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How to accurately animate for sets in Unreal Engine 5?

Posted By lukasraps 3 Years Ago
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How to accurately animate for sets in Unreal Engine 5?

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lukasraps
lukasraps
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Hey guys,

I have spent a few hours building a very detailed set before starting to worry about animations at all. I ended up with the free trial for IClone to see if it works for me. However, I am wondering how to match the animations to the set in UE 5 (or any other 3d program for that matter). I tried using Image Overlays and IClone Props to visualize boundaries, but the images get warped and end up not very accurate at all. Do you have any suggestions for me? I just need to recreate mockup obstacles (walls, door etc) accurately to how they are in UE 5. Is there a simple way to do this?

Thanks!
Rampa
Rampa
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Try exporting your basic set from UE and import it into iClone. You don't need any textures on it, so the export from UE should be fine, since it does not export textures. Only include the parts that your character(s) need to actually interact with, to save resources.
lukasraps
lukasraps
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Thanks! But how do I export sets to Iclone? Could you help me out? :D 
c68
c68
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Select the actors you want to export
then in the menu select Tools -> Merge Actors to create a single static mesh out of it
Right Click on the new merged asset in the content browser:
Asset Actions -> Export to export it as FBX
Import into IClone...
done :D

GIM
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You may want to look into Live Link. I got into it last year thru the RL indie developer deal and used it a bit for just what you posted.
There are numerous tutorials on it here:
https://courses.reallusion.com/home/iclone/plug-in/unreal-live-link
The RL Live Link page is here I think, can't say for sure as RL marketing is rather convoluted to say the least:
https://www.reallusion.com/iclone/live-link/unreal-engine/default.html
Regards,
GM
Ibis Fernandez
Ibis Fernandez
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you can export from unreal by selecting the object you want to export and exporting as Obj.... (FBX hasn't worked in iclone for a while since the last update {at he time of writing this still doesn't work] but obj export does.

So take a selected object and export as obj.  Don't export too much as the amount of polygons do add up and can crash your clone.
If you just need to get an idea of where stuff is you can lay down some planes and some boxes and export that.  Place a sphere or cylinder at xyz:0,0,0  and use that object to align it against the 0,0,0 coordinates in iclone. 






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