Profile Picture

Character Creator - 2020 Roadmap

Posted By Miranda (RL) 5 Years Ago
Rated 5 stars based on 4 votes.
1
...
5
6
7
8
9
...
17

Author
Message
Virtual Replica Studios
Virtual Replica Studios
Posted 5 Years Ago
View Quick Profile
Junior Member

Junior Member (121 reputation)Junior Member (121 reputation)Junior Member (121 reputation)Junior Member (121 reputation)Junior Member (121 reputation)Junior Member (121 reputation)Junior Member (121 reputation)Junior Member (121 reputation)Junior Member (121 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 3, Visits: 54
Also When I goz back to CC3  the model is not working. It is as though the rig does not match at all. The model blows up. 
Ascensi
Ascensi
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 262, Visits: 1.9K
You can't change UVs in anyway.. no polygrouping -not unless you intend to export your character to obj and then import it as a morph to a new the body of the same character you originally created your character that you sent to Zbrush. This way the UVs will remain and you have your shape. 

Anyway, that's what I think might be happening in your case.

Store Page Link 
https://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

TonyDPrime
TonyDPrime
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.4K, Visits: 12.4K
You know what's a thing that could be made better, the Headshot Lacrimal (That pinkish thing at the eye's inner corner).
When you start off with the CC3 default in 3.22 it has a very nice defined organic looking Lacrimal.
But then when you use Headshot it turns the Lacrimal into a low-poly box shape somehow, very undetailed.
It's just a shame because the CC3 default has a really good one, if new CC3 release could always retain that organic Lacrimal shape would be great. 
nick_lloyd
nick_lloyd
Posted 5 Years Ago
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 1, Visits: 2
The new topology for 3.3 bace+ looks very promising. I have had a lot of trouble when sculpting characters in the t pose with Zbrush as the shoulders do not deform well after applying a pose.
It would be great in my opinion if we could sculpt in a more neutral A pose. Also, some tools to help with fixing pose based deformations. I think character creator is heading in a great direction and i really look forward to seeing where it all goes.
many thanks
nick
hattori kun
hattori kun
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)Distinguished Member (6.9K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 868, Visits: 4.1K
With Blender 2.9 Alpha having multires sculpting, any chance CC3 will have a goz like function for blender soon?
Power Ten Productions
Power Ten Productions
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 91, Visits: 300
Any more details on when the Q2 release will come out? Has there been a delay because of Covid?
Miranda (RL)
Miranda (RL)
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 11.2K
Power Ten Productions (5/5/2020)
Any more details on when the Q2 release will come out? Has there been a delay because of Covid?

Hello!
CC 3.3 and Skin Generation function is still on our Q2 plan.
We are all in good condition. Do worry about it! :)
 


Ascensi
Ascensi
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 262, Visits: 1.9K
@Miranda (RL) Any news of SSS to work properly with opacity? It was said that Iray's sss doesn't work with opacity because of the current limits of the shader. Personally I need sss with opacity for fluids in CC3 and iClone using Iray.

Lastly I haven't hear back about character material/texture conversion.. I have a lot of custom textures on my models, if I upgrade the characters will the textures carry over or will they be replaced with character defaults?
Thanks, Kurt.

Store Page Link 
https://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

TonyDPrime
TonyDPrime
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)Distinguished Member (13.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.4K, Visits: 12.4K
RL - you see the Unreal 5 promo?...with Nanite?

See, having a character option for low res, low resource, LOD, and Gamebase is only half a package now...

Besides mid-level, CC3 *needs* the High Res, super-duper resource hungry, GPU-busting 8K HD model-base too!...
4K is not enough, it's too small!
Fiber mesh brows, hair, peach fuzz...Grooms...deluxify everything!
The more poly's, the better!
sibi_naayagam
sibi_naayagam
Posted 5 Years Ago
View Quick Profile
Senior Member

Senior Member (384 reputation)Senior Member (384 reputation)Senior Member (384 reputation)Senior Member (384 reputation)Senior Member (384 reputation)Senior Member (384 reputation)Senior Member (384 reputation)Senior Member (384 reputation)Senior Member (384 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 28, Visits: 259
UE5 is coming out late 2021.
It's probably going to be on the 2021 Roadmap for CC3 or perhaps CC4 at that point.

1
...
5
6
7
8
9
...
17



Reading This Topic