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Slayerazazel
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Slayerazazel
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 495,
Visits: 7.3K
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rosuckmedia (9/27/2020) @Slayerazazel, Looks Great compliment:):) Best regards rosuckmedia
Thanks.
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Slayerazazel
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Slayerazazel
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 495,
Visits: 7.3K
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Leg Armor. I think that might do for the models, if I want anything else I'll just add it later. Time to delve into the finer details of the armor/clothing now. And then after that, I'll get working on finer details of the skin and face textures.
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Slayerazazel
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Slayerazazel
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 495,
Visits: 7.3K
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Slayerazazel
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Slayerazazel
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 495,
Visits: 7.3K
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After playing around a bit with the blog and portfolio on Artstation I've decided to go back to the portfolio. I believe you can add more images than you can in the blog. (I've updated the main post of the thread) https://www.artstation.com/artwork/nY4899The turntable video for my Fantasy Ork Male
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stuckon3d
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stuckon3d
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.8K,
Visits: 7.8K
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Really awesome work, what i would add, and this is just me being picky, because it called my attention to it. On the close up of the face, you can see the earrings hard edge penetration on the skin making them look not that well integrated, if you are going to keep those close-ups i would suggest adding, either by paint on the normal map or displacement, some indentation as they go into the ear. Hope this helps. And again, overall you did a fantastic job. Cheers, Cris

Product Specialist
My iClone 7 gallery
My IMDB
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Slayerazazel
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Slayerazazel
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 495,
Visits: 7.3K
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stuckon3d (10/3/2020) Really awesome work, what i would add, and this is just me being picky, because it called my attention to it. On the close up of the face, you can see the earrings hard edge penetration on the skin making them look not that well integrated, if you are going to keep those close-ups i would suggest adding, either by paint on the normal map or displacement, some indentation as they go into the ear. Hope this helps. And again, overall you did a fantastic job.
Cheers,
CrisYeah, that was definitely on my mind also. But wasn't sure how to go about doing it. I tried with skin-gen but it just wasn't working. Thanks for the advice, I'll see what I can come up with. I'll have a go at the CC3 Substance painter UDIM workflow which I haven't really played around with yet. Luckily I haven't submitted yet.
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Slayerazazel
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Slayerazazel
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 495,
Visits: 7.3K
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stuckon3d
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stuckon3d
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.8K,
Visits: 7.8K
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much better :)

Product Specialist
My iClone 7 gallery
My IMDB
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Slayerazazel
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Slayerazazel
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 495,
Visits: 7.3K
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