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Character Creator - 2020 Roadmap

Posted By Miranda (RL) 6 Years Ago
Rated 5 stars based on 4 votes.
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Ascensi
Ascensi
Posted 6 Years Ago
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Standard & Resource

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Miranda (RL)
Miranda (RL)
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Ascensi (3/31/2020)
Will the auto convert to CC3+ remove custom maps? or would they just transition them into the new material layout?
Last time I converted to  CC3 models it swapped my non human custom textures for default Human textures -I had to rework them all.


Hi Ascensi, 

Did you mean resource maps?
https://forum.reallusion.com/uploads/images/b8d6d4a9-aede-4ad7-afe2-ed64.png
Miranda (RL)
Miranda (RL)
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Noted! Thanks for reminder. :)

TonyDPrime (3/31/2020)
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Ascensi
Ascensi
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Will the auto convert to CC3+ remove custom maps? or would they just transition them into the new material layout?
Last time I converted to  CC3 models it swapped my non human custom textures for default Human textures -I had to rework them all.

Store Page Link 
https://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

TonyDPrime
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RL - don't forget this!

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Peter (RL)
Peter (RL)
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holocule (3/1/2020)
how long before we get the new mesh and rig? coz trying to get descent sculpt from the present mesh is hell, every time i try an import into substance painter the detailed part of the mesh i have sculpted just shows up warped, because, of the way the quads are model on the cc3 base mesh, just makes work jagged and gnarly, shit! and frustrating, so please when is the new mesh due?


The new CC3 Base is currently scheduled for Q2 2020. 


                                                                

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Siverse
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how long before we get the new mesh and rig? coz trying to get descent sculpt from the present mesh is hell, every time i try an import into substance painter the detailed part of the mesh i have sculpted just shows up warped, because, of the way the quads are model on the cc3 base mesh, just makes work jagged and gnarly, shit! and frustrating, so please when is the new mesh due?
esemgee
esemgee
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Thanks for the background information. One does expect the new version to work as the old, but not to get previous working, basics to even function over a two year period is a bit much!
Postfrosch
Postfrosch
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Hi gerry.smout
Which makes me particularly annoying
is the fact that the Appearance Editor for CC 3 pipeline was already announced in October 2018 for Update 3.1 for the CC 3 (the team is working hard on it here in the forum)
In 2019 it became from the 1st quarter of 2109, then to the end of the 3rd quarter of 2019. Later it was called the late 1st quarter of 2020. The latest date is probably "early" 2nd quarter of 2020 for its appearance. Mind you for the purchase version CC 3 pipeline, which was already published in 2018.

That is also one thing with the decals.
The CC 1 Avataer will work, but not the CC 1 from the Substance folder. The decals are given a gray border here.

Greets from Germany
Postfrosch


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esemgee
esemgee
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I read through what is intended in 2020 and I am not that excited.
     When I buy, or download, an upgrade to a program I expect it to do what the previous version did, only better and faster. Money is changing hands here, so one would presume this is logical. Reallusion seem to think the opposite. They take my money and then take away functions, and in the upgrade I don’t remember being told that such-and-such is now removed. Why should I now ever bother upgrading if it seems my older versions are better?
     I refer to the inability of a CC3 base to accept a decal. I can do it with a CC1 base and convert it - brilliant, but what if I am creating with Headshot which can only be applied to CC3? I can find no way to retro-convert, and if there is; why? Why do I need to go backwards?
     My character, based on a friend, has tattoos. I can add them to the face photo, even the diffuse photo, but the past ease and simplicity of adding them to the torso, arms etc, has now gone, and seemingly impossible to do, unless I use Crazy Talk and CC2, thereby rendering the purchase of Headshot as a waste of money. Tattoos are extremely normal in reality, and fantasy, so it seems ridiculous that they have become so difficult, if not impossible, to apply to a character. 
     I really hope that I am over-looking a simple answer to adding decals to a CC3 character, but another bugbear, the frustrating difficulty of searching the Forum for answers, gets in the way. No doubt this issue may be addressed in the future, but will I be bothered buying it? No, luckily I’ve still got CC2, and, because it seems aspects of CC3 are redundant, I have no need for anything else as CC2 answers my immediate, and I presume future, needs.


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