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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 266,
Visits: 1.1K
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3.4 is does not allow custom hair weight maps from blender. Anyone know a way around this? Right now its changes my weights back to default when I import back in to CC3 from Blender. It did not do this in the prev. version. It takes me less than 5 mins to adjust my hair weights in blender and I cannot for the life of me do it in the CC3 weight painting window. It has taken me half hour and I still don't have the results I want. Is there an easy way to remove all weights for a certain bone? For example, The default hair weight map uses a bunch of bones that do not work for certain hair styles so I want upper arm twist and clavicle set to zero weights. You would think that if you were to select all the hair it would give you a list of all the bones and their weights and let you delete them. Right now, if I select my full hair it only shows the Head bone.... see image. What am I missing? There must be a way. Otherwise they need to bring back the option to adjust the weights in blender.

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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 266,
Visits: 1.1K
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I see what your saying. Only issue is, it won't allow me to save the hair if it does not have "Hair" weights.  I also cannot add my physics weight map to the hair. I sell hair on the marketplace so normally add the soft cloth weights, bring into iClone, make the adjustments and then bring it back to CC3 and save the hair so the settings are saved to the hair. Then when someone buys the hair they don't have to fiddle around with the physics soft cloth settings. Before the update, I was able to edit the weights in blender and it imported back over into CC3 just fine. I don't know what changed or why other had issues with that in the first place? We NEED to be able to use blender to edit our weights.

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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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At the end of that post I gave an advise to paint only tips of hair to different bone in Blender, then CC would take it as Hair just fine. I just tried and it worked fine in latest Blender/CC. In Blender (make sure weights are normalized!):  In CC:
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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 266,
Visits: 1.1K
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I have no idea how you got that working. I tried for an hour and it kept reverting the weights back to default no matter what I did. I posted a fix to my issue over in that thread you pointed me to. edit** I just thought about it. That hair you used was "legacy hair" wasn't it?? It wasn't updated to the new hair before you brought it over into blender was it?

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Asolo
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 58,
Visits: 105
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i just create a new style viking hair...the great news i got 6K polygon....but not finished yet...haha
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Dorothy Jean
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Dorothy Jean
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 266,
Visits: 1.1K
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ariksolo (3/29/2021) i just create a new style viking hair...the great news i got 6K polygon....but not finished yet...haha
Looks great!! :)

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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Yes, it was a legacy hair. I have not had a chance to go deep into a new hair system just yet.
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Asolo
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 58,
Visits: 105
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maybe a new hair card CC3 below 20K..then u can save in your files...just my thought....
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I just tested new hair in Blender and had no problem with CC accepting my paints 
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