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Message
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xermao
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xermao
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 20
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Import a daz genesis 8 character to iclone7 and transfer it to ue4 via unreal live link's "Transfer File" button,then the skin blink.
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realtrainingsystems
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realtrainingsystems
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6,
Visits: 167
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When importing a new fbx into the editor as an asset, the editor will lock up and take 5 to 10 minutes to recover. From there it will be compiling many shaders ( 1000+ ) This happens each time we need to update our characters. Seemingly the materials on the characters are all material instances, but it wants to recompile the shaders anyway. Is this a bug or expected behaviour?
Using Unreal 4.25 and version 1.1 of the plugin.
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: 12 hours ago
Posts: 5.8K,
Visits: 14.3K
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xermao (1/17/2021) Import a daz genesis 8 character to iclone7 and transfer it to ue4 via unreal live link's "Transfer File" button,then the skin blink.
Go to project settings / windows / Default RHI and set it to DirectX 12
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lianchiu
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lianchiu
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 214,
Visits: 1.5K
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Use HQ or LW (standard has this issue)
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nikofilm
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nikofilm
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 332,
Visits: 4.7K
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Is it possible to bug in iClone Live Link !!! Is there a solution!
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lianchiu
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lianchiu
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 214,
Visits: 1.5K
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character-creator
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character-creator
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 138
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Dear Colleagues,We faced with issue during working of AutoSetup Plugin on UE 4.26.1 version (on 4.26.0 everything works well). Are you already informed about this issue and is there any fix plan for it? [Issue details] When build the project with enabled plugin this issue appear: UE4Editor-RLPlugin.dll Creating library C:\Unreal Projects\TestProject\Plugins\Auto_Setup_1.11\Intermediate\Build\Win64\UE4Editor\Development\RLPlugin\UE4Editor-RLPlugin.suppressed.lib and object C:\Unreal Projects\TestProject\Plugins\Auto_Setup_1.11\Intermediate\Build\Win64\UE4Editor\Development\RLPlugin\UE4Editor-RLPlugin.suppressed.exp LINK : error LNK2001: unresolved external symbol IMPLEMENT_MODULE_RLPlugin CCFbxFactory.gen.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UCCFbxFactory::UCCFbxFactory(class FObjectInitializer const &" (??0UCCFbxFactory@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function "void __cdecl InternalConstructor<class UCCFbxFactory>(class FObjectInitializer const &" (??$InternalConstructor@VUCCFbxFactory@@@@YAXAEBVFObjectInitializer@@@Z) CCFbxFactory.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UObject * __cdecl UCCFbxFactory::FactoryCreateFile(class UClass *,class UObject *,class FName,enum EObjectFlags,class FString const &,wchar_t const *,class FFeedbackContext *,bool &" (?FactoryCreateFile@UCCFbxFactory@@UEAAPEAVUObject@@PEAVUClass@@PEAV2@VFName@@W4EObjectFlags@@AEBVFString@@PEB_WPEAVFFeedbackContext@@AEA_N@Z) CCFbxFactory.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCCFbxFactory:ostInitProperties(void)" (?PostInitProperties@UCCFbxFactory@@UEAAXXZ) CCImportUI.gen.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UCCImportUI::UCCImportUI(class FObjectInitializer const &" (??0UCCImportUI@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function "void __cdecl InternalConstructor<class UCCImportUI>(class FObjectInitializer const &" (??$InternalConstructor@VUCCImportUI@@@@YAXAEBVFObjectInitializer@@@Z)
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lianchiu
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lianchiu
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 214,
Visits: 1.5K
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try to delete the content > CC_Shader and Plugins > AutoSetup in your project then Download this again copy the folders and paste those to your project
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kmitchell.12catblackstudio...
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kmitchell.12catblackstudio...
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 257,
Visits: 1.1K
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Can this be modified with our own Custom Shader Links? I've made some hair and skin shaders to replace the default and I wonder if theres a faster way to apply min than to replace the parent link in the material instance.
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BloodPawWerewolf
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BloodPawWerewolf
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 13,
Visits: 998
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the download for the latest auto-setup plugin is somehow the previous version (v1.11)
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