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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 15.8K,
Visits: 31.4K
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As one "Ani" to another: that's what you get with shortening names/handles...:P
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Tarampa Studios
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Tarampa Studios
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 498,
Visits: 4.9K
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Haha, yep. Totally... But since you're well known for working your Magic with iClone, perhaps Ani is the wrong end for yours to be abbreviated, :D
Anita, aka "Bleetz" the Toon Wrangler @ Tarampa Studios SYS: Win 8.1, 64-bit, i7-4770 CPU @3.4GHz, 32GB RAM, Intel(R)Graphics 4600 & nVIDIA GTX1060 TI
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Kelleytoons
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Kelleytoons
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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The movements aren't bad, but they aren't breathing, either. And I don't think that's a CC character -- they generally look MUCH more realistic than that. I could be wrong, but it does appear more stylistic, which is why the "breathing" works. I think the OP was asking about a case where the characters chest moves, because they seemed to be very specifically asking where someone might be heavily breathing (I might be misremembering that as well, but that was the impression I got). For me the stylistic approach is fine -- I worry myself about the old uncanny valley issue -- which is why I liked your stuff so much Anita. But there is no denying we are headed the opposite way in CC and iClone 7, and faking things like actually chest breathing just aren't going to be acceptable (again, if you are going for that amount of realism). The character in that video mostly just moves her upper body up and down and, with the sound FX, it does give *some* amount of realism. For some that will be fine and work, for others it won't be close.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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TonyDPrime
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TonyDPrime
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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If I was going to animate breathing, way up close, I would see if I could animate nostril width, and possibly above nose brow height, maybe? But in a scene of full body scale I would probably raise the head higher with a puppet movement, and maybe simultaneously close the eyes, and then accentuate it with the sound effect of breathing (like Kelleytoons described). Now, this is for deep breathing, not general breathing. But I think the audience would see that as a deep breath. I am assuming it's for a scene where someone passes gas, and this can be one of the most difficult CG animations all around to accomplish. It really stinks.
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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 15.8K,
Visits: 31.4K
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Bleetz (9/8/2017) Haha, yep. Totally... But since you're well known for working your Magic with iClone, perhaps Ani is the wrong end for yours to be abbreviated, :D
Well, that's very kind of you to say. Thank you! :)
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marcelj29
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marcelj29
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 14,
Visits: 410
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https://www.mixamo.com/#/?page=1&type=Motion%2CMotionPackYou can get a breathing animation at this site. I hope this helps.
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Ascensi
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Ascensi
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 262,
Visits: 1.9K
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I took a peek on the Mixamo site, it's not as convincing. If you are interested in real breathing for your characters I've introduced a concept on the feedback tracker I hope you vote on that should morph the chest area and ik the shoulders simultaneously mimicking to the body what lungs do but also introduced other fantastic possibilities such as real time shock waves through a large character with fat, breasts, butt, flab wiggle. This should allow everyone to easily add/activate breathing - just give your character animated 3D lungs and veins on softbody physics for characters based on character weight maps! <---Link please vote. The lungs could have a few animations -rapid breathing, calm, inhale/exhale, dead, random for fear. -could be a standard. I've also suggested the same to a developer of Obi softbody Physics on the Unity asset store to have a pipeline to port this for games as well.
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       AMD 4.5 GHz 16 Cores | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu
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Ascensi
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Ascensi
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 262,
Visits: 1.9K
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