This does not work, the moment you add the CC plugin to the UE plugin folders it tries to compile it and it fails. If you move it to the project plugin folder instead, it tries to compile it there and again it fails.
There must be some flow which tells UE not to try to build it, but just use it as it is. Off-topic, it is annoying that CC plugin is closed source, I don't believe there is any worth of IP to protect.
P.S. The solution is to uncomment/add the following inside the
\Plugins\Auto_Setup_1.11\Source\RLPlugin\RLPlugin.Build.csbUsePrecompiled = true;