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Unreal Engine 5 AutoSetup v1.24 Release Note

Posted By Fionn (RL) 3 Years Ago
Rated 4.2 stars based on 6 votes.
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Unreal Engine 5 AutoSetup v1.24 Release Note

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Ascensi
Ascensi
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Go to UE toolbar at the top, choose Window, then Virtual production & live link.  In the next window that pops up, assign your character. 

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AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

Ascensi
Ascensi
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I had the auto setup working fine for a bit, then had to remove/delete the project folder and start over copying the files and only the live link icon and plugin in settings show but nothing to do with the auto setup.  I see that I missed the correct procedure to remove the files.  In one of the video tutorials, Kai mentions that when creating a new project "raytrace" should be enabled so the plugin is detected. The written instructions, toggling on Raytrace isn't mentioned but regardless, it didn't fix the problem. Anyone know how I can resolve this? Using both UE5.3 and the latest plugin.

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AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

F O R W A R D
F O R W A R D
Posted 2 Years Ago
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ripper120767 (2/18/2023)
Achieved a connection from iClone8 to Unreal Engine 5.1.1.
There are no tutorials on how to do this, there are, but they are outdated, and if you do them, then nothing worked.

So... how?
ripper120767
ripper120767
Posted 2 Years Ago
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Achieved a connection from iClone8 to Unreal Engine 5.1.1.
There are no tutorials on how to do this, there are, but they are outdated, and if you do them, then nothing worked.
yepkoo
yepkoo
Posted 3 Years Ago
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Dear RL team.
Thank you to all the team who contributed to the development of this plugin.
It really started to work perfectly compared to the past and now I'm starting to enjoy it.

We have only one problem left, which I did not receive any response despite writing several times
We need automatic rig file creation of imported characters
The character pose is not so important, it can stay the same, we can manually adjust the pose ourselves, but retargeting takes 30-40 minutes for each character.

This is a really huge need and an absolutely necessary feature.
Even the simple Vroid program automatically creates the rig file when you import the character, and it only took me 30 seconds to use this character with UE animations.

A lot of people will be relieved if you give a positive response to this issue.

If you can take a look at the video below, you can understand the convenience that the automatic rig file will provide us.

I also think this would be a comfort within the RL team.CC4, iClone, AccuRig, Actor Core.
All will become available with automatic rig file.

If there is no rig file, at least the characters exported as UE from all your systems should be compatible with the UE4 skeleton.
As in AccuRig, any character exported with CC4 does not work properly with the UE4 skeleton.

Thank you






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https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


harry.zhang19930619
harry.zhang19930619
Posted 3 Years Ago
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for me , everything is working good except my character's face motion like 'jaw open' (mouth kept closed while jaw seems open inside which cause a totally different pose compare to cc4 inside) / 'mouth open' and those involve teeth is not working good, the teeth seems never opened……
anyone have met this too?76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e1c48bc1-4abb-47a8-823b-6b1f.png
playlogic
playlogic
Posted 3 Years Ago
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Seems 1.24 still cause a "EXCEPTION_ACCESS_VIOLATION" when importing and processing normal maps with NVLINK'd GPUs. Currently only happens when the normal maps
are processed via the Autosetup Plugin; does not happen on in a vanilla project "sans" the plugin allowing characters CC4 characters to be import without autosetup.


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StyleMarshal
StyleMarshal
Posted 3 Years Ago
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watch at 1.30min:

JahniB
JahniB
Posted 3 Years Ago
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Oh Sorry, I did it correctly but wrote the post wrong, So sorry. I double checked it, still not showing up in UE5. On day four of my attempt. Thanks for trying. Any other ideas? 
StyleMarshal
StyleMarshal
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You did it wrong !
CC_Shaders into Content Folder and the Plugin Folder into the project folder and not vice versa.

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