I have not gotten a full grasp on a new EML panel, and I think there is still something wrong there.
But to enable legs rotation, switch IK (Activate effector) off for both feet (they appear in cyan color when IK is ON) by clicking FK (deactivate effector).
So basically both feet have IK off when you just start EML, but then as soon as you rotate a leg, feet get colored to cyan and you cannot rotate legs anymore.
Pressing FK for both feet enables leg rotation again. I am sure it is not normal, or there has to be a reasonable explanation.
AND it is highly confusing RL! Because normally IK means Inverse kinematics and FK means Forward kinematics.
Now those 2 buttons refer to Acticate/Deactivate Effectors. Why not name them AE and DE, or have some reasonable icon instead like the rest of the buttons?? :Whistling::crazy:Has anyone Beta test it at all??Don't get me wrong. I love those new Effectors (not to be confused with dummy based Reach Effectors).
They are doing a great job of locking and prevent sliding for good. They just have to be named appropriately.
And also need an explanation for having Locks separately from Effectors. Also a bit confusing, when to use Locks and when Effectors.
Not sure if some video tutorial is available, but I would watch one.