Ghetzi
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Ghetzi
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 94
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Hello, Our project in mid-development was started in UE4 4.25. Upon Epic's release of 4.26, we converted the project to the new version and it's performing, compiling and packaging as expected. While the updated iClone Live-Link works as intended with the update, installing the updated auto-setup plugin causes a compile failure. The critical errors in the output log specifically identifies the RL plugin as the culprit, and I've tested that theory by uninstalling the plugin and compiling error free.
I opened a ticket and was advised by support that the updated plugin will not work for a project started in 4.25 and then updated to 4.26, which is exactly our case here.
As work-around, I intend to create a new character "workshop" 4.26 project, perform the import and auto-setup there, and then migrate the completed characters to our live project. Since the iClone live link seems to working fine, I can then utilize that tool on the migrated characters brought over from the workshop project. I have also read of others having similar compile issues with a previous update from a year or so ago. In that case, the suggested solution was to install the auto-setup plugin into our project, perform the auto-setup process, and then uninstall the plugin before compiling.
Does anyone have insight or advice about either of these approaches, or perhaps a better work-around I should be aware of?
I'm very new to Reallusion and would appreciate any advice. Thanks!
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lianchiu
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lianchiu
Posted 4 Years Ago
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Ghetzi
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Ghetzi
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 94
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lianchiu,
Will give it a shot, thanks for the advice I very much appreciate it!
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mat_waw
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mat_waw
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 48
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Hi, do you have any tips how to make the Auto Setup 1.11 plugin work with a custom engine? I have tried building the UE4.26 from source but the AS1.11 caused a lot of errors, see attached images 40% of original size (was 1254x834) - Click to enlarge 40% of original size (was 1254x834) - Click to enlarge
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giorgium
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giorgium
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 34
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Did you find a solution to this? It is annoying to delete RL Auto-Setup every time I need to compile the code...
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mat_waw
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mat_waw
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 48
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I created a ticket in the support are and got a reply saying the current version of the plugin is not made for customised engine... So, I suppose if there is more of us asking for a solution they may release a special version of the plugin so it can be compiled with a custom engine.
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giorgium
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giorgium
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 34
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I don't even use custom engine rn, but VS is building AutoSetup with project since the plugin is included in project files... and it causes these issues. Fortunately it is "just" annoying and not really breaking anything.
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Ghetzi
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Ghetzi
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 94
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giorgium (1/17/2021) Did you find a solution to this? It is annoying to delete RL Auto-Setup every time I need to compile the code...They're looking at it in the feedback tracker, but I found that as long as we disable the plugin before compiling, it works fine. You do not have to delete the files, just disable in the engine. Hope that helps!
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