing or accessories, and those items came from the Reallusion Stores, then that would be classified as an in-game character creator and an Enterprise License would be required.
I see. I appreciate the reply. That means Character Creator & iClone is not fully suited for creating Role-Playing Indie Games then. :unsure: hmm... How about using other objects such as Weapons and Tools by a particular character? For example in Tomb Raider, the player can switch Lara Croft's weapons and/or tools at mostly any time within the game. The character is already made and is clothed. She is now simply using an Inventory System to change equipped items to progress in a Third-Person Shooter type of game.
Another question would be how about in Adventure type games like Return to Monkey Island wherein the player can switch using and/or combine various items in the game to solve puzzles? Can the game be designed in such a way as the player character can hold a Crowbar and after opening a locked door with it, accesses his bag to switch and hold a Flashlight instead in order to light a dark room?
It's still confusing how to differentiate a Character Creation System vs. an Inventory System. I imagine a Character Creator System would be something like in the beginning of Skyrim wherein the player builds the initial look of his/her avatar and identity. After that, the Character Creation phase ends as the character is already made. The player's progress in the game can affect the character's look, history, and/or future story but it does not change his/her true identity when he/she was originally created. In that case, I guess that means it's now character modification being done and not character creation.
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By Sophus - 3 Years Ago
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I'm pretty sure the "character generator" system requirement is described very vague intentionally to prohibit developers to offer free games with expensive customizing as DLC to circumvent Reallusion license system and to use their CC software to create new expensive character DLC nearly automatically.
So, a character creator isn't only a screen where you can change your characters looks but also a system where you can run to different outfits in a shop in the game world and switch to another outfit.
So the best way is to create outfits yourself with Marvellous Designer and Substance Painter. Theoretically you could get both for one or two months and create all cloth assets you would need. Of course, you would need to make a list of all things you need first and get some reference pictures.
Other things like crowbars or flashlights can be easily made in Blender.
This will save you getting through all this licensing headache because you can do with your own assets what you want.
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By Wilby - 3 Years Ago
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Sophus (12/19/2022)I'm pretty sure the "character generator" system requirement is described very vague intentionally to prohibit developers to offer free games with expensive customizing as DLC to circumvent Reallusion license system and to use their CC software to create new expensive character DLC nearly automatically.
I guess. But I wish there was a better way the related clause was worded and explained. Maybe it's better to simply just indicate the Reallusion customer who has the license cannot use the program to create a competing software.
Sophus (12/19/2022)So, a character creator isn't only a screen where you can change your characters looks but also a system where you can run to different outfits in a shop in the game world and switch to another outfit.
That totally restricts the game that can be created. :(
Sophus (12/19/2022)So the best way is to create outfits yourself with Marvellous Designer and Substance Painter. Theoretically you could get both for one or two months and create all cloth assets you would need. Of course, you would need to make a list of all things you need first and get some reference pictures. Other things like crowbars or flashlights can be easily made in Blender. This will save you getting through all this licensing headache because you can do with your own assets what you want.
Yes, but that defeats the purpose of paying high amount to buy Reallusion software and Extended licensed Content. The streamlined pipeline is further reduced. Also, with that approach additional learning time and (subscription) cost will be required for someone to familiarize using external software. Reallusion software won't be an ideal software then for Indie devs as most have very limited budget at the beginning. But using the free Blender will definitely be needed. Just have additional budget for add-ons/plugins...
By they way, does anyone know the license being used for Bright Memory and Bright Memory Infinite?
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By Sophus - 3 Years Ago
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The prices Reallusion currently wants for extended licenses is pretty much unaffordable for individual developers since they raised the prices in the middle of this year.
I think under this circumstances it is very reasonable to invest some time to learn other tools to do it yourself.
There are also many other online stores selling excellent quality assets you can use in commercial projects for a fraction of the price compared to the extended licenses. You would only need some extra time to import and modify them, so that they work with the Reallusion characters.
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By yepkoo - 3 Years Ago
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I asked this question in another thread the other day, but have yet to receive a response from Peter. I hope @Peter puts everyone at ease by writing a descriptive answer. You can refer to the topic below. If I'm not getting it wrong, Peter seems to point out in the thread below that choosing a weapon requires a enterprise license.
https://forum.reallusion.com/529088/RE-Previewing-CC4-character-of-static-outfit-with-third-party-weapons-selection-do-we-need-a-Enterprise-license
Frankly, due to the constant license restrictions, I decided not to use CC characters in my game anymore and I made a big change in the plan of my game project. Since I don't need character customization, I don't need to show the character. I can easily turn it into a first-person game.
The real question that confuses me is can't the character change their weapons and similar equipment? Normally I don't think this has anything to do with character customization.
If the license allows you to change a full character as long as you don't customize the character, I think it also allows the choice of weapons and similar gear. The character needs to use/change some tools in order to progress in the game. If the license doesn't allow the character to switch weapons, then the license doesn't allow the character to use a different vehicle either, which would be pretty weird.
Then the character shouldn't even switch from walking animation to running animation.
I also agree with your opinion on most points.
A licensing model as an enterprise license requirement is not practical at all, especially when extended license fees are high enough for individual users. This licensing model may only work for those with a lot of money or for large corporate firms.
If the selection of weapons and similar equipment also requires a enterprise license, will video be the only thing I can do with these programs?
You can obtain weapons and similar equipment from the game engine stores you are currently using, quite cheaply and in a much wider variety. My archive is large enough. Then why did I buy these programs :)
I've been wanting to buy some of Adolf's vehicle packs until the end of December, but now I'm hesitant to buy. Reallusion acts as if it's donating to us.
I hope Peter gives a clear explanation to distinguish between character customization and inventory system. 2 years since I entered the Reallusion ecosystem, it has become tiring for me to ask questions to understand this license confusion. Really, if I still can't understand a company's license for 2 years, does that mean my understanding is poor?
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By Peter (RL) - 3 Years Ago
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yepkoo (12/20/2022) I asked this question in another thread the other day, but have yet to receive a response from Peter. I hope @Peter puts everyone at ease by writing a descriptive answer.
I have now replied in the other thread. Apologies for the late reply.
If I'm not getting it wrong, Peter seems to point out in the thread below that choosing a weapon requires a enterprise license.
No that's not what I said. Choosing a weapon or any other content in an in-game character creator, for example at the beginning of a game when creating your character would be forbidden without an Enterprise license (if you are using Reallusion content). Choosing a weapon in the game such as by pressing 1, 2 or 3 on the keyboard would be fine.
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By yepkoo - 3 Years Ago
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Thanks for the reply Peter. I must admit that I misunderstood your explanation on the topic. I started to understand the licensing issue better now and it became more clear to me.
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By Wilby - 3 Years Ago
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Sophus (12/20/2022)The prices Reallusion currently wants for extended licenses is pretty much unaffordable for individual developers since they raised the prices in the middle of this year.
That is true. With almost all goods significantly increasing in prices, basic necessities would have to be prioritized over luxury items. I just don't fully understand why using Content in videos is less restrictive compared to using them in games / apps. I think it is more costly for someone to produce games / apps as usually long-term support is included with the product. There are also additional money & time investment needed for external software tools and media assets to complete a game / app especially if it's in 3D. So the success rate of a game made by an Indie Dev is quite slim... and Reallusion products might be able to help with increasing the chances if the customer can only afford them. It's a huge risk... and "success" might actually turn-out to be an illusion in the end. :laugh:
Sophus (12/20/2022)I think under this circumstances it is very reasonable to invest some time to learn other tools to do it yourself. There are also many other online stores selling excellent quality assets you can use in commercial projects for a fraction of the price compared to the extended licenses. You would only need some extra time to import and modify them, so that they work with the Reallusion characters.
Yes, definitely. In that case, I think the previous version of Character Creator and iClone would already suffice as only the basic functionalities will be used anyway. hmm... Then again there are much lower priced software and add-ons / plugins available especially for Blender that can already help with character model creation.
With all of these in mind, I guess I have to hold off buying Content and any Reallusion software upgrade for now and maybe until such time I have figured out the right type of game that I can create without conflicting with the Extended Licensing model of Reallusion. I wish there are example games already available in the market that can show us what is allowed.
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By Wilby - 3 Years Ago
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Peter (RL) (12/20/2022)No that's not what I said. Choosing a weapon or any other content in an in-game character creator, for example at the beginning of a game when creating your character would be forbidden without an Enterprise license (if you are using Reallusion content). Choosing a weapon in the game such as by pressing 1, 2 or 3 on the keyboard would be fine.
It seems the restriction is actually pertaining to the Player User Interface. With your example, a "Quickswitch" feature (using shortcut keys to change player weapon / equipment) is allowed for Enterprise License. Does this apply even for Third-Person games wherein we can see the character model while the item switch happens?
I'm thinking how it would work for Adventure-type games wherein an Inventory System Interface is a requirement for combining items. Would that be possible or are we really forced to use game objects sourced from third-parties and those we have created ourselves for this type of game?
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By yepkoo - 3 Years Ago
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I don't think it matters whether the character is first or third person here.
My guess is that if you choose a weapon on the character selection screen, you will identify this weapon with the character. I understood that this was interpreted as character customization.
However, it is unimportant for the character to change weapons during the game. Because the character can find a random weapon and use it. These contents are not CC components that allow you to customize the character directly.
You can make your own content. However, the number of content you will use in a game or video can be hundreds or even thousands, and this requires a separate team.
Sometimes a single model can take weeks to build. In short, if you don't work as a content creator and you don't have a team, this is not a useful method. It may even take 20 years for you to release the game this way :)
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By Wilby - 3 Years Ago
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yepkoo (12/24/2022)I don't think it matters whether the character is first or third person here. My guess is that if you choose a weapon on the character selection screen, you will identify this weapon with the character. I understood that this was interpreted as character customization. However, it is unimportant for the character to change weapons during the game. Because the character can find a random weapon and use it. These contents are not CC components that allow you to customize the character directly.
I was considering that because to me it feels like the objective of Reallusion's licensing restrictions seem to be to lessen the exposure of their Content and/or to get more returns for them. The reason is if a particular Content becomes too common and used on so many games, it sort of lowers their value as folks would probably notice the same game asset especially if they were not modified enough to look more unique. I am guessing that might be the reason Bright Memory & Bright Memory: Infinite are first-person and has DLCs for Clothes that can only be seen in the game's cut-scenes. Maybe those games only uses Extended License.
Anyhow, you're right. Sorry, I forgot about this... Only CC Components are restricted. Thus, if a Content does not belong to any of the following file formats below, they are exempted from the license restrictions concerning a Character Creation System:- ccAvatars
- ccProjects
- ccSliders
- ccHairs
- ccCloth
- ccShoes
- ccGloves
That means we can probably still use an Inventory System (with User Interface) for Weapons & Equipment just like in Doom (2016) and Rise of the Tomb Raider wherein the player can even modify those items. We just have to remember to NOT include hair, clothes, shoes, gloves, as well as morph the player character model in real time.
yepkoo (12/24/2022)You can make your own content. However, the number of content you will use in a game or video can be hundreds or even thousands, and this requires a separate team. Sometimes a single model can take weeks to build. In short, if you don't work as a content creator and you don't have a team, this is not a useful method. It may even take 20 years for you to release the game this way :)
I totally agree with you. However, I think using external software for 3D assets and/or downloading them from other sources cannot be avoided unless the game is quite small and is intentionally designed to only use Content from Reallusion's storefronts.
I will try to play The Forgotten City, another game that used CC3 & iClone 7 just to see what is possible. This is interesting because aside from garnering "Overwhelmingly Positive" reviews on Steam, they also sell a DLC that uses a detailed statue of a custom character that they allow to be unrestrictedly 3D printed. It is in STL file format so the model might have been created using an external software or they have an Enterprise License.
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By yepkoo - 3 Years Ago
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Of course, you cannot create games using only RL products. Because it wouldn't be wrong to say that the RL store is tiny compared to a UE market. Also, RL products are quite expensive.
In addition, since everyone can buy the same content, it is likely that a similar content problem will arise as you said.
But I don't think that the small content you use will be easily noticed by others, even if they are similar. (Like a table) Because these contents are not the focus of anyone.
No matter which store you buy content from, you can change the color and some properties of those content. You can easily transform a ready-made content that you have purchased into a different content. This is faster than modeling from scratch.
As I said, if you're an individual user and don't have a team, you won't be able to create a good game before a few years, even if you buy ready-made content. If you add content modeling to that, you'll probably end up giving up.
RL stores have content that I really like, and since it's pretty easy to integrate them into the game engine, there's no reason why I shouldn't use RL content for game development or video production. The only problem is to understand the system correctly so that there is no violation of the licenses.
It took me 45 days to prepare the Train template, which is sold in the UE market. This is a blank template and you build your train with this template. Imagine that you are also modeling the trains that will be added to the template.
If you are an individual game developer and you have a good budget to spend, you have hundreds of creator teammates producing content for your game :) In addition, for the health of the industry, everyone must earn in some way.
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By Wilby - 3 Years Ago
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yepkoo (12/24/2022)In addition, since everyone can buy the same content, it is likely that a similar content problem will arise as you said. But I don't think that the small content you use will be easily noticed by others, even if they are similar. (Like a table) Because these contents are not the focus of anyone.
That is probably why only Content which are classified as CC Components are restricted. Since they can more easily be identified as they are frequently visible to the player. hmm... :ermm:
yepkoo (12/24/2022)No matter which store you buy content from, you can change the color and some properties of those content. You can easily transform a ready-made content that you have purchased into a different content. This is faster than modeling from scratch.
Yes and I was also wondering initially why not just disallow the default material / texture for ccClothes and ccGloves instead of totally restricting the asset from becoming available in an Inventory System (treated as Character Creation System by Reallusion). If the reason of the restriction is lessening exposure of the asset, then this might help reduce their familiarity while adding more value to the product to meet the common requirements of customers (i.e. for using wearable Armor, etc. that might act as clothes?). :D
yepkoo (12/24/2022)RL stores have content that I really like, and since it's pretty easy to integrate them into the game engine, there's no reason why I shouldn't use RL content for game development or video production. The only problem is to understand the system correctly so that there is no violation of the licenses.
Yes, there are advantages in using RL Content and they are time savers. I am also trying to understand the complex license restrictions and if I didn't ask here, I would not have realized that the Standard content can actually only be used on a single character in a single published project. :P For most newbies, Reallusion can feel like Count Volpe and the customer as the innocent Pinnochio. hahaha :laugh:
By the way, I've noticed The Forgotten City has a Character Creation System in the start of the game. The player is required to choose the color of the skin of his character and also identify his name. Maybe they used a different model for the arms of the player or they have an Enterprise License I guess. I still have to play more to see how the game tackles character inventory. Anyhow, this made me realize that maybe I can just utilize CC & iClone for NPCs that do not tend to change their getups. Then just use a custom made 3D model for the player character to be free from too much license restrictions when building a third-person game. :D
yepkoo (12/24/2022)It took me 45 days to prepare the Train template, which is sold in the UE market. This is a blank template and you build your train with this template. Imagine that you are also modeling the trains that will be added to the template. If you are an individual game developer and you have a good budget to spend, you have hundreds of creator teammates producing content for your game :)
Yup, it is super time consuming to create intricate 3D models and even when designing them to be fully modular. Being an Indie Dev with a huge budget will definitely go a long way in being able to publish a game project! :D
yepkoo (12/24/2022)In addition, for the health of the industry, everyone must earn in some way.
I totally agree there. I guess it will be more challenging in the future for software tools developers as more competitors enter the market. But this will be good for customers as there will be more options available and an opportunity for software companies to make their products better while providing the best value. :D
Anyhow, Merry Christmas to all! Here's hoping 2023 will be a better year for us all!!! :)
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By timothyperdue91 - 3 Years Ago
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Why It Earp (11/21/2022) What I originally wanted to do was use CC4 to create base characters I could export into Zbrush and refine for games. All hair, clothes, ect would be created in a different software all together. I am just looking for a quick way to get base meshes to a point where I can refine them to add in my games. Would this fall in the standard or extended license category?
This is exactly what I explicitly intend to use CC4 for as well. There's not any real reason to pay that much for any of the store content to implement in a project. Because of the unnecessarily obtuse wording of the licensing...seems like it is high likely to become, "selective", on a moments notice.
For my project I have 12 unique classes arranged in 2 groups. 6 ranged 6 Melee. Each of these groups has male and female counterparts.
What I explicitly want from CC4 is 24 unique Assets that have: Skeleton Mesh Textures (Skin, Eyes, Nails) LoD's
The Asset will start in CC4 > Given specific Animations in iClone8 > Blender for Styling > A host of other programs for styling > Marvelous design for further styling > Blender for finishing touches > Unreal Engine 5 for final implementation.
Any future realized characters would go through this same roughed out process. Do I need an extended license for this or just a standard license to take the finished project to market. Just to be sure.
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By mysecretid - 2 Years Ago
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Thanks, I appreciate the clarification!
I'll continue to keep an eye on how the Reallusion suite of products develops, and how the content store expands, to see if my budget and my project needs intersect with what Reallusion is offering.
I have a suspicion that Reallusion's best customers will be established or rising entertainment-media companies, but I'll check back here when my lesser-scale projects have a need or a niche Reallusion could answer well.
Best of luck!
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By Jenova - 2 Years Ago
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I only just noticed the licence change, and now I'm seriously worried, I've been working on a game for the past 5 years under the understanding that as long as I was only using 2D exported graphics, the standard licence was all I needed. Also my game, which is a VN/dating-sim style game, allows the player to unlock and choose between different outfits for their dates, and it seems that under the new rules this would not be allowed? Is this new licensing retroactively applied to reallusion products bought before the new rules came in, or is it only for products purchased after the change?
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By Peter (RL) - 2 Years Ago
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Jenova (2/13/2023) I only just noticed the licence change, and now I'm seriously worried, I've been working on a game for the past 5 years under the understanding that as long as I was only using 2D exported graphics, the standard licence was all I needed. Also my game, which is a VN/dating-sim style game, allows the player to unlock and choose between different outfits for their dates, and it seems that under the new rules this would not be allowed? Is this new licensing retroactively applied to reallusion products bought before the new rules came in, or is it only for products purchased after the change?
To be able to give you the correct advice, please can you let us know the Reallusion products you are using and how you plan to use the content in your game (2D images, Video, 3D models etc.). Thanks.
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By Jenova - 2 Years Ago
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Hi Peter, I'm making a 2D game so I would only be using 2D images, 2D animations, and possibly video. I used Iclone 6 and 7, Character Creator 1, 2 and 3. And content packs as follows, Party Fun - Hairs & Accessories, CC Essential Morphs & Skin, CC Essential Clothing & Fabric, Professional Outfits-Cloth Bases for Character Creator, G6 Hair & Accessory - Hottest Hairstyles, Street Fashion, Conforming Hair Vol. 1 & 2, Battle Mech Series - Adroit Armor Female, CC3+ Makeup & SFX, CC3+ Realistic Human Skin, CC3+ Ultimate Morphs, there may be one or two others and there's more I bought from the marketplace, etc. I'm not sure if you're able to see the products I've purchased, but basically if I've bought it, it's likely I'm using it. It's all stuff purchased long before this new licence I believe.
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By dreadnauck - 2 Years Ago
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This is all so very confusing to me. I have been on the fence about buying CC4 with hair and beard bundle for months now because I cannot figure out whether or not I can actually use the software to create a character creation system in my game. I've read through the licensing several times and every page of this thread and I am still confused. I want to use CC4 to create base characters like Elves, Dwarves, Humans, ect where players can choose hair type. skin color, eye color, ect. I would not be using any clothing or accessories from Reallusion but I WOULD want to use bodies and hairs/beards that I have created with the Reallusion software so that players can customize their physical look. Does that mean I need an enterprise license still because it's a character creation system or do I not need enterprise license because I am not using clothing/accessories? Being that I have never used CC4 before, I am not even sure what constitutes being a cc component?
Any clarification on this matter would be great as I am really getting to a point in my current project where I want to start working on the character creation system and need to know if this software is viable for that or not. Thanks!
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By Peter (RL) - 2 Years Ago
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dreadnauck (4/16/2023) This is all so very confusing to me. I have been on the fence about buying CC4 with hair and beard bundle for months now because I cannot figure out whether or not I can actually use the software to create a character creation system in my game.
Hi... You are not permitted to use Reallusion content in an-game character creation system with the Standard or Extended Licenses. The only way to use Reallusion content in an in-game character creator is to negotiate a special Enterprise license, however this is generally aimed at larger studios rather than indie developers due to the costs involved.
Being that I have never used CC4 before, I am not even sure what constitutes being a cc component?
CC Components include any ccAvatars, ccProjects, ccSliders, ccHair, ccCloth, ccShoes and ccGloves
I hope this helps. Please do let me know if you have any other questions.
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By dreadnauck - 2 Years Ago
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Hi Paul, while that is definitely not what I wanted to hear, your response offers the clarity I needed to make my decision on whether or not to purchase CC4 so thank you very much for your time and have a great day!
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By janeto - 2 Years Ago
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Hi Peter The only question I cant find an answer to is where to get the export licence? You've probably answered this but I have to ask again as I'm really confused: are the free to download characters in CC4 and Iclone8 subject to export licences too? We are making you tube animated videos. Im new to this whole field so this is all deeply confusing to me. Thanks
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By Peter (RL) - 2 Years Ago
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janeto (4/19/2023) Hi Peter The only question I cant find an answer to is where to get the export licence? You've probably answered this but I have to ask again as I'm really confused: are the free to download characters in CC4 and Iclone8 subject to export licences too? We are making you tube animated videos. Im new to this whole field so this is all deeply confusing to me. Thanks
Hi...
There are two types of content license. Standard and Extended. Both allow export but the Extended License is required to use the content in mass distributed commercial games or applications. You only need to purchase the required export license when purchasing content from the Reallusion Content Stores. Each eligible product in the Stores will show the price for both Standard and Extended.
Note: You don't need export licenses for the content that comes included with CC4. That content is already export ready.
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By janeto - 2 Years Ago
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Thank you so much Peter! Such a prompt reply puts my mind at rest
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By davide445 - 2 Years Ago
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Posting here since the topic it's always the same. Considering the usage of this actor https://actorcore.reallusion.com/actor/Worker?orderBy=Best%20Sellers&asset=uniform-m-0021 to be embedded into a VR safety training solution for a company. The solution is specific for the customer, will be not available for the public. The character will be customized in the clothing color to create three different characters moving as small crowd under "AI" (not that AI, just meaning under the system and not user control) control. Apart this the character will be used as it is and will remain the same during the simulation, it's not a game but a B2B application, so no initial clothing room etc So just wanted the confirmation the Standard license is applicable (I suppose meaning everyhing I can purchase without being a CC Character, due there is no description in the asset info what kind of license is attached on), my doubts coming from a) forum post from one of your employees "Please Note: If you plan on using the character in a commercial game or application, then you will need to purchase the Extended License version. The Standard License version does not allow the content to be used for commercial purposes in games, applications or VR." b) licensing terms "3D Assets: With the Standard License, all exportable 3D Assets, except CC Components, are allowed to be used in games, apps and AR/VR projects. Data types include Motion, Accessory, Prop, Scene and Material." c) EULA Standard License
(C) You may NOT use the Content in the following situations or applications: - In-app content purchase
- In-app character generation
- Character generation API licensing
- As embedded content in the AP or online service
- AI training/ deep learning
- 3D Print for sale or for massive redistribution; create a mold for mass production
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By yepkoo - 2 Years Ago
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I think the standard license is sufficient as long as you do the customization on CC, that is, when you import the characters you have customized as 3 different characters. I'm also not sure if it's necessary to import it as 3 different characters as the actor core characters are not very customizable. I guess there was no extended license option for ActorCore characters.
The standard license allows commercial use of the content. You can only use CC components once. For example, if you add a hair with a cc component to a character, you cannot use the same hair on another character or version. Extended license required for further use. You can customize CC products with extended license where you have to, without user control. For example, the character appears in space wearing an astronaut outfit. However, if the user chooses an astronaut suit, an Enterprise license will be required.
However, it is not clear whether it is commercial or not. Because if you sell it to a company, you are making money. If the licenses are owned by the company then it may not be commercial. The word "commercial" here needs a little more explanation. Does the product itself need to make money for the project to be commercial, or is it enough for someone to sell this project for money, even if the product is not used for commercial purposes, to qualify it as commercial?
When I read your explanation, I think you do not have a situation that requires an extended or Enterprise license. As a result, @Peter can give a more accurate explanation.
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By a_kovats - 2 Years Ago
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Hi,
I tried to purchase "Essential Morph and Skin" but it says I need to get an extended license for that. How to get it? I couldn't find any option to do that.
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By Peter (RL) - 2 Years Ago
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a_kovats (5/13/2023) Hi,
I tried to purchase "Essential Morph and Skin" but it says I need to get an extended license for that. How to get it? I couldn't find any option to do that.
Hi...
The Essential Morph and Skin pack is an old outdated pack. In Character Creator 4 this pack has now been replaced by the Ultimate Morphs and Realistic Skin packs. These contain everything from the Essential Morphs and Skin pack plus add a lot more.
Please Note: If you wish to purchase both packs then do check out the bundle offers at the bottom of each product page. You can save money by purchasing a bundle rather than purchasing individually.
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By alperensozen96 - 2 Years Ago
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Hello, my game contains character customization menu on starts but all assets are created by our designer with maya and blender, the only thing we use from reallusion is character creator 4 application itself.
is here any licensing issue for character creator 4 characters ? I may use hair package with extended lisense
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By Peter (RL) - 2 Years Ago
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alperensozen96 (5/17/2023) Hello, my game contains character customization menu on starts but all assets are created by our designer with maya and blender, the only thing we use from reallusion is character creator 4 application itself.
is here any licensing issue for character creator 4 characters ? I may use hair package with extended lisense
Unfortunately no Reallusion content can be used in any kind of in-game character creation or customization system with the Standard or Extended License. This includes the avatar itself and hair.
The only way to include Reallusion content in a character creation system is with an Enterprise License which is negotiated on a case by case basis.
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By amazinde - 2 Years Ago
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I am working on a survival game and the character has an interactive inventory system that allows them to change their cloths and armor according to their environment and the items durability. Would this be in violation of the new policy?
For example the character starts with a T-shirt but upon looting a wardrobe they find a hoodie and gloves so they put them on to help stay warm this happens in their inventory where they store all their findings such as weapons food beverages, and crafting materials. Is that considered an in game character creator, in which making it a violation of the new licensing agreement?
Or does the "in game Character creator" refer to an actual UI specifically for modifying the character? if that is the case I can see a lot of game developers walking away from Reallusion because of these ridiculous policies.
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By Sophus - 2 Years Ago
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amazinde (7/4/2023) I am working on a survival game and the character has an interactive inventory system that allows them to change their cloths and armor according to their environment and the items durability. Would this be in violation of the new policy?
For example the character starts with a T-shirt but upon looting a wardrobe they find a hoodie and gloves so they put them on to help stay warm this happens in their inventory where they store all their findings such as weapons food beverages, and crafting materials. Is that considered an in game character creator, in which making it a violation of the new licensing agreement?
Or does the "in game Character creator" refer to an actual UI specifically for modifying the character? if that is the case I can see a lot of game developers walking away from Reallusion because of these ridiculous policies. If the players cannot change the outfit themselves and the changing is done automatically during the games progression, you don't need an enterprise license.
As soon as the player is able to change the outfit manually an enterprise license is mandatory.
Why this is necessary? I personally think that Reallusion tries to prevent game developers from selling cosmetic addons in their games (which can earn them multiple times as much as the selling price of the game alone) while the artists creating these outfits earn nothing. This is understandable.
I wouldn't be surprised if the enterprise license will cost you at least a five figure amount or a significant percentage of your revenue.
So either do it yourself or pay the artists.
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By Peter (RL) - 2 Years Ago
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amazinde (7/4/2023) I am working on a survival game and the character has an interactive inventory system that allows them to change their cloths and armor according to their environment and the items durability. Would this be in violation of the new policy?
For example the character starts with a T-shirt but upon looting a wardrobe they find a hoodie and gloves so they put them on to help stay warm this happens in their inventory where they store all their findings such as weapons food beverages, and crafting materials. Is that considered an in game character creator, in which making it a violation of the new licensing agreement?
Or does the "in game Character creator" refer to an actual UI specifically for modifying the character? if that is the case I can see a lot of game developers walking away from Reallusion because of these ridiculous policies.
Unfortunately what you propose would be classified as an in-game customization system and therefore not permitted with the Standard and Extended Licenses.
There would be no problem if the character's clothing changed automatically when going from environment to environment, but if you are allowing the player to choose items and customise their character, then only a negotiated Enterprise License would allow this.
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By amazinde - 2 Years Ago
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So then my question is where is this line drawn? Can I use the CC Character, but make my own clothing in a third party program like Blender? If I do make my own clothing in Blender or some other third party program, can I then import them into CC3/4 making them a clothing asset in CC3/4 for better asset compatibility to prevent collision issues?
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By amazinde - 2 Years Ago
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I refer you to Wilby's Message from about a year ago with a this photo. Is this an accurate depiction of the current licensing agreement? 
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By amazinde - 2 Years Ago
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With all that said are we able to make a character using CC3/4 and sell it as a stand alone character on other marketplaces such as Ue4's market place or CG Trader? Refering to this:
Redistribution. You may NOT import, upload, reproduce, make available, publish, transmit, distribute, or sublicense the Content to any third party.
Or does this refer to the purchase of say a hair pack on the Reallusion Content Store and selling those same assets on CG Trader?
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By Peter (RL) - 2 Years Ago
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amazinde (7/5/2023)
I refer you to Wilby's Message from about a year ago with a this photo. Is this an accurate depiction of the current licensing agreement? 
No this is not accurate. Please refer to the page linked below. This should answer all your questions.
https://www.reallusion.com/license/content.html
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By Peter (RL) - 2 Years Ago
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amazinde (7/5/2023) With all that said are we able to make a character using CC3/4 and sell it as a stand alone character on other marketplaces such as Ue4's market place or CG Trader? Refering to this:
Unfortunately no. Characters created with Reallusion software can only be sold in the Reallusion Stores.
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By Sophus - 2 Years Ago
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amazinde (7/5/2023) With all that said are we able to make a character using CC3/4 and sell it as a stand alone character on other marketplaces such as Ue4's market place or CG Trader? Refering to this:
Redistribution. You may NOT import, upload, reproduce, make available, publish, transmit, distribute, or sublicense the Content to any third party.
Or does this refer to the purchase of say a hair pack on the Reallusion Content Store and selling those same assets on CG Trader? You can't sell anything in other stores.
You need to create the base mesh yourself, the clothes yourself, the shoes yourself, the hair yourself, the textures yourself, the UV maps yourself etc. If everything is made by yourself you can sell it wherever you want. But at this point, you don't need Character Creator.
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By amazinde - 2 Years Ago
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So even if I make the Clothing myself and import it into CC3/4 I still cannot use those assets to make an in game character customization system because importing them into CC3/4 and turning them into a CC clothing asset would put me in violation of the EULA because they would then be in the .ccCloth, ccShoes or ccGloves format? Sorry I am just trying to see what my limitations are for using this program
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By amazinde - 2 Years Ago
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I asked this question because I come across CC characters on third party sites all the time and from reading that part of the EULA it seems that would be in violation, which I guess I was right. Thank you for the Response
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By amazinde - 2 Years Ago
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Scenario: I make a Nude Character in CC3/4 and import that character in Blender Upon importing the character I make all the clothes I will need and all the hair I will need I then put the Character and the customs clothes with hand made textures, UV wrappings, and skin weights into UE4/5 I then make an inventory system that allows Clothing customization
Is this a Violation? This would be a lot clearer if someone could/would just say CC3/4 Characters = NO Character customization in ANY FORM with ANY personal, purchased, or Reallusion Clothing, hair, or other related content.
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By Sophus - 2 Years Ago
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amazinde (7/5/2023) Scenario: I make a Nude Character in CC3/4 and import that character in Blender Upon importing the character I make all the clothes I will need and all the hair I will need I then put the Character and the customs clothes with hand made textures, UV wrappings, and skin weights into UE4/5 I then make an inventory system that allows Clothing customization
Is this a Violation? This would be a lot clearer if someone could/would just say CC3/4 Characters = NO Character customization in ANY FORM with ANY personal, purchased, or Reallusion Clothing, hair, or other related content. The mesh topology of the CC base mesh is Reallusions intellectual property. You cannot use the base mesh for customization even if you redo all the UV mapping and textures and skin weights. You also need to replace the base mesh with your own.
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By Sophus - 2 Years Ago
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amazinde (7/5/2023) So even if I make the Clothing myself and import it into CC3/4 I still cannot use those assets to make an in game character customization system because importing them into CC3/4 and turning them into a CC clothing asset would put me in violation of the EULA because they would then be in the .ccCloth, ccShoes or ccGloves format? Sorry I am just trying to see what my limitations are for using this program Importing your own, self made assets is fine. Your problem is the CC base mesh.
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By amazinde - 2 Years Ago
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So I make my own character in lets say blender, can I import that character into CC3/4 and put clothing on them and just use the clothing in the manner previously mentioned? Or would I have to make all my own clothing to and basically just use the software as a rigging and skinning software for all my character and clothing models? or is that even allowed? can some one please just explain the full extent of the limitations here?
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By Peter (RL) - 2 Years Ago
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amazinde (7/10/2023) So I make my own character in lets say blender, can I import that character into CC3/4 and put clothing on them and just use the clothing in the manner previously mentioned? Or would I have to make all my own clothing to and basically just use the software as a rigging and skinning software for all my character and clothing models? or is that even allowed? can some one please just explain the full extent of the limitations here?
I understand that you are trying to find a way to make this work, but simply if any Reallusion software or content is used in the character creation process (including the character base mesh itself) then you can't use it in any in-game character creation or customization system without purchasing an Enterprise License.
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By Sophus - 2 Years Ago
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amazinde (7/10/2023) So I make my own character in lets say blender, can I import that character into CC3/4 and put clothing on them and just use the clothing in the manner previously mentioned? Or would I have to make all my own clothing to and basically just use the software as a rigging and skinning software for all my character and clothing models? or is that even allowed? can some one please just explain the full extent of the limitations here? If you use the rigging tools of Character Creator your character will use the Reallusion rig which will give you the same problem as using the base mesh.
Technically there are similar free or cheap rigging tools available for: -Blender (Auto Rig, Rigify) - or you can use Akeytsu for rigging (which is now freeware, simply install the academic version which can be used commercially, but sadly won't get further updates) - or Cascadeur (free version supports commercial usage and has all features except a limited number of frames for animations)
Then you can create and animate clothes with Marvelous Designer. You can get a one months license. Because this tools allows for the very fast creation of clothes you can try to create and animate all your clothes in one month. Or you export them and animate them in Blender.
By going this route you'll have no problems with commercial usage 🙂
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By TexanSodapop - 2 Years Ago
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Hi All, I'm hoping to get some clarification in what's been discussed above. I understand that if the player needs to change equipment with something in their inventory in-game, then that'd be considered an in game character customization, and an enterprise license would be required. Honestly, that was almost a deal breaker, but I might still be able to utilize Reallusion's content and software with NPCs. My question is whether an enterprise license would be needed if I were to mix and match hair, clothing and/or other assets (all having an extended license) to create a variety if NPCs or enemies in the world? From what I've collected, as long as the switching doesn't happen in game, the extend license would suffice. For example, let's say I wanted to make a variety of zombies for a post apocalyptic game, many of those zombies might use the same shirt, hair or other assets. The player wouldn't be involved in customizing the zombie, but a base mesh, hair, or clothing might be reused modularly to generate diverse characters. In the background in-game, perhaps the engine would randomize what assets are applied for each zombie. To be specific, let's say the engine has the same base mesh for a zombie but the game might swap the shirt or armor for the NPC prior to its spawn. I have a feeling it could cross that threshold as a character generator which would require an enterprise license. In the case of NPCs, perhaps it'd be advantageous to have prebaked individual characters.
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By Peter (RL) - 2 Years Ago
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TexanSodapop (7/19/2023) Hi All,I'm hoping to get some clarification in what's been discussed above. I understand that if the player needs to change equipment with something in their inventory in-game, then that'd be considered an in game character customization, and an enterprise license would be required. Honestly, that was almost a deal breaker, but I might still be able to utilize Reallusion's content and software with NPCs. My question is whether an enterprise license would be needed if I were to mix and match hair, clothing and/or other assets (all having an extended license) to create a variety if NPCs or enemies in the world? From what I've collected, as long as the switching doesn't happen in game, the extend license would suffice.For example, let's say I wanted to make a variety of zombies for a post apocalyptic game, many of those zombies might use the same shirt, hair or other assets. The player wouldn't be involved in customizing the zombie, but a base mesh, hair, or clothing might be reused modularly to generate diverse characters. In the background in-game, perhaps the engine would randomize what assets are applied for each zombie. To be specific, let's say the engine has the same base mesh for a zombie but the game might swap the shirt or armor for the NPC prior to its spawn.I have a feeling it could cross that threshold as a character generator which would require an enterprise license. In the case of NPCs, perhaps it'd be advantageous to have prebaked individual characters.
Hi...
There is absolutely no problem with manually creating unlimited characters by mixing and matching content (characters meshes, hair, skin, clothing etc.) and using them in one or multiple games. These don't need to be NPC's either, these can also be main characters. This is all covered by the Extended License.
However, if you are going to use Reallusion content in an in-game system that will generate or randomise the looks of the characters then that would be classified as an character generation system and would require a negotiated Enterprise License.
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By TexanSodapop - 2 Years Ago
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Hi Peter, That's about what I expected, but that's manageable. Thanks!
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By kei971031 - 2 Years Ago
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Hi Peter. I have question about license.
In our lab, we are considering creating data for non-commercial research purposes by arranging various objects in a 3D space and then rendering them from multiple angles. For photorealistic rendering, we will use Omniverse Kaolin and we are considering using characters created from Character Creator 4.
What matters is that the Standard and Extended licenses limit the use of AI and deep learning. I wonder if there is any problem if only the 2D rendered 3D characters of CC4 are used as data. Rendered 3D characters are not used for any other purpose.
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By Peter (RL) - 2 Years Ago
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kei971031 (8/1/2023)
Hi Peter. I have question about license.
In our lab, we are considering creating data for non-commercial research purposes by arranging various objects in a 3D space and then rendering them from multiple angles. For photorealistic rendering, we will use Omniverse Kaolin and we are considering using characters created from Character Creator 4.
What matters is that the Standard and Extended licenses limit the use of AI and deep learning. I wonder if there is any problem if only the 2D rendered 3D characters of CC4 are used as data. Rendered 3D characters are not used for any other purpose.
Hi...
Unfortunately you can't use any imagery rendered of our characters or other content with any kind of AI training or deep learning processes. Our royalty free license allows you to generate videos or images for commercial use, but you are not allowed to distribute through stock image or video libraries or use the rendered images for AI training or deep learning in any form.
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By Dream Cutter - 2 Years Ago
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With regard to 3d content creation I feel swindled by the license terms, there really is a lot of conflicting and purposefully confusing language that is effectivly making a bait and switch in fine print. Why on earth would derrivitave products be restricted from sale (at other stores) by using export functions of Iclone 3D Pipeline Exchange 5-7 or Iclone 8 application if the imported object was our own IP self created 3d model and the export purpose was for content creation resale in the FBX format?. Using 3DX for rigging I and export _WAS_ the purpose of the product??? I feel ripped for lots of money.
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By Sophus - 2 Years Ago
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Dream Cutter (10/30/2023) Why on earth would derrivitave products be restricted from sale (at other stores) by using export functions of Iclone 3D Pipeline Exchange 5-7 or Iclone 8 application if the imported object was our own IP self created 3d model and the export purpose was for content creation resale in the FBX format?. I'm pretty sure this is because a lot of things can be automated in Character Creator or iClone and this is done to stop flooding the asset stores with tons of semi automatic created characters.
Despite this, your own 3d models should not be impaired by the licenses. This is only valid for content made by Reallusion or other authors and sold on the Reallusion stores.
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By Dream Cutter - 2 Years Ago
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Sophus (10/30/2023)
Dream Cutter (10/30/2023) Why on earth would derrivitave products be restricted from sale (at other stores) by using export functions of Iclone 3D Pipeline Exchange 5-7 or Iclone 8 application if the imported object was our own IP self created 3d model and the export purpose was for content creation resale in the FBX format?. I'm pretty sure this is because a lot of things can be automated in Character Creator or iClone and this is done to stop flooding the asset stores with tons of semi automatic created characters. >> Despite this, your own 3d models should not be impaired by the licenses. This is only valid for content made by Reallusion or other authors and sold on the Reallusion stores. << That would be good if this were the case. Are rigged FBX conversions and motion baking (poses/actions hand made in IClone) of collada (from PZ and DUF creations) other user created models restricted in any way... because if so than it makes pipeline 3d exchange a IP vacuum for RL. It is unclear what the effect of using ICone 8 / 3d pipeline exchange is a content development pipeline for non RL store assets. Honestly, imagne if 3dsmax was restricted to AD's universe and that 3ds content could not be sold elsewhere without a license permit for each creation. If that were the case, even IClone content would be hard to develop. It does seem RL Applications are marketed for content and game development in addition to rendered animated movie making, and 3DX Pipeline was marked especially this way, so why is the output restricted if no RL _content_ was used as source?
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By Sophus - 2 Years Ago
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Dream Cutter (10/30/2023) It does seem RL Applications are marketed for content and game development in addition to rendered animated movie making, and 3DX Pipeline was marked especially this way, so why is the output restricted if no RL _content_ was used as source?
The idea is, that the base polygon topology, the base textures and UV mapping were made by Reallusion. But now comes a game developer or 3d artist and creates hundreds of variants and sells each of them as a paid DLC or via an assets store, earning tons of revenue. That's why you need an Enterprise License for this kind of thing.
If you import your own models, with your own textures etc. there is nobody going to stop you to sell it elsewhere. You put in the work and then it's your creation.
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By Dream Cutter - 2 Years Ago
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Right, I get that so I avoided Content Creator figure generator. I create in figures in ZB (mostly for Poser) and ts the ability to add motions to figure and package as fbx I wanted from 3D Exhange Pipeline in the pipeline since the Poser runtime figure to FBX export is terrible, while the collada is decent. So collada into Reallusion 3D Exchange, adjust as necessary and export out to FBX is the I process I wanted to pursue and replace Autodesk from the toolset.
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By rua893 - 2 Years Ago
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hi im new to this so sorry if this question is stupid but how do u buy a extended license ? im soo lost .. i still dont own cc4 .. thx
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By Peter (RL) - 2 Years Ago
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rua893 (12/3/2023) hi im new to this so sorry if this question is stupid but how do u buy a extended license ? im soo lost .. i still dont own cc4 .. thx
When you visit the product page of an eligible content pack such as the one below, you just have to click the dropdown highlighted below and you will see Extended License as a purchase option.

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By rua893 - 2 Years Ago
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thx u soo much bro .. so the license is only for some items not the cc4 software itself ?
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By Peter (RL) - 2 Years Ago
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Yes the Extended License is for cc component content (characters, clothing, hair etc.) purchased from the content stores and is only needed if you plan to use the content in commercial games or applications.
For use in non-commercial games or applications, or for use in video form, you only need the Standard License.
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By rua893 - 2 Years Ago
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thx u so much bro i appreciate u ❤
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By antobhaduri - 2 Years Ago
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I have a quick question regarding the license. I understand mixing and matching content (e.g. selecting different hair and beard for a character is not allowed) in a character creation UI.
However, is it permissible for players to choose between multiple pre-created characters (e.g. in an RPG game, they can pick say character 1 or 2, or 3 to play as)? They won't be able to make any changes to them (i.e. no skin color or hair/beard changes).
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By Peter (RL) - 2 Years Ago
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antobhaduri (12/11/2023) I have a quick question regarding the license. I understand mixing and matching content (e.g. selecting different hair and beard for a character is not allowed) in a character creation UI.
However, is it permissible for players to choose between multiple pre-created characters (e.g. in an RPG game, they can pick say character 1 or 2, or 3 to play as)? They won't be able to make any changes to them (i.e. no skin color or hair/beard changes).
Yes that is permitted. You can have multiple pre-created characters wearing different outfit/hair combinations in your game.
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By antobhaduri - 2 Years Ago
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Thanks. So the player can choose either say an elf or a human pre-generated character as their main avatar, during their class selection.
That helps a lot! Thanks!!
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By simon.allen - Last Year
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So based on the above, you can have a character select with presets of characters, for example Barbarian, Archer etc with different meshes. What is the difference between that and doing John A, John B, which are different preset meshes of the same (in lore terms, not skeleton, mesh, shaders etc) character? For example, in my game if I have a wardrobe, the player clicks it and can have the illusion that they change clothes - which really is just changing to a different mesh preset - how is that any different, legally, than selecting between a barbarian and archer character?
I don't see how that would be customisation of the CC4 mesh because there's zero alteration to it, as it's simply switching from one preset mesh to another.
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By Sophus - Last Year
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simon.allen (2/23/2024) So based on the above, you can have a character select with presets of characters, for example Barbarian, Archer etc with different meshes. What is the difference between that and doing John A, John B, which are different preset meshes of the same (in lore terms, not skeleton, mesh, shaders etc) character? For example, in my game if I have a wardrobe, the player clicks it and can have the illusion that they change clothes - which really is just changing to a different mesh preset - how is that any different, legally, than selecting between a barbarian and archer character?
I don't see how that would be customisation of the CC4 mesh because there's zero alteration to it, as it's simply switching from one preset mesh to another.
It's basically a question of optimization. Since you have to pre-make all character models with all combinations of additional assets you can easily need thousands or tens of thousands different models with only a handful of characters and cloths items.
For example, 5 different hats, 5 different shirts, 5 different pants and 5 different shoes for a character would already result in 5*5*5*5 combinations = 625 models needed for one single character.
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By simon.allen - Last Year
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Hi,
Yes that makes sense and it would make a character generator impractical in reality. I was just looking to switch out a couple presets at a wardrobe or new game+ unlocks, like 3-4 presets for a couple main characters. Not even as DLC or anything, but as part of the core game.
Cheers.
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By ukwownumberone - Last Year
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I'm sorry but other than this forum post, where is it stated in the license agreement that I'm not allowed to change the character's clothes in game during an INVENTORY management screen (without enterprise license) ? I understand that a CHARACTER CREATOR system in the beginning of the game would be prohibited, that would makes sense, but equipping/unequipping items? Why would that be restricted?
This seems kinda odd. Peter initially stated, we are not allowed to change items in a character creator screen in the beginning of the game, then later included character customization screen and character generation. If for example I'm facing legal issues for implementing an inventory system where the players can change gear, how can I cite a forum post, when the representative from RL isn't certain either, just keeps adding things to the list?
Quote from the license agreement says there are NO limitations if you have an extended license: 2.2 EXTENDED LICENSE. License Granted. Mass character outputs with no limitation for use in commercial games.
So if it were true that the players cannot change equipment in-game, then why isn't it clearly stated in the license agreement? It should be explained in a simple sentence, like this: "The contents of the cc4 exported avatar cannot be changed by player interaction of any form" or something similar.
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By Peter (RL) - Last Year
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ukwownumberone (3/21/2024)
So if it were true that the players cannot change equipment in-game, then why isn't it clearly stated in the license agreement? It should be explained in a simple sentence, like this: "The contents of the cc4 exported avatar cannot be changed by player interaction of any form" or something similar.
The following is stated in the Content EULA:
Restrictions.
(A) Competition. You may NOT use the Content or Derivative Content in a way that competes with Reallusion, including distributing through image library, stock video, 3D Model online market, or any similar service.
(B) Redistribution. You may NOT import, upload, reproduce, make available, publish, transmit, distribute, or sublicense the Content to any third party.
(C) You may NOT use the Content in the following situations or applications:
- In-app content purchase
- In-app character generation
- Character generation API licensing
- As embedded content in the AP or online service
- AI training/ deep learning
- 3D Print for sale or for massive redistribution; create a mould for mass production
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By ukwownumberone - Last Year
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yeah but that's character generation, says nothing about inventory system which is a completely different thing
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By Peter (RL) - Last Year
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ukwownumberone (3/26/2024) yeah but that's character generation, says nothing about inventory system which is a completely different thing
The relevant restriction is stated below. This means you can't include content separate from the character in the form of an inventory system. Having embedded content in an inventory system or for character generation unfortunately requires an Enterprise license.
- As embedded content in the AP or online service
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By darth_angelus - Last Year
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Time to ask something different.
So with my projects, I like to export the scenes to NVidia Omniverse for rendering. Previously that would mean using an Export license for anything purchased from the Content Store or Marketplace.
My understanding is that is now possible with the standard license.
I've attempted to export scenes using CC characters with standard license clothing from iClone and CC using the Omniverse plugin and each time I'm greated with this message.

Is there some step I need to go through or something else I'm missing?
Darth Angelus
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By Sophus - Last Year
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darth_angelus (4/14/2024)
Time to ask something different. So with my projects, I like to export the scenes to NVidia Omniverse for rendering. Previously that would mean using an Export license for anything purchased from the Content Store or Marketplace. My understanding is that is now possible with the standard license. I've attempted to export scenes using CC characters with standard license clothing from iClone and CC using the Omniverse plugin and each time I'm greated with this message.  Is there some step I need to go through or something else I'm missing? Darth Angelus I believe, depending on the assets you use on your characters, they might not have the required licenses available, especially very old assets because these licences weren't available back then.
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By Peter (RL) - Last Year
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darth_angelus (4/14/2024)
I've attempted to export scenes using CC characters with standard license clothing from iClone and CC using the Omniverse plugin and each time I'm greated with this message.  Is there some step I need to go through or something else I'm missing? Darth Angelus
Which content is giving the warning?
If you are not sure, try taking off the clothing and/or accessories one by one until the message goes away. Then you will know which content is causing the problem.
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By darth_angelus - Last Year
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Peter (RL) (4/15/2024) [quote]darth_angelus (4/14/2024)
Which content is giving the warning?
If you are not sure, try taking off the clothing and/or accessories one by one until the message goes away. Then you will know which content is causing the problem.
Yeah I tried that and narrowed it down to the Henley Longsleeve shirt from the Essential Clothing pack, with a custom texture I created for it.
I've also encountered the same problem with all pieces of the Battle Mech Series pack too.
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By koshkin24 - Last Year
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Hi! What type of license should I purchase for clothes that come by default in CC4 (for example Rolled sleeves shirt and female sweater). I'd like to use them in my cartoon.
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By Peter (RL) - Last Year
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koshkin24 (5/2/2024) Hi! What type of license should I purchase for clothes that come by default in CC4 (for example Rolled sleeves shirt and female sweater). I'd like to use them in my cartoon.
Embedded content that comes with CC4 does not require any additional licenses. You are free to use the content in your games and applications.
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By jose_4D - Last Year
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Hola, mi nombre es Jose, y me gustaria saber como puedo publicar aqui un comentario para pedir informacion sobre terminos de limitaciones de licencias de mis sofwares de Reallusion, es la tercera vez que escribo.. y por algun motivo no encuentro ni mi informacion publicada, ni una respuesta o comentario sobre ella.., agradeceria una pequeña guia de uso... gracias.
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By Peter (RL) - Last Year
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jose_4D (5/15/2024) Hola, mi nombre es Jose, y me gustaria saber como puedo publicar aqui un comentario para pedir informacion sobre terminos de limitaciones de licencias de mis sofwares de Reallusion, es la tercera vez que escribo.. y por algun motivo no encuentro ni mi informacion publicada, ni una respuesta o comentario sobre ella.., agradeceria una pequeña guia de uso... gracias.
Hi... This an English language forum. To make sure your posts get approved, please just write in English or use a translator. Thanks.
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By koshkin24 - Last Year
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Thank you for your response!
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By bwilliam38 - Last Year
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I am looking to purchase software to create characters for a commercial game I am developing. I have 2 questions regarding what I would be allowed to do with the software before I buy it.
A.) I want to create multiple characters that I create from the software and allow the users of the game to choose which to play as. Would I be licensed to do this with your perpetual license? B.) I want to create characters that can purchased by the users of the game via "In App Purchase", thereby giving the users access to play as the character they purchased.
Would I be licensed to do this with your perpetual license? I would really appreciate some insight on this matter as it will help me make my purchase decision.Thanks
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By Peter (RL) - Last Year
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bwilliam38 (6/19/2024)
A.) I want to create multiple characters that I create from the software and allow the users of the game to choose which to play as. Would I be licensed to do this with your perpetual license?
Perpetual license just means it is a once only purchase of the software and content. Once purchased it is yours to use for as long as you wish. There are no subscriptions required.
However, for any Reallusion content you plan to use in your game, you will require either a Standard License, Extended License and in some cases an Enterprise License for the content. So for example in your first question, any Reallusion content such as purchased characters, hair, clothing, shoes, gloves and morph sliders would require you purchase the Extended License version of the content.
B.) I want to create characters that can purchased by the users of the game via "In App Purchase", thereby giving the users access to play as the character they purchased.
In App-Purchases using Reallusion content are only permitted if you have negotiated an Enterprise License. The cost of this is negotiated on a case by case basis but is generally best suited to game studios or those with a larger budget. Unfortunately Standard Licenses and Extended Licenses do not permit in App Purchases.
To understand what is permitted with each license type please see HERE.
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By bwilliam38 - Last Year
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Hi Peter, Thanks for the quick response, I have no problem negotiating on the in-app purchase portion because at that phase of my project I would have concrete data regarding units sold and projected earnings for the next quarter. The last remaining clarification I need prior to purchasing your software would be with using the characters created for in game use (Question A from above)- If I create 8 different characters that the users can play as, do I have to purchase 8 extended licenses?
- How much extra is it to buy an extended license?
- With those hypothetical 8 characters, could I have achievements in the game that unlock different camo or uniforms that the users can choose from as the game progresses?
- Would I have to have to buy a new license for each new uniform, gear, etc. that the character could unlock through game progress?
The main issue holding up my purchase is needing clarification on exactly how many licenses I must secure in order to provide a good UX for my customers. I would be perfectly fine creating uniforms and such in house instead of buying them from you content store if that will help keep the project in accordance with your EULA.
Hopefully that gives you a clear explanation of what my plans are and we can iron this out as I'm ready to get the ball rolling.
Thanks again for all your help, Bryan
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By Peter (RL) - Last Year
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bwilliam38 (6/19/2024)
If I create 8 different characters that the users can play as, do I have to purchase 8 extended licenses? The Extended License is not for each character it is for the content used in the creation of the character. So for example, if you purchase an item of clothing from the Content Store and wish to use that item of clothing on unlimited characters, then you would need to purchase the Extended License version of that clothing. With the Standard License the clothing could only be used on one single character.
How much extra is it to buy an extended license?
Normally the Extended License is three times the cost of the Standard License.
With those hypothetical 8 characters, could I have achievements in the game that unlock different camo or uniforms that the users can choose from as the game progresses? Allowing the player to customise the character in-game would only be permitted with an Enterprise License.
Would I have to have to buy a new license for each new uniform, gear, etc. that the character could unlock through game progress? You would only need to buy the Extended License for each content pack or item used on your character. Once purchased that content can then be used on as many characters as you wish and in as many games as you wish. However, as mentioned previously, if the content is to be used in a character generator or character customizer system in game then you would need an Enterprise License.
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By bwilliam38 - Last Year
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Hi Peter, Okay I think this answers all my questions. Thank you for taking the time to explain all those details.
I look forward to doing business with RL, Bryan
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By cyril.dev - Last Year
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Hi,
I have a question on the licensing of the ActorCore motions.
Are we allowed to use the animations in a game with a character creator (our characters are made in blender) ? For example, can we use an Idle animation on our character during the customization ?
Because the Content EULA says that we cannot use the Content for "In-app character generation" but it doesn't specify if this applies to actorCore animations.
Thank you!
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By Peter (RL) - Last Year
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cyril.dev (7/1/2024) Hi,
I have a question on the licensing of the ActorCore motions.
Are we allowed to use the animations in a game with a character creator (our characters are made in blender) ? For example, can we use an Idle animation on our character during the customization ?
Because the Content EULA says that we cannot use the Content for "In-app character generation" but it doesn't specify if this applies to actorCore animations.
Thank you!
Hi...
Animations do not require additional licensing for use in commercial games. Providing your in game character creator isn't using any Reallusion content (meshes, morphs, clothing , hair etc.) you can purchase ActorCore motions and use them freely with the characters you generate in-game.
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By stefanplc - Last Year
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Hi Peter,
I've went through this thread and the answers you've provided and while things are a bit more clear now, I'm still not 100% confident that I know the correct answer. I have a couple of questions:
Question #1: I'm interested in creating an in-game shop where people can buy skins, similar to the one in the game Apex Legends. If you go to this link "https://apexlegends.fandom.com/wiki/Lifeline#Skins" and scroll down to section 3.1 (Skins) and click on the Legendary tab, you will see the same character which is named Lifeline, but with different clothing. I would be creating these different clothing/armor variations myself in Blender, however I would still be using the character's body which was built using Character Creator 4.- So if I create a character named "John the archer" in Character Creator 4, using the product "Scan Reality Pro - Alexis" with a Standard License, can I sell different armors/clothing, hair styles etc... that I've created myself in Blender via an in-game shop? Can I have RPG like mechanics where inside the game, via an inventory, the character can change clothing items that again I've created myself in Blender? Does it matter if I applied the mesh skin weights for the clothing using Blender or Character Creator 4? - What if in addition to the armors/clothing that I create in Blender, I would also like to slightly change the appearance of "John the archer" meaning I would make his skin tone a little darker, maybe add some scars, some dirt etc... could I sell this variation of the body of "John the archer" via an in-game shop? Is there a difference if I create these texture variations using the skin editor in Character Creator 4 or use another tool such as Photoshop to update them? What about mesh changes such as a bigger nose, could those be sold the same way? Does it matter if those changes are done using the CC4 morphs or inside Blender? Question #2: The product "Horse & Tack Combo" which only comes with a Standard License appears to have 3 types of horses, each with one color. If I update the textures for the horses in order to add new colors, could I sell these additional variations via an in-game shop? Does it matter if these texture variations were created using the editors in Character Creator 4 or using a different tool such as Photoshop?
Thank you!
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By Sophus - Last Year
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stefanplc (7/7/2024) So if I create a character named "John the archer" in Character Creator 4, using the product "Scan Reality Pro - Alexis" with a Standard License, can I sell different armors/clothing, hair styles etc... that I've created myself in Blender via an in-game shop? [...] What about mesh changes such as a bigger nose, could those be sold the same way? Does it matter if those changes are done using the CC4 morphs or inside Blender?Question #2: The product "Horse & Tack Combo" which only comes with a Standard License appears to have 3 types of horses, each with one color. If I update the textures for the horses in order to add new colors, could I sell these additional variations via an in-game shop? Does it matter if these texture variations were created using the editors in Character Creator 4 or using a different tool such as Photoshop?
Thank you! Generally, you cannot use anything from the Reallusion Store which was made by Reallusion, be it characters, morphs, assets etc., in your in-game-editors or -stores without an Enterprise license.
You need to do everything yourself from scratch, or get 3D models from other stores with different licenses. You own the full copyright of characters and assets made by yourself from scratch, so you can do with them what you want.
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By stefanplc - Last Year
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I'm having trouble making sense of this, because the license says "one Standard License only grants outputs for one single character". Going back to my example of an in-game inventory system, "John the archer" is still just one and the same character with or without gloves equipped. The same goes with skins, I'm just customizing one instance of an existing character which is pretty normal functionality in most video games these days. The way it's worded, it sounds like you need the Extended license if you want to create an additional character such as "Michael the butcher" using the same asset and that makes sense. But if that's not the case, and I need an extended license to be able to swap some armors or clothing pieces which I've created myself in Blender via an in-game inventory system, that kind of sounds like bait and switch. I've purchased several head scans over the past couple of years to use on "one single character" and now I can't use them in any reasonable game mechanics unless I pay more money. These are AAA assets after all, if you are going to create a game with them, basic functionality like an inventory system is expected by the player. It's not like you're going to use "Scan Reality Pro - Alexis" to create a runner mobile game.
Can I please get some clarification on the specific examples that I've provided in my previous post? Thank you
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By Sophus - Last Year
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I'm just customizing one instance of an existing character which is pretty normal functionality in most video games these days Yes, and Reallusion knows this, so they worded the license in this way where you can't offer character customization without an additional Enterprise license, which costs very likely more than $10000, as they often stated it's on a game development studio price level. Reallusion knows that games often make the most money by selling character customizations, so that's why they want something in return.
I think it's fair, because the artists, who made the characters, should also earn more if a game studio sells their art to many players.
It's pretty clear, if your character changes looks during in-game- progression, for example wearing military uniform during a level on earth and wearing a space suit during a space level or changing weapons or levelling up during a combat scene, it's fine without the enterprise license, because the player cannot change the looks arbitrarily.
But as soon as the player can customize the characters looks arbitrarily, by wearing different gloves or changing skin color, without this being part of the gameplay loop (for example, needing special gloves to hold an enchanted axe, that's fine), you definitely need an enterprise license. Especially since it sounds like you want to sell your assets for money in an in-game-shop, which is a big no-no with lower tier licenses.
I definitely think you can find a way to implement the different heads you bought over the past couple of years into a gameplay loop. Say, for example, your character is a shape shifter, who can switch to different faces to fool his enemies about his identity. The character gains this ability by finding different shamans during the course of the game, who teach spells, each spell causing a specific look, which then allows to reach a new area of the game. That's fine and not an in-game-editor where you simply walk into a shop and buy a look because you like it how it looks on your character.
If you want to do this via in-game-shops I recommend, like before, you simply make your own characters in Blender or Zbrush or buy premade characters from other stores than the Reallusion store. Then you don't need to worry about an Enterprise license and can sell your assets without restriction.
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By stefanplc - Last Year
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The game I'm working on is a mix of MOBA / Battle Royale where your character can equip better gear as they find it around the map and they're also able to purchase skins for that gear from an in-game shop. The way the license is worded, it's not at all clear that changing clothing or armor is considered the same as creating an additional character, it makes no sense why it would be. This is a SIGNIFICANT restriction that should be stated clearly, not something I find in a YT comment and then digging through the forums.
Over the years I've purchased CC4, IC8, all those extra plugins such as wrinkles, skin gen, human anatomy etc.. on top of several Scan Reality and Scan Reality Pro assets. This is a lot of money for me, hence why I was only able to spend it over a longer period of time. I've opened a support ticket to get a definitive answer on this topic. If that is true however, then I have no use for these assets and I will try to get a refund, at least on the more recent purchases. I will definitely feel very cheated and disappointed if that's the answer that I get from customer support. Frankly it's absurd and scummy to sell an asset for use in a video game, but restrict the developer from implementing basic game mechanics such as changing armor from an inventory or sell armor skins that they create themselves, without CLEARLY stating that before the purchase.
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By Sophus - Last Year
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The way the license is worded, it's not at all clear that changing clothing or armor is considered the same as creating an additional character, it makes no sense why it would be. This has nothing to do with additional characters using the same base character.
It's not allowed to implement in-game-character-editor(!) like you plan to do with the standard and extended licenses. See under section 2.2:
(C) You may NOT use the Content in the following situations or applications:
In-app content purchase [it is your own content, so that's okay]
In-app character generation [this is your problem, a character editor where you can change skins] https://www.reallusion.com/Content/EULA/EULA.htm
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By stefanplc - Last Year
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Ok so as long as there's no character generator involved and all I'm doing is changing outfits, I should be ok right? I've received an answer from the support team and as I've described it they seem to agree that it's not classified as a character generator.
What I'm still confused about is the type of license that's needed. If the character's body is created using Character Creator and the body itself is not changing in any way, I'm just changing its outfits either through an in-game inventory system or an in-game shop, is that not considered one single character and would a Standard License not suffice? Support team used Lara from Tomb Raider as an example, I'm not sure if that helps. So Lara has the ability in game to equip a jacket, take the jacket off or change it with another jacket. Also in game, the player is able to purchase different looks for the various jackets, such as different colors or materials. The jackets would be created by me in Blender.
Sorry for keep asking the same questions, I'm struggling a bit to understand and I really want to avoid having any sort of legal troubles in the future.
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By Sophus - Last Year
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What I'm still confused about is the type of license that's needed. If the character's body is created using Character Creator and the body itself is not changing in any way, I'm just changing its outfits either through an in-game inventory system or an in-game shop, is that not considered one single character and would a Standard License not suffice? A single character means, that you can only use a character once, for example as the main character of your game. You cannot use the character multiple times (for example, it cannot appear as it's own twin or you cannot use the same character for a bunch of different background NPCs).
As long as you only offer your own content and don't offer a way to generate characters (for example, selecting skin color, body height, face, hair style), that's fine. Switching gear in an inventory is not character generation.
Regarding the license you need for a character generator, you cannot buy this license on the Reallusion store. Only Standard and Extended licenses are available at the store. But for a character generator you need an Enterprise license. You need to negotiate the price for this license with Reallusion. They already stated multiple times in this forum that this license is intended for studios which produce professional products with a bigger budget and not for lone-wolf hobbyist game creators.
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By stefanplc - Last Year
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Everything you said sounds a lot better, I think the fault might have been mine with not explaining the mechanics I need properly. - I don't need a character generator, as far as the actual body goes, every character would come with a preset appearance that players can't customize. - I need to be able to change the character's outfit which I would create myself in a 3d modeling software. The characters should be able to swap outfits during the game from their inventory similar to an RPG or MMO. I would like to be able to sell different appearances for those outfits, such as different colors for a hat for example via an in-game shop. - It would have been nice if with the outfit changes, I was also able to change the makeup of the character with a different preset look, not something that players can customize, but if that's not possible, I'm fine without it. - With the Scan Reality Pro assets that I have with a Standard License, I would only be creating one character. So for example I would use "Scan Reality Pro - Tate" to create the warrior main character and "Scan Reality Pro - Alexis" to create the archer main character. These assets would not be used to create any NPCs or any other characters, just one per. For NPCs where I would be using the same CC4 body multiple times, I would use assets for which I have an Extended License like the ones that come with the software such as "CC4 Kevin" or the faces and bodies from the "Human Anatomy Set".
Does that sound in agreement with the license?
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By Peter (RL) - Last Year
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stefanplc (7/10/2024) Everything you said sounds a lot better, I think the fault might have been mine with not explaining the mechanics I need properly. - I don't need a character generator, as far as the actual body goes, every character would come with a preset appearance that players can't customize.
That is permitted under the Standard or Extended License.
- I need to be able to change the character's outfit which I would create myself in a 3d modeling software. The characters should be able to swap outfits during the game from their inventory similar to an RPG or MMO. I would like to be able to sell different appearances for those outfits, such as different colors for a hat for example via an in-game shop.
You can not do this if you are using any Reallusion content. If 100% of the content used for the customizer is your own content then that would be fine.
- With the Scan Reality Pro assets that I have with a Standard License, I would only be creating one character. So for example I would use "Scan Reality Pro - Tate" to create the warrior main character and "Scan Reality Pro - Alexis" to create the archer main character. These assets would not be used to create any NPCs or any other characters, just one per. For NPCs where I would be using the same CC4 body multiple times, I would use assets for which I have an Extended License like the ones that come with the software such as "CC4 Kevin" or the faces and bodies from the "Human Anatomy Set".
Providing all the content used with a Standard License is applied to one character only then that will be fine. You can't for example buy a hairstyle with a Standard License and then apply it to your main character and also to an NPC. If the item of content is used more than once then it would need an Extended License.
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By stefanplc - Last Year
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Thank you so much for you replies everyone, I think everything is as I initially understood it and the fault is with me not explaining my intents well enough.
Peter, regarding this part "You can not do this if you are using any Reallusion content. If 100% of the content used for the customizer is your own content then that would be fine." I assume you're referring to the outfits correct? The naked body would still come from CC4.
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By noobazorz - Last Year
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I've read the whole thread and that has cleared up many of the questions I have, especially around the licensing issues with a "character creator" without an Enterprise license.
Now I'm just wondering how CC4 would be useful for a project that requires an inventory-equip system to swap armors (handmade, not from RL store) without an Enterprise license. What does it actually mean to have 100% non RL content?
You can not do this if you are using any Reallusion content. If 100% of the content used for the customizer is your own content then that would be fine. From the thread and from this statement, it sounds like using CC4 to generate a naked basemesh and then exporting to a game that has an outfit-swapping feature (even after using the sliders to tweak it) would not be allowed without an Enterprise license. Please correct me if I'm wrong about this.
As an example, if I use the free models from this https://www.reallusion.com/character-creator/free-3d-character-base.html, and then put it in CC4 and use the sliders to tweak it without anything but the rigged naked model with handmade hair, would the result still be considered as RL content and would not be allowed to put into a project with an outfit swapping feature?
Alternatively, if I use the free models from https://www.reallusion.com/character-creator/free-3d-character-base.html, sculpt in external 3D software to tweak it, and then export it to use in a project that has an outfit-swapping feature, would this be allowed without an Enterprise license?
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By Peter (RL) - Last Year
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noobazorz (9/26/2024)
I've read the whole thread and that has cleared up many of the questions I have, especially around the licensing issues with a "character creator" without an Enterprise license. Now I'm just wondering how CC4 would be useful for a project that requires an inventory-equip system to swap armors (handmade, not from RL store) without an Enterprise license.What does it actually mean to have 100% non RL content? You can not do this if you are using any Reallusion content. If 100% of the content used for the customizer is your own content then that would be fine. From the thread and from this statement, it sounds like using CC4 to generate a naked basemesh and then exporting to a game that has an outfit-swapping feature (even after using the sliders to tweak it) would not be allowed without an Enterprise license. Please correct me if I'm wrong about this.
As an example, if I use the free models from this https://www.reallusion.com/character-creator/free-3d-character-base.html, and then put it in CC4 and use the sliders to tweak it without anything but the rigged naked model with handmade hair, would the result still be considered as RL content and would not be allowed to put into a project with an outfit swapping feature? Alternatively, if I use the free models from https://www.reallusion.com/character-creator/free-3d-character-base.html, sculpt in external 3D software to tweak it, and then export it to use in a project that has an outfit-swapping feature, would this be allowed without an Enterprise license?
Hi...
To try to clarify, you can't use Reallusion CC Component content in any in-game character generator or customizer without an Enterprise license. CC Components include purchased Avatars, Morph Sliders, Hair, Clothing, Shoes and Gloves that are used to create or customize your character. If you don't use any of those items of Reallusion content then obviously the restrictions do not apply.
Note: You can swap complete characters in game with the Extended License. So for example, you can let the player choose a character from a selection of pre-made characters.
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