Hello,
kurzal (5/16/2010)
../.. iClone is designed for rendering movies in real time. In real time. Movies! And the movie is an idea, script, direction, etc. And sophisticated mastery of technology will not replace the lack of movie ideas or thoughts or, for example, composition rules for frame. It is a pity that in recent times the word "movie" becomes synonymous with the word "technique". The vacuum can be attractive as an indicator of excellent job of pumps, but it will always remain a vacuum ../.. Really, I'm not trying to offend you. If so - my apologies and once again my apologies for the lousy english ../..No offense taken, not at all, and in fact I tend to be agree with you. However, I believe the problem of poor creativity is not the technic in itself, but the balance of involvement between technic and creativity.
That said, any Art has its own technic. A very talented painter wouldn't be able to express himself without knowing painting technics. Like you said, a movie is an idea, script, direction but it is also *images* and *sounds*. Those who tend to forgot this are just recording performances. It's like creating a play with actors on stage then just use a camera to 'record' the play, without consideration for the framing or the lighting.
Personaly, when I watch a movie, I like to be 'transported', to feel emotions - and not only from the actors -, and I can't if the resulting image is bad, flat, horrible. Perhaps that's just me, but the rendering is part of the creative process, but, and I agree, not only. Idealy, the same amount of involment should be put into the idea, the script, the direction, the animation, the sound, etc..
Well, for me and for now, with iClone, my strategy is : One step at a time ;)
When I'll be finished with my rendering experimentations up to a point I know I can have achive a sufficient technical quality for almost any situation, then I'll move on to the animation. Then I'll move on for the rest, as the rest is independent from iClone.
@zuijlen
@peteradam6
@Paumanok West
Idealy, what I'm doing here, I would love to be able to do it in real time ! And I also agree with kurzal on this one, iClone has been designed to be a realtime engine, so why not ?
That said, I guess there is nothing wrong to go to post-process to overcome the limitations of the engine.
But, nonetheless, all what I did by creating passes and using a compositing software is actualy doable in realtime, and it is up to the engine developers to raise the bar and give us the features we need to achieve that. The technology is known and available, there is nothing mysterious in all this.
Ultimately I guess it's a resource problem. iClone is not a $4k software, so is the RL intention to raise the bar up to a point it can compete with professional softwares while maintaining this price range ?
I don't know.
What I know, for sure, is that what you are presented with iClone is an approach of 3d animation that will be investigated by other developers ( and it is, currently, by some famous companies.. ), because this is an alternate way of creating 3d animation that is commercialy very interresting for producers and indies.
And as you can see, nowadays, there is a very thin line between a hobbyist toy and a professional tool.
It's just a question of mind switch in the head of the developers, and a question of including the right features, not the quantity of features.
That's what I meant, in another thread, when I was talking about 'Machinima taken seriously'.
Cheers,
Guy.
--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.