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[CC3 to Unreal] Auto-Setup Plugin Download & Update History

Posted By Miranda (RL) 6 Years Ago
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[CC3 to Unreal] Auto-Setup Plugin Download & Update History

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unit23
unit23
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fiesta96 (6/16/2020)
Though if I import an older character after, it breaks all the materials of the new one, and they just disappear.

Hi, do you have the CC_Shader folder inside your project?

 
DonPoko
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Yep, I have the CC_Shader folder fully updated to 4.25
unit23
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fiesta96 (6/29/2020)
Yep, I have the CC_Shader folder fully updated to 4.25

And you are using the latest version for Auto Setup? If the problem still persist please create a dedicated topic, thanks.

 
mybadstudios
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Hi.

I am trying to download the tool but the download button just refreshes the page and doesn't start a download.
I had this same problem the last time I tried to download it but have no idea how I eventually got it to download. Now I am having the same issue again. Thinking this might be a problem with my browser settings I inspected the source, got the URL to the EXE and pasted it into a new window. This resulted in a "Sorry, are you looking for something?" page being displayed so I pasted it into a download manager app which also simply failed to download the file...

So where can I download auto setup for Unreal if that page is not working? Any chance of a direct link, please?

Thanks

EDIT: I don't know why the Download manager failed to download the file but I discovered my website was failing due to a plugin. I just had to disable the plugin and then the download was all good. Sorry about my n00bness 
mechatrex69
mechatrex69
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there's something wrong with hair shader using autosetup Version 1.04

hope someone can help

76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d6fa8403-0b43-4bb9-a22e-0096.jpg
76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bcbb8ba3-e95a-46a5-a5e7-ade6.jpg
mybadstudios
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I only tried this in Unity so not sure if it is the same in Unreal but I had to change a setting in the hair material to make it work properly. In Unity I had to change the rendering pass from "Default" to "Low" and that took the hair from looking totally useless to looking more real than the hair on my head :D 

Hope that works as a hint and points you to the solution. Good luck
StyleMarshal
StyleMarshal
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Try to deactivate "Cast Ray Traced Shadows" in your Light source.

If it doesn't work , can you show a picture of your hair material in UE4.  (especially the RL Shader)
WSAnim
WSAnim
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Speaking of hair... using the classic taper style, on import into UE4 (4.25 with the latest plugins), I'm getting this dithering effect, instead of translucency. Is this normal?

 76% of original size (was 666x19) - Click to enlarge
mechatrex69
mechatrex69
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thanks Bassline303
the hair looks the same after I apply the setting

even I tried to set the project with raytrace but still not working

my goal is have the hair look the same like what I did in 4.22

because I want to use the new render system in 4.25 (not for raytrace)
so I send the model to 4.25
76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e3df0a6c-1432-433e-8502-43b4.jpg76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b4203467-eb7d-45a9-bc77-8a6a.jpg76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/4af34aab-40d6-448c-818a-a648.jpg76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d544f625-4d40-4277-bdce-6d98.jpg76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0b0b3c7a-c93d-4e1a-8d29-3ed4.jpg76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a052b043-493c-4458-beec-5a18.jpg

hope you can help
thanks~



andgeno
andgeno
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Hi,

is the source code of the Auto Setup plugin somewhere available?
I wanted to fix a small but annoying bug by myself but could only find the header files. :-(

My actual problem is that when I enable 'Use Small Tool Bar Icons' in the Unreal Editor preferences some toolbar icons don't show up with a proper icon including the CC Auto Setup plugin as well as the iClone Live Link plugin.



It's a really easy fix to do. All you have to do is to add another definition for the small button icon. Something like this: "<plugin>.<action>.Small".

In your source code there should be something like this:
        Set("SomePluginName.Toolbar.IconMain", new IMAGE_PLUGIN_BRUSH("Icons/some_logo_48", Icon48x48));

Add this and the small button icon should also show up:
        Set("SomePluginName.Toolbar.IconMain.Small", new IMAGE_PLUGIN_BRUSH("Icons/some_logo_48", Icon20x20));

Please either fix this for everyone or give us access to the source code so we can do it, thanks! ;-)

EDIT:

I noticed that the source code for the RLLiveLink plugin is available so here is a diff as an example of how to fix this:


diff --git a/Plugins/Marketplace/RLLiveLink/Source/RLLiveLink/Private/RLLiveLinkStyle.cpp b/Plugins/Marketplace/RLLiveLink/Source/RLLiveLink/Private/RLLiveLinkStyle.cpp
index 68cfefc..409a6d5 100644
--- a/Plugins/Marketplace/RLLiveLink/Source/RLLiveLink/Private/RLLiveLinkStyle.cpp
+++ b/Plugins/Marketplace/RLLiveLink/Source/RLLiveLink/Private/RLLiveLinkStyle.cpp
@@ -47,6 +47,7 @@ TSharedRef< FSlateStyleSet > FRLLiveLinkStyle::Create()
     Style->SetContentRoot( IPluginManager::Get().FindPlugin( "RLLiveLink" )->GetBaseDir() / TEXT( "Resources" ) );
 
     Style->Set( "RLLiveLink.PluginAction", new IMAGE_BRUSH( TEXT( "ButtonIcon_40x" ), Icon40x40 ) );
+    Style->Set( "RLLiveLink.PluginAction.Small", new IMAGE_BRUSH( TEXT( "ButtonIcon_40x" ), Icon20x20 ) );
 
     return Style;
 }



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