English


Profile Picture

Unity Auto Setup

Posted By Victor.Soupday 4 Years Ago
Rated 5 stars based on 12 votes.
1
...
33
34
35
36
37
...
58

Unity Auto Setup

Author
Message
Jfrog
Jfrog
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 702, Visits: 4.7K
Yes it works great!   Thank you so much!

I will see about adding a feature that detects any Alembic .abc files matching the character (say any .abc files starting with the same character name or in a particular sub-folder) and generates prefabs with the materials remapped from the source character.


That would be awesome and would save a lot of work!   Let me know if you need a beta tester.    ;)


Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD

Horror Stories in VR
Immersive Sound VR
Immersive Sound VR on Oculus TV

Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 569, Visits: 9.0K
Not in the alembic file itself, but when you put it in a scene you can access all the objects and mesh renderers there, then you can switch over the materials (expand the materials foldout in the mesh renderers). After that you can make a prefab from the character in the scene.
Jfrog
Jfrog
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 702, Visits: 4.7K
@Victor.Soupday   I finally found where to insert the slot.    Many thanks Victor!

Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD

Horror Stories in VR
Immersive Sound VR
Immersive Sound VR on Oculus TV

Jfrog
Jfrog
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 702, Visits: 4.7K
@Victor.Soupday   i see the material slots for the original fbx (named 15) but there is no slot for my alembic file (named 15a)
30% of original size (was 1696x1024) - Click to enlarge
30% of original size (was 1696x1024) - Click to enlarge

Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD

Horror Stories in VR
Immersive Sound VR
Immersive Sound VR on Oculus TV

Jfrog
Jfrog
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 702, Visits: 4.7K
I will try to find where exactly.   ;)  Thanks!

Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD

Horror Stories in VR
Immersive Sound VR
Immersive Sound VR on Oculus TV

Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 569, Visits: 9.0K
Just drop them in the material slots of the mesh renderers.
Jfrog
Jfrog
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 702, Visits: 4.7K
@Victor.Soupday  Thanks for the quick reply

Then you can transfer the materials from the source character to the mesh renderer objects in the Alembic.


I am using the unity alembic package but I am not sure I understand how to transfer the material.

Thanks again!

Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD

Horror Stories in VR
Immersive Sound VR
Immersive Sound VR on Oculus TV

Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 569, Visits: 9.0K
dgaban (5/31/2022)
BTW is there a better fix for the open mouth issue besides using the close mouth script? I am currently using that script but later on I plan on using a lipsync system and fear that it would not work with the close mouth script.


I have a solution for that (two methods in fact) for fixing the open mouth in the animations, along with some pose correction options (shoulders, arms, legs, heels, height and hands) and facial expression blend shape retargeting. Coming soon.
Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 569, Visits: 9.0K
If you first export the character as an FBX to Unity and build the materials for that. you can use that as the source character for the materials.

Then export your Alembic animation into the same place, but using 'Split Mesh by Material'. No need to export textures with the Alembic as they will be taken from the source character export. Then you can transfer the materials from the source character to the mesh renderer objects in the Alembic.

I will see about adding a feature that detects any Alembic .abc files matching the character (say any .abc files starting with the same character name or in a particular sub-folder) and generates prefabs with the materials remapped from the source character.

(Edit: this assumes you're using the Alembic Unity package)
Jfrog
Jfrog
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)Distinguished Member (5.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 702, Visits: 4.7K
@Victor.Soupday    First, Thanks again for making this amazing utility tool for Unity and helping us.

I have a question that might be out of scope but I will ask it anyway since you are the person with the most knowledge integrating CC4 with Unity.
I started using the Alembic format to export to unity because all the physics applied to cloth and hair are kept within the transfer. Of course almbic does not support the materials auto conversion.  Do you have any idea how I should approach this to get the proper materials after import.  My Alembic animation play well in the Unity timeline but my shader are pink in HDRP. Here is the picture of my export settings in Iclone 8.  Thanks a lot for your help!



Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD

Horror Stories in VR
Immersive Sound VR
Immersive Sound VR on Oculus TV


1
...
33
34
35
36
37
...
58



Reading This Topic

3 active, 0 guests, 3 members, 0 anonymous.