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surveyyair
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surveyyair
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 11
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Victor.Soupday (8/8/2022)
surveyyair (8/8/2022)
Hello Victor and thank you for this awesome contribution to the Reallusion and Blender community. I'm having a problem with the plugin not showing in CC3.4. I have followed various instructions that say exactly the same but no success. I even changed the name to Open Plugin, opened CC, closed it and renamed to OpenPlugin to see if anything would happen but no luck. I did this because rosuckmedia had this issue at page 1 of this thread; so I tested it out to see and nothig. Heck, I've even used the installer and nothing. I have even used the CC4 Version of the plugin in CC3 just for the kicks but, of course, no luck as well. As you can see I don't have the "script" option on my version. Weird. I'm seeking help fom one Victor to another. Thank you in advance. Greetings from Venezuela. If there's no script menu, then the API that the plugin needs is not installed correctly and it won't work. Usually this means you haven't got CC3.44. But for some people the python API part just doesn't install correctly and you would need to re-install CC3. Thank you Victor for the quick response. I have reinstalled CC3 two times now and the Python API doesn't seem to like my laptop. Should I install Python? I know that shouldn't matter because CC uses an API, but I just wanted to know. On the other hand CC4 has the "script" menu but the plugin doesn't show, but using the "script" option works like a charm. _Thank you Victor.
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surveyyair
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surveyyair
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 11
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rosuckmedia (8/8/2022)
@ surveyyair
You could also try. After Installing the Blender Plugin. Start the Character Creator as Admin. Greetings rosuckmedia
Thank you very much @rosuckmedia for the feedback. I did what you suggested and unfortunately I had no success. Greetings.
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Nelanju
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Nelanju
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 113
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Hi Victor, I sent you a mail with a link to the files and also 2 screenshots, when I had the problem of loading the file back into CC4 again.
Thanks and kind regards,
Marco
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 569,
Visits: 9.0K
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marco.mukrasch (8/9/2022) Hi Victor, I sent you a mail with a link to the files and also 2 screenshots, when I had the problem of loading the file back into CC4 again.
Thanks and kind regards,
MarcoWell that's interesting. The problem is the tearline and eye occlusion meshes are missing. In CC3 this didn't matter, it would import the character back without them, but CC4 won't. If you take any character and delete the tearline and eye occlusion meshes, they will not re-import back into CC4. So it looks like it's a bug in CC4. You can fix it by adding the eye elements back before exporting to Blender:  Then it works.
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Nelanju
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Nelanju
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 113
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Great. Thanks for the quick help. 😉😊
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Nelanju
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Nelanju
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 113
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Hi Victor, this time the transfer back from Blender into CC4 worked concerning the workflow of the addon itself quite well, I only had a problem with the distortion of the character. I really do not think this has to do with your addon/plugin, as I already got problems in Blender during sculpting with symmetrization, which also led to some deformations. However, upon transfer back to CC4 it got even worse. Did you encounter something like this before? My aim was to generate a humanoid animal character (supposed to be a horse ;-)). How would you tackle this? I started from a human character in CC4 and morphed it as far as possible and then tried to sculpt it in Blender. I also blocked all vertex groups in the hope that this would reduce problems in CC4 later on. Or do you think it is better to start from scratch in Blender, rig it, transfer it into CC4 and then process the character as you showed it in your video some days before? I sent you the link to the files via mail. Thanks already in advance. Kind regards, Marco
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 569,
Visits: 9.0K
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marco.mukrasch (8/15/2022)
Hi Victor, this time the transfer back from Blender into CC4 worked concerning the workflow of the addon itself quite well, I only had a problem with the distortion of the character. I really do not think this has to do with your addon/plugin, as I already got problems in Blender during sculpting with symmetrization, which also led to some deformations. However, upon transfer back to CC4 it got even worse. Did you encounter something like this before? My aim was to generate a humanoid animal character (supposed to be a horse ;-)). How would you tackle this? I started from a human character in CC4 and morphed it as far as possible and then tried to sculpt it in Blender. I also blocked all vertex groups in the hope that this would reduce problems in CC4 later on. Or do you think it is better to start from scratch in Blender, rig it, transfer it into CC4 and then process the character as you showed it in your video some days before? I sent you the link to the files via mail. Thanks already in advance. Kind regards,
Marco
Your problem is that you've sculpted the mesh around a pose, but you've gone completely off the bones: i.e:  So when it returns to bind pose it... mutates. You need to apply the armature modifier to fix the sculpted pose in place (delete the shapekeys first), then rearrange the bind pose of the bones, in EDIT mode, to the mesh. Then you'll probably need to re-skin it or at least fix the skin weights. Basically you need to completely rebuild the bind pose / rest armature. I'd be very surprised if it comes back into CC4 as a standard human after all that. You may be better off just making a non humanoid from it with it's own set of bones.
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Nelanju
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Nelanju
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 113
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Hi Victor, thanks a lot for quick and helpful answer. Yes, I really forgot completely about the bones. ;-). One other thing concerning the mesh: Do you know how one can get rid off the circular topology of the chest, especially the nipples? The faces are modelled in a special fashion, but far an animal character I would rather like to do without them. Thanks a lot :-)
Regards, Marco
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Nelanju
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Nelanju
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 113
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Ah, one thing I forgot: Would working with obj-files and creating morphs be another option for creating animal characters in CC4? Thanks :-)
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Da_Drood
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Da_Drood
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 65,
Visits: 437
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Hi Victor, thanks once again for this awesome tools you provide freely for the community. Does "replace mesh" work with hair base too? Cause i just tried it on a hair base mesh from the stylized character included in CC4 and unfortunately nothing changed. I also noticed that on the plugin menu for CC4 ther's only one export option which is "mesh only", so no "current pose" option as shown in the video. This makes the character being imported in Blender in T-pose, which makes it hard for me to create clothing like trousers for example. There might be an alternative way to get the charater imported with open legs but then i fear there would be problem in reimporting it back into CC4 from Blender. Any suggestion?
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