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Attention Blender users...We Dont Need Unity or UE4

Posted By AutoDidact 4 Years Ago
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AutoDidact
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AutoDidact
Posted 4 Years Ago
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This is why we do not need unity or UE4.
realtime Screen space global illumination !!!
I spent the summer of 2020 in self imposed isolation(avoiding covid-19)
and migrating from my old iclone 6.5 3DX -Daz studio-Maxon C4D pipeline,
to my new Iclone7.x-CC3-Blender pipeline.
The latest version of Blender 2.9 also has object based motion blur for the realtime EEVEE engine
and with the new SSGI node emmissive shaders now cast their own light on to other scene objects. 
CC3 or 3DX pipeline users can export animated Characters as FBX to Blender with Imotion/Imotion+ data
for rendering.
I am planning a weekly web series based in the 343 industries "HALOL" universe
once I get all of my assets built. 
 



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


AutoDidact
AutoDidact
Posted 4 Years Ago
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Some test shots  from  my series 




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


AutoDidact
AutoDidact
Posted 4 Years Ago
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RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


AutoDidact
AutoDidact
Posted 4 Years Ago
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RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


AutoDidact
AutoDidact
Posted 4 Years Ago
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RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


animagic
animagic
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I look forward to your tutorials.

In your experience, how much effort is needed to convert the Digital Human Shader into Blender/EEVEE, as well as the iClone PBR shaders in general?

Also, does Blender make use of RTX? I just saw the announcement of the new RTX 3000 series, which will be pretty amazing.


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Pollux
Pollux
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Hi,

I have the same Questions.... Thanks

animagic (9/2/2020)
I look forward to your tutorials.

In your experience, how much effort is needed to convert the Digital Human Shader into Blender/EEVEE, as well as the iClone PBR shaders in general?

Also, does Blender make use of RTX? I just saw the announcement of the new RTX 3000 series, which will be pretty amazing.


animagic
animagic
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animagic (9/2/2020)
Also, does Blender make use of RTX? I just saw the announcement of the new RTX 3000 series, which will be pretty amazing.

This I can answer: RTX is actually required for some Blender features.



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4 Years Ago by animagic
AutoDidact
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On the matter of the digital human shaders.
When blender imports your animated FBX CC3 characters
it automaticly creates a  blender native shader node tree with principled Shader and 
the exported texture maps applied.
 
However you will have to plugin the CC3 scatter masks into the Blender principled subsurface
shader port and adjust as needed for proper for SSS distribution.
https://forum.reallusion.com/uploads/images/87bf3c6b-6883-43a2-8530-b6e2.png
You will also have top plugin in the micro normal roughness maps into the normal node that
Blender creates as well.
I use Blender to create all of my clothing & environmental sets/props so using Blender as 
the final render environment for importing my pre-animated CC3 Avatars
is preferable over trying to move everything into one of the game engines.https://forum.reallusion.com/uploads/images/db2e8f3c-af43-42d6-9a70-ca5b.png




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


TonyDPrime
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AutoDidact (9/2/2020)
This is why we do not need unity or UE4.

Now, this really depends what kind of look you want though.  Because if you want the UE4 look, you are not getting it here in Blender.
The stylized stuff with Halo looks absolutely breathtaking and beautiful.  But it is stylized, which I recognize is faithful to the actual game.
The picture of the character I would dare say looks worse than iClone or UE4, as far as photo-realistic goes.  It looks like a glowy-fake SSS, the lashes look toonish.  I wonder what hair looks like...
Now stylized, it does look cool, as a fan of Halo I LOVE this.
I am sure the engine is way better at handling environments than iClone can, which is a gigantically huge win for Blender.
PS - I hate Blender.




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