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New Content Licenses Explained - Standard, Extended, Enterprise

Posted By Peter (RL) 3 Years Ago
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New Content Licenses Explained - Standard, Extended, Enterprise

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davide445
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Posting here since the topic it's always the same.
Considering the usage of this actor
https://actorcore.reallusion.com/actor/Worker?orderBy=Best%20Sellers&asset=uniform-m-0021
to be embedded into a VR safety training solution for a company.
The solution is specific for the customer, will be not available for the public.
The character will be customized in the clothing color to create three different characters moving as small crowd under "AI" (not that AI, just meaning under the system and not user control) control.
Apart this the character will be used as it is and will remain the same during the simulation, it's not a game but a B2B application, so no initial clothing room etc
So just wanted the confirmation the Standard license is applicable (I suppose meaning everyhing I can purchase without being a CC Character, due there is no description in the asset info what kind of license is attached on), my doubts coming from
a) forum post from one of your employees "Please Note: If you plan on using the character in a commercial game or application, then you will need to purchase the Extended License version. The Standard License version does not allow the content to be used for commercial purposes in games, applications or VR."
b) licensing terms "3D Assets: With the Standard License, all exportable 3D Assets, except CC Components, are allowed to be used in games, apps and AR/VR projects. Data types include Motion, Accessory, Prop, Scene and Material."
c) EULA Standard License

(C) You may NOT use the Content in the following situations or applications:

  1. In-app content purchase
  2. In-app character generation
  3. Character generation API licensing
  4. As embedded content in the AP or online service
  5. AI training/ deep learning
  6. 3D Print for sale or for massive redistribution; create a mold for mass production
yepkoo
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Posted 2 Years Ago
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I think the standard license is sufficient as long as you do the customization on CC, that is, when you import the characters you have customized as 3 different characters. I'm also not sure if it's necessary to import it as 3 different characters as the actor core characters are not very customizable. I guess there was no extended license option for ActorCore characters.

The standard license allows commercial use of the content. You can only use CC components once. For example, if you add a hair with a cc component to a character, you cannot use the same hair on another character or version. Extended license required for further use. You can customize CC products with extended license where you have to, without user control. For example, the character appears in space wearing an astronaut outfit. However, if the user chooses an astronaut suit, an Enterprise license will be required.

However, it is not clear whether it is commercial or not. Because if you sell it to a company, you are making money. If the licenses are owned by the company then it may not be commercial.
The word "commercial" here needs a little more explanation.
Does the product itself need to make money for the project to be commercial, or is it enough for someone to sell this project for money, even if the product is not used for commercial purposes, to qualify it as commercial?

When I read your explanation, I think you do not have a situation that requires an extended or Enterprise license.
As a result, @Peter can give a more accurate explanation.

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https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


a_kovats
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Hi,

I tried to purchase "Essential Morph and Skin" but it says I need to get an extended license for that. How to get it? I couldn't find any option to do that.
Peter (RL)
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a_kovats (5/13/2023)
Hi,

I tried to purchase "Essential Morph and Skin" but it says I need to get an extended license for that. How to get it? I couldn't find any option to do that.


Hi...

The Essential Morph and Skin pack is an old outdated pack. In Character Creator 4 this pack has now been replaced by the Ultimate Morphs and Realistic Skin packs. These contain everything from the Essential Morphs and Skin pack plus add a lot more.

Please Note: If you wish to purchase both packs then do check out the bundle offers at the bottom of each product page. You can save money by purchasing a bundle rather than purchasing individually.


                                                                

Peter
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www.reallusion.com


alperensozen96
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Hello, my game contains character customization menu on starts but all assets are created by our designer with maya and blender,
the only thing we use from reallusion is character creator 4 application itself.

is here any licensing  issue for character creator 4 characters ? I may use hair package with extended lisense

Peter (RL)
Peter (RL)
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alperensozen96 (5/17/2023)
Hello, my game contains character customization menu on starts but all assets are created by our designer with maya and blender,
the only thing we use from reallusion is character creator 4 application itself.

is here any licensing  issue for character creator 4 characters ? I may use hair package with extended lisense


Unfortunately no Reallusion content can be used in any kind of in-game character creation or customization system with the Standard or Extended License. This includes the avatar itself and hair.

The only way to include Reallusion content in a character creation system is with an Enterprise License which is negotiated on a case by case basis.


                                                                

Peter
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www.reallusion.com


amazinde
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I am working on a survival game and the character has an interactive inventory system that allows them to change their cloths and armor according to their environment and the items durability. Would this be in violation of the new policy?

For example the character starts with a T-shirt but upon looting a wardrobe they find a hoodie and gloves so they put them on to help stay warm this happens in their inventory where they store all their findings such as weapons food beverages, and crafting materials. Is that considered an in game character creator, in which making it a violation of the new licensing agreement? 

Or does the "in game Character creator" refer to an actual UI specifically for modifying the character?  if that is the case I can see a lot of game developers walking away from Reallusion because of these ridiculous policies. 
Sophus
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amazinde (7/4/2023)
I am working on a survival game and the character has an interactive inventory system that allows them to change their cloths and armor according to their environment and the items durability. Would this be in violation of the new policy?

For example the character starts with a T-shirt but upon looting a wardrobe they find a hoodie and gloves so they put them on to help stay warm this happens in their inventory where they store all their findings such as weapons food beverages, and crafting materials. Is that considered an in game character creator, in which making it a violation of the new licensing agreement? 

Or does the "in game Character creator" refer to an actual UI specifically for modifying the character?  if that is the case I can see a lot of game developers walking away from Reallusion because of these ridiculous policies. 

If the players cannot change the outfit themselves and the changing is done automatically during the games progression, you don't need an enterprise license. 

As soon as the player is able to change the outfit manually an enterprise license is mandatory. 

Why this is necessary? I personally think that Reallusion tries to prevent game developers from selling cosmetic addons in their games (which can earn them multiple times as much as the selling price of the game alone) while the artists creating these outfits earn nothing. This is understandable.

I wouldn't be surprised if the enterprise license will cost you at least a five figure amount or a significant percentage of your revenue.

So either do it yourself or pay the artists.
Peter (RL)
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amazinde (7/4/2023)
I am working on a survival game and the character has an interactive inventory system that allows them to change their cloths and armor according to their environment and the items durability. Would this be in violation of the new policy?

For example the character starts with a T-shirt but upon looting a wardrobe they find a hoodie and gloves so they put them on to help stay warm this happens in their inventory where they store all their findings such as weapons food beverages, and crafting materials. Is that considered an in game character creator, in which making it a violation of the new licensing agreement? 

Or does the "in game Character creator" refer to an actual UI specifically for modifying the character?  if that is the case I can see a lot of game developers walking away from Reallusion because of these ridiculous policies. 


Unfortunately what you propose would be classified as an in-game customization system and therefore not permitted with the Standard and Extended Licenses.

There would be no problem if the character's clothing changed automatically when going from environment to environment, but if you are allowing the player to choose items and customise their character, then only a negotiated Enterprise License would allow this.


                                                                

Peter
Forum Administrator

www.reallusion.com


amazinde
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So then my question is where is this line drawn? Can I use the CC Character, but make my own clothing in a third party program like Blender? If I do make my own clothing in Blender or some other third party program, can I then import them into CC3/4 making them a clothing asset in CC3/4 for better asset compatibility to prevent collision issues? 

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