wsessoms (3/2/2021)
Was the clothing created and/or tweaked in MD and ZBrush?
Cheers mate! As I mentioned earlier, I kitbashed most of the clothing from the thousands and thousands of clothing assets I have acquired from Daz and Reallusion over the past few years, although there were a few assets that needed to be modeled from scratch, at which point I went straight to C4D or Blender/ A majority of the material tweaking was done in either Blender or Cinema 4D... as well as Quixel Mixer and Substance Designer and Painter. This is for a proof of concept, so I have been using methods in my pipeline that get the best results, within the quickest amount of time. If the pitch is successful then it will be worth spending the lengthier creation times in Zbrush to create far more source accurate assets from scratch, but I think I've been able to get pretty damn close using these methods and pretty quick to, all things considered.
artstation.com/dreadmoormediaarts