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Attention Blender users...We Dont Need Unity or UE4

Posted By AutoDidact 5 Years Ago
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AutoDidact
AutoDidact
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Test flight 




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


TonyDPrime
TonyDPrime
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4u2ges (9/7/2020)
Stop complaining Tony! :laugh: Job is right. We got spoiled by iClone.

Here is some stuff which suits best for your case. What you see in viewport is sort of equivalent of iClone preview camera.
Split screen, hit 0 on keypad to see where the camera is pointing to on one of the panes - this is a camera view.
Move camera to the best location for observing the object.
Place cursor on the character, set pivot point to cursor.
Now when you rotate camera by Z it would revolve around the object.
To render select Render Image from menu.
Guess you figured most of it...

https://forum.reallusion.com/uploads/images/e3b01d3c-e10d-4645-852f-bd67.jpg

....OR... go to View >Viewport Render image (sort of equivalent of iClone Preview render)



Nice!  thank you...I figured out most of this but did not know I could get a multi view this way. :Wow:
4u2ges
4u2ges
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Hypothetically speaking (since I have not done animations and shading in Blender).
Lets say I setup the scene in iClone, animated characters and imported to Blender.
Worked out materials and shaders.
Then at some point I want to tweak animation and I prefer to do in iClone.
How hard would it be to *update* animation in Blender without the need to transfer characters all over again and work on materials?
Would new collections append *thing* allow to transfer animation only and apply to existed characters (I see *Action* in the list with the same icon as Animation)?




TonyDPrime
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4u2ges (9/8/2020)
Hypothetically speaking (since I have not done animations and shading in Blender).
Lets say I setup the scene in iClone, animated characters and imported to Blender.
Worked out materials and shaders.
Then at some point I want to tweak animation and I prefer to do in iClone.
How hard would it be to *update* animation in Blender without the need to transfer characters all over again and work on materials?
Would new collections append *thing* allow to transfer animation only and apply to existed characters (I see *Action* in the list with the same icon as Animation)?


The Append feature from what I am seeing online makes it look like you should be able to transfer only materials, but so far I myself have just appended a whole Object (Mesh + Material).
AutoDidact will have to fill us in.

In the meantime, a Bikini girl in Forest in Blender!
https://forum.reallusion.com/uploads/images/6b5049e4-af99-479f-9d09-daee.jpg 

And, with a special guest-
https://forum.reallusion.com/uploads/images/00188b1c-5968-4d11-ba83-8926.jpg
TonyDPrime
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4U2Ges - I just did it, you can with materials:
You File>Append and select the materials you want to bring in, and then next when you go by the Node graph, you click on the little B&W Beachball next to the current material name above of the Node graph, it will open a drop down and let you apply any of the materials you had Appended in to replace the current material with. 

So, a workaround could at least be to FBX in the new mesh with animation and just replace the materials via Append.
AutoDidact
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100% Correct. 👍


RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


TonyDPrime
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AutoDidact (9/8/2020)
100% Correct. 👍


Can you append an animation as long as the bones and skeleton match, and the blendshapes match?  Like, when you made and animated Galactus, did you apply new animations to the same Galactus mesh via append, you know?
(In Unreal it will let you do this, but sometimes you have to be careful with the shape, I find you can't apply any motion to any avatar otherwise it gets weird with eyes and teeth.  But with the same avatar you can apply many motions onto an avatar asset.)

Speaking of Unreal, and Blender, look at this!



  
4u2ges
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Sorry folks, that is still much work. Fully clothed character may have dozens of materials.
But I am getting old and keep forgetting things. There is a data transfer option inside Blender - Ctrl+L
I used to transfer morphs with it from one character to another. If memory serves me right (:)), it also transfers animation.
I'll try it tonight.




AutoDidact
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Character animation retargeting is on of the areas where the Blender
Devs have dropped the ball sadly.😪
That is the only thing I will miss about my old 3DX-BVH-Daz Studio pipeline.
The ability to remove All previous animation from a Daz figure and simply import a new Iclone
generated BVH from 3DX and carry on.
There are some third party "Solutions" from people like ROKOKO and others for retargeting in 
blender but IMHO they are ALL very limited.🙄
So yeah Appending materials is the way to go right now and  make sure you pay attention to the
 material names and dont change the names .
your "CC3 base Face" ,that you tweaked to perfection, will get  copy called
"CC3 base Face-1".
For your new import you can select an replace the newly imported "CC3 base Face-1"
with the original "CC3 base Face" with one click of the mouse.
obviously this could be Show stopper for people who plan to bring in mutliple character and entire sets.😤
In my case I will be building My own sets props and my actors will be dressed from head to toe so it wont be so labor intensive 
for me...YMMV 
I wish someone would make a script  that forced Blender to recognize upon import and Say:
"the following material names already exist in this collection..replace with new or retain Current??🤗..PLEASE!!!
 



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


AutoDidact
AutoDidact
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TonyDPrime (9/8/2020)
AutoDidact (9/8/2020)
100% Correct. 👍


Can you append an animation as long as the bones and skeleton match, and the blendshapes match?  Like, when you made and animated Galactus, did you apply new animations to the same Galactus mesh via append, you know?
(In Unreal it will let you do this, but sometimes you have to be careful with the shape, I find you can't apply any motion to any avatar otherwise it gets weird with eyes and teeth.  But with the same avatar you can apply many motions onto an avatar asset.)


  



"Galactus Rising"
Was not rendered in Blender but my old Maxon C4D program..
I used Iclone 3DX to retarget Imotion to Daz figures and exported them to C4D via .obj/MDD
MDD is the old newtek mesh cache format the preceeded Alembic
in that case I updated the animation by Selecting a new .MDD file in C4D



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY



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