Character animation retargeting is on of the areas where the Blender
Devs have dropped the ball sadly.😪
That is the only thing I will miss about my old 3DX-BVH-Daz Studio pipeline.
The ability to remove All previous animation from a Daz figure and simply import a new Iclone
generated BVH from 3DX and carry on.
There are some third party "Solutions" from people like ROKOKO and others for retargeting in
blender but IMHO they are ALL very limited.🙄
So yeah Appending materials is the way to go right now and make sure you pay attention to the
material names and dont change the names .
your "CC3 base Face" ,that you tweaked to perfection, will get copy called
"CC3 base Face-1".
For your new import you can select an replace the newly imported "CC3 base Face-1"
with the original "CC3 base Face" with one click of the mouse.
obviously this could be Show stopper for people who plan to bring in mutliple character and entire sets.😤
In my case I will be building My own sets props and my actors will be dressed from head to toe so it wont be so labor intensive
for me...YMMV
I wish someone would make a script that forced Blender to recognize upon import and Say:
"the following material names already exist in this collection..replace with new or retain Current??🤗..PLEASE!!!