Thank you very much for the replies an help!
I managed to purchase the export license and export the wolf model in FBX for the idea i had.
However, it doesn't work! I applied the bones of the Standard Wolf to the other model and re-imported everything through 3DXchange to iClone and when I applied the motions of the original model it says: incompatible avatar.
I tried to export the Standard Wolf again, import it in 3Ds Max, exporte again (made no changes) in fbx and through 3DXchange back to iClone .... and again i get the same message: CANNOT REPLACE MOTION: INVALID FILE OR AVATAR NOT COMPATIBLE.
Am I missing something? Skipping a step in the process? It doesn't make any sense that the same model with the same bone structure is not recognized if exported and re-imported in iClone.
I tried to map the bones, by converting to non-human .. but can't map all of them ... really not sure what to do now.
I would really be grateful if you could help me sort this out!
I am working on a big important project, making the per-visualization for a short and through iClone it would be a great, easier and faster way, rather than spending a year animating everything in 3ds Max. Attached are some concepts of the short (photoshop + 3ds Max), if anyone is interested.

