justaviking
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justaviking
Posted 4 Years Ago
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4u2ges (8/6/2021)
Can you explain more what you mean? I want to say the "Attach" option work, but I suspect there is more to your statement than what I'm seeing. I believe Alex meant the ability to align (Ctrl+L) the object with character limbs. That would be a nice feature to immediately place an object by character's hand, for instance and then just tweak it before attaching/linking.
That makes sense. Thanks.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Click on the elypsis for the link or attach to get a position or position and rotation option. It aligns the axis of the object being linked/attached to the axis of the body-part being linked/attached to.
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4u2ges
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4u2ges
Posted 4 Years Ago
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Rampa (8/6/2021) Click on the elypsis for the link or attach to get a position or position and rotation option. It aligns the axis of the object being linked/attached to the axis of the body-part being linked/attached to.Seen it thousand times... never used it for some reason :w00t::D
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4u2ges
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4u2ges
Posted 4 Years Ago
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I was a bit sleepy yesterday :) Now I remember why I gave up on tweaking position/rotation after the fact. It's kind of backward. I want to finish with all transforms *before* attaching/linking. There were some problem with scaling after the export. It should be all zeroed out prior... So yes, it's best to have this in Ctrl+L. Otherwise it's back and force
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justaviking
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justaviking
Posted 4 Years Ago
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I made an update to the Camera Auto Level suggestion on Feedback Tracker which I shared earlier in this thread.
Issue #8052: Camera "Auto Level" option should be on the camera Modify panel
Auto Level and Smooth Movement (found under "Edit --> Camera") both affect ALL cameras, like a Project Preference would. I'm suggesting putting BOTH options on the camera Modify panel, and indicating they affect all cameras.
76% of original size (was 666x19) - Click to enlarge
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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armondtanz
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armondtanz
Posted 4 Years Ago
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Maybe hire Andrew Krammer. Ha If not maybe load up his software and see what things you can be influenced by.
1-Gotta be the render engine. Hope that gets a polishing up. 2-Morphing? Twisting, duplicate, bending... Bit like in C4D 3-Ability to fracture objects... this would be cool... 4-Tracking??? dont think this is going to happen, but imagine tracking, send it to (unreal) or import it in from Ae etc? 5-Bake animations for export to Unreal? 6-Scatter tool, like in omneverse where objects scatter and follow physics 7-Paint with objects-load a series of objects and you can paint with them (like scatter)
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