Need Advice: UE4 Auto-Setup Plugin Update - Compile Errors for Project Started in 4.25 and updated to 4.26 mid-development


https://forum.reallusion.com/Topic468472.aspx
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By Ghetzi - 4 Years Ago
Hello,
Our project in mid-development was started in UE4 4.25.  Upon Epic's release of 4.26, we converted the project to the new version and it's performing, compiling and packaging as expected.  While the updated iClone Live-Link works as intended with the update, installing the updated auto-setup plugin causes a compile failure.  The critical errors in the output log specifically identifies the RL plugin as the culprit, and I've tested that theory by uninstalling the plugin and compiling error free.

I opened a ticket and was advised by support that the updated plugin will not work for a project started in 4.25 and then updated to 4.26, which is exactly our case here.

As work-around, I intend to create a new character "workshop" 4.26 project, perform the import and auto-setup there, and then migrate the completed characters to our live project.  Since the iClone live link seems to working fine, I can then utilize that tool on the migrated characters brought over from the workshop project. I have also read of others having similar compile issues with a previous update from a year or so ago.  In that case, the suggested solution was to install the auto-setup plugin into our project, perform the auto-setup process, and then uninstall the plugin before compiling.  

Does anyone have insight or advice about either of these approaches, or perhaps a better work-around I should be aware of?

I'm very new to Reallusion and would appreciate any advice.  Thanks!
By lianchiu - 4 Years Ago





Delete CC_Shaders and Plugin 4.25








it should works


hope this will help
By Ghetzi - 4 Years Ago
lianchiu,

Will give it a shot, thanks for the advice I very much appreciate it!
By mat_waw - 4 Years Ago
Hi,
do you have any tips how to make the Auto Setup 1.11 plugin work with a custom engine?
I have tried building the UE4.26 from source but the AS1.11 caused a lot of errors, see attached images

https://forum.reallusion.com/uploads/images/31eb3761-277b-4f8b-8efb-6a3d.jpg
https://forum.reallusion.com/uploads/images/9e4ffdaf-f2eb-4dd6-ba23-d3c9.jpg
By giorgium - 4 Years Ago
Did you find a solution to this? It is annoying to delete RL Auto-Setup every time I need to compile the code...
By mat_waw - 4 Years Ago
I created a ticket in the support are and got a reply saying the current version of the plugin is not made for customised engine...
So, I suppose if there is more of us asking for a solution they may release a special version of the plugin so it can be compiled with a custom engine.
By giorgium - 4 Years Ago
I don't even use custom engine rn, but VS is building AutoSetup with project since the plugin is included in project files... and it causes these issues. Fortunately it is "just" annoying and not really breaking anything.
By Ghetzi - 4 Years Ago
giorgium (1/17/2021)
Did you find a solution to this? It is annoying to delete RL Auto-Setup every time I need to compile the code...


They're looking at it in the feedback tracker, but I found that as long as we disable the plugin before compiling, it works fine.  You do not have to delete the files, just disable in the engine.  Hope that helps!