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OFFICIAL iClone 7.7, 7.71 and 7.72 Issues Thread

Posted By Peter (RL) 6 Years Ago
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OFFICIAL iClone 7.7, 7.71 and 7.72 Issues Thread

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pka4916
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Posted 6 Years Ago
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Any news about this?

Don't feel like going back to make things work, and unable to use the new features.

pka4916 (11/19/2019)
Tried Minimal mode,
Quick mode.
and they are all slow.

I rolled back to 7.6.1 and things are flying again..   so  something really made it a lot slower :(


luke (RL) (11/19/2019)
pka4916 (11/18/2019)
Iray Preview rendering is a lot slower now.   
In the past when I do 20 frames, it takes 3-4 seconds.  now it take 15-30 seconds.

Also, can a minimize button be added to the Iray Preview rendering screen?  

EDIT:  just reported it as well.


Can you check your Preference setting? Try to switch to the minimal mode to test.




Dragonskunk
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The 3D view even at its best quality in the preferences and set to High it has horrible anti aliasing... as in none. Every edge of every prop and avatar are all hard edged. A HD render doesn't have it at least.

This 3D view is making me seasick everything is waving like crazy as the camera pans.

The choices here are...
Peter tells to set something in some settings panel that will fix it
or
off to Feedback tracker.





76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
pka4916
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So I made a comparison, and see the difference.
Both are set for High preview.
If I change it to minimal,  7.6.1 is very fast.   7.7 is still slow.

With 7.6.1  it goes very fast.. and moving through the scrubber, and the update to Iray preview render is almost instantly

  1.14  MATCNV rend info : found 6215 textures, 79 lambdas (6 unique)a
  1.14  IRAY   rend info : Computing 21 flux compensation factors took 0.009 seconds
  1.14  IRAY   rend info : Emitter geometry import (85 light sources with 45012 triangles, 1 instance) took 0.02s
  1.14  IRAY   rend info : Updating lights.
  1.14  IRAY   rend info : Updating object flags.
  1.14  IRAY   rend info : Updating caustic portals.
  1.14  IRAY   rend info : Updating decals.
  1.14  IRAY   rend info : Rendering...
  1.5   IRAY   rend info : Using device 0 to build data for host
  1.5   IRAY   rend info : Importing lights for motion time 0
  1.5   IRAY   rend info : Initializing light hierarchy.
  1.5   IRAY   rend info : Light hierarchy initialization took 1.63s
  1.4   IRAY   rend info : CPU: Scene processed in 1.749s
  1.6   IRAY   rend info : JIT-linking wavefront kernel in 0.250s
  1.6   IRAY   rend info : JIT-linking mega kernel in 0.048s
  1.8   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Scene processed in 2.052s
  1.8   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 1.45164 GiB of work space (1761k active samples in 0.000s)
  1.14  IRAY   rend info : Received update to 00001 iterations after 2.343s.
  1.14  IRAY   rend info : Rendering...
  1.14  IRAY   rend info : Received update to 00002 iterations after 2.673s.
  1.14  IRAY   rend info : Received update to 00003 iterations after 2.945s.
  1.14  IRAY   rend info : Received update to 00004 iterations after 3.265s.
  1.14  IRAY   rend info : Received update to 00005 iterations after 3.568s.
  1.14  IRAY   rend info : Received update to 00006 iterations after 3.856s.
  1.14  IRAY   rend info : Received update to 00007 iterations after 4.151s.
  1.14  IRAY   rend info : Received update to 00008 iterations after 4.458s.
  1.14  IRAY   rend info : Received update to 00009 iterations after 4.753s.
  1.14  IRAY   rend info : Received update to 00010 iterations after 5.051s.
  1.14  IRAY   rend info : Received update to 00011 iterations after 5.346s.
  1.14  IRAY   rend info : Received update to 00012 iterations after 5.646s.
  1.14  IRAY   rend info : Received update to 00013 iterations after 5.936s.
  1.14  IRAY   rend info : Received update to 00014 iterations after 6.236s.
  1.14  IRAY   rend info : Received update to 00015 iterations after 6.526s.
  1.14  IRAY   rend info : Received update to 00016 iterations after 6.832s.
  1.14  IRAY   rend info : Received update to 00017 iterations after 7.144s.
  1.14  IRAY   rend info : Received update to 00018 iterations after 7.442s.
  1.14  IRAY   rend info : Received update to 00019 iterations after 7.748s.
  1.14  IRAY   rend info : Received update to 00020 iterations after 8.029s.
  1.14  IRAY   rend info : Maximum number of samples reached.
  1.14  IRAY   rend info : Updating geometry.
  1.14  IRAY   rend info : Using OptiX Prime ray tracing (5.0.1).
  1.14  IRAY   rend info : Importing scene graph.
  1.14  IRAY   rend info : Importing geometry for motion time 0
  1.14  IRAY   rend info : Geometry import (1 object with 215k triangles, 1 instance yielding 215k triangles) took 0.103505
  1.14  IRAY   rend info : Updating materials.
  1.14  MATCNV rend info : Material instance '01-Default(0)' uses MDL JIT compilation.
  -- cut a bunch of the same things
  1.14  MATCNV rend info : found 6215 textures, 79 lambdas (6 unique)
  1.14  IRAY   rend info : Computing 21 flux compensation factors took 0.011 seconds
  1.14  IRAY   rend info : Emitter geometry import (85 light sources with 45012 triangles, 1 instance) took 0.02s
  1.14  IRAY   rend info : Updating lights.
  1.14  IRAY   rend info : Updating object flags.
  1.14  IRAY   rend info : Updating caustic portals.
  1.14  IRAY   rend info : Updating decals.
  1.14  IRAY   rend info : Rendering...
  1.9   IRAY   rend info : Using device 0 to build data for host
  1.9   IRAY   rend info : Importing lights for motion time 0
  1.9   IRAY   rend info : Initializing light hierarchy.
  1.9   IRAY   rend info : Light hierarchy initialization took 1.68s
  1.4   IRAY   rend info : CPU: Scene processed in 1.798s
  1.5   IRAY   rend info : JIT-linking wavefront kernel in 0.251s
  1.5   IRAY   rend info : JIT-linking mega kernel in 0.044s
  1.8   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Scene processed in 2.107s
  1.8   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 1.60242 GiB of work space (1944k active samples in 0.000s)
  1.14  IRAY   rend info : Received update to 00001 iterations after 2.406s.
  1.14  IRAY   rend info : Rendering...
  1.14  IRAY   rend info : Received update to 00002 iterations after 2.746s.
  1.14  IRAY   rend info : Received update to 00003 iterations after 3.051s.
  1.14  IRAY   rend info : Received update to 00004 iterations after 3.353s.
  1.14  IRAY   rend info : Received update to 00005 iterations after 3.657s.
  1.14  IRAY   rend info : Received update to 00006 iterations after 3.966s.
  1.14  IRAY   rend info : Received update to 00007 iterations after 4.271s.
  1.14  IRAY   rend info : Received update to 00008 iterations after 4.575s.
  1.14  IRAY   rend info : Received update to 00009 iterations after 4.876s.
  1.14  IRAY   rend info : Received update to 00010 iterations after 5.179s.
  1.14  IRAY   rend info : Received update to 00011 iterations after 5.481s.
  1.14  IRAY   rend info : Received update to 00012 iterations after 5.789s.
  1.14  IRAY   rend info : Received update to 00013 iterations after 6.088s.
  1.14  IRAY   rend info : Received update to 00014 iterations after 6.369s.
  1.14  IRAY   rend info : Received update to 00015 iterations after 6.697s.
  1.14  IRAY   rend info : Received update to 00016 iterations after 7.006s.
  1.14  IRAY   rend info : Received update to 00017 iterations after 7.309s.
  1.14  IRAY   rend info : Received update to 00018 iterations after 7.588s.
  1.14  IRAY   rend info : Received update to 00019 iterations after 7.915s.
  1.14  IRAY   rend info : Received update to 00020 iterations after 8.190s.
  1.14  IRAY   rend info : Maximum number of samples reached.


----  Same thing done with  7.7  Scrubbing is very slow, while it's doing a preview



.14  IRAY   rend info : Updating object flags.
  1.14  IRAY   rend info : Updating caustic portals.
  1.14  IRAY   rend info : Updating decals.
  1.14  IRAY   rend info : Rendering...
  1.6   IRAY   rend info : Using device 0 to build data for host
  1.6   IRAY   rend info : Importing lights for motion time 0
  1.6   IRAY   rend info : Initializing light hierarchy.
  1.6   IRAY   rend info : Light hierarchy initialization took 0.35s
  1.20  IRAY   rend info : CPU: Scene processed in 0.470s
  1.18  IRAY   rend info : JIT-linking wavefront kernel in 0.101s
  1.18  IRAY   rend info : JIT-linking mega kernel in 0.051s
  1.19  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Scene processed in 0.611s
  1.19  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 1.6875 GiB of work space (2048k active samples in 0.000s)
  1.14  IRAY   rend info : Received update to 00001 iterations after 1.495s.
  1.14  IRAY   rend info : Rendering...
  1.14  IRAY   rend info : Received update to 00002 iterations after 2.527s.
  1.14  IRAY   rend info : Received update to 00003 iterations after 3.497s.
  1.14  IRAY   rend info : Received update to 00004 iterations after 4.611s.
  1.14  IRAY   rend info : Received update to 00005 iterations after 5.579s.
  1.14  IRAY   rend info : Received update to 00006 iterations after 6.489s.
  1.14  IRAY   rend info : Received update to 00007 iterations after 7.572s.
  1.14  IRAY   rend info : Received update to 00008 iterations after 8.652s.
  1.14  IRAY   rend info : Received update to 00009 iterations after 9.531s.
  1.14  IRAY   rend info : Received update to 00010 iterations after 10.538s.
  1.14  IRAY   rend info : Received update to 00011 iterations after 11.483s.
  1.14  IRAY   rend info : Received update to 00012 iterations after 12.446s.
  1.14  IRAY   rend info : Rendering...
  1.18  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 17.6649 MiB for frame buffer
  1.14  IRAY   rend info : Rendering...
  1.3   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 17.6649 MiB for frame buffer
  1.0   DB     db   warn : Committing transaction while transaction is blocked!
  1.14  IRAY   rend info : Updating geometry.
  1.14  IRAY   rend info : Using OptiX Prime ray tracing (5.0.1).
  1.14  IRAY   rend info : Importing scene graph.
  1.14  IRAY   rend info : Importing geometry for motion time 0
  1.14  IRAY   rend info : Geometry import (1 object with 177k triangles, 1 instance yielding 177k triangles) took 0.090467
  1.14  IRAY   rend info : Updating materials.
  1.14  MATCNV rend info : Material instance '01-Default' uses MDL JIT compilation.
  1.14  MATCNV rend info : Material instance 'elevatorMat_emit' uses MDL JIT compilation.
  1.14  MATCNV rend info : Material instance 'dummyLight(0)' uses MDL JIT compilation.
 
  1.14  MATCNV rend info : Material instance 'refractiveGlass(20)' uses MDL JIT compilation.
  1.14  MATCNV rend info : Material instance 'refractiveGlass(21)' uses MDL JIT compilation.
  1.14  MATCNV rend info : found 6215 textures, 79 lambdas (6 unique)
  1.14  IRAY   rend info : Emitter geometry import (66 light sources with 7316 triangles, 1 instance) took 0.00s
  1.14  IRAY   rend info : Updating lights.
  1.14  IRAY   rend info : Updating object flags.
  1.14  IRAY   rend info : Updating caustic portals.
  1.14  IRAY   rend info : Updating decals.
  1.14  IRAY   rend info : Rendering...
  1.5   IRAY   rend info : Using device 0 to build data for host
  1.5   IRAY   rend info : Importing lights for motion time 0
  1.5   IRAY   rend info : Initializing light hierarchy.
  1.5   IRAY   rend info : Light hierarchy initialization took 0.34s
  1.19  IRAY   rend info : CPU: Scene processed in 0.443s
  1.18  IRAY   rend info : JIT-linking wavefront kernel in 0.092s
  1.18  IRAY   rend info : JIT-linking mega kernel in 0.042s
  1.20  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Scene processed in 0.584s
  1.20  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 1.6875 GiB of work space (2048k active samples in 0.000s)
  1.14  IRAY   rend info : Rendering...
  1.14  IRAY   rend info : Rendering...
  1.2   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 17.6649 MiB for frame buffer
  1.14  IRAY   rend info : Rendering...
  1.6   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 17.6649 MiB for frame buffer
  1.14  IRAY   rend info : Rendering...
  1.18  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 17.6649 MiB for frame buffer
  1.14  IRAY   rend info : Rendering...
  1.6   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 17.6649 MiB for frame buffer
  1.0   DB     db   warn : Committing transaction while transaction is blocked!
  1.14  IRAY   rend info : Updating geometry.
  1.14  IRAY   rend info : Using OptiX Prime ray tracing (5.0.1).
  1.14  IRAY   rend info : Importing scene graph.
  1.14  IRAY   rend info : Importing geometry for motion time 0
  1.14  IRAY   rend info : Geometry import (1 object with 177k triangles, 1 instance yielding 177k triangles) took 0.088252
  1.14  IRAY   rend info : Updating materials.
  1.14  MATCNV rend info : Material instance '01-Default' uses MDL JIT compilation.
   --- cut the same thing..  which seems to be happening for every movement.
  1.14  MATCNV rend info : Material instance 'refractiveGlass(21)' uses MDL JIT compilation.
  1.14  MATCNV rend info : found 6215 textures, 79 lambdas (6 unique)
  1.14  IRAY   rend info : Emitter geometry import (66 light sources with 7316 triangles, 1 instance) took 0.00s
  1.14  IRAY   rend info : Updating lights.
  1.14  IRAY   rend info : Updating object flags.
  1.14  IRAY   rend info : Updating caustic portals.
  1.14  IRAY   rend info : Updating decals.
  1.14  IRAY   rend info : Rendering...
  1.5   IRAY   rend info : Using device 0 to build data for host
  1.5   IRAY   rend info : Importing lights for motion time 0
  1.5   IRAY   rend info : Initializing light hierarchy.
  1.5   IRAY   rend info : Light hierarchy initialization took 0.35s
  1.19  IRAY   rend info : CPU: Scene processed in 0.525s
  1.6   IRAY   rend info : JIT-linking wavefront kernel in 0.113s
  1.6   IRAY   rend info : JIT-linking mega kernel in 0.049s
  1.20  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Scene processed in 0.679s
  1.20  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 1.6875 GiB of work space (2048k active samples in 0.000s)
  1.14  IRAY   rend info : Received update to 00001 iterations after 1.658s.
  1.14  IRAY   rend info : Rendering...
  1.14  IRAY   rend info : Received update to 00002 iterations after 2.786s.
  1.14  IRAY   rend info : Received update to 00003 iterations after 3.758s.
  1.14  IRAY   rend info : Received update to 00004 iterations after 4.663s.
  1.14  IRAY   rend info : Received update to 00005 iterations after 5.636s.
  1.14  IRAY   rend info : Received update to 00006 iterations after 6.386s.
  1.2   IRAY   rend info : CPU: Allocated 2.20259 MiB for frame buffer
  1.23  IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 18.2229 MiB for frame buffer
  1.14  IRAY   rend info : Received update to 00007 iterations after 7.245s.
  1.14  IRAY   rend info : Received update to 00008 iterations after 7.966s.
  1.14  IRAY   rend info : Received update to 00009 iterations after 8.705s.
  1.14  IRAY   rend info : Received update to 00010 iterations after 9.417s.
  1.14  IRAY   rend info : Received update to 00011 iterations after 10.129s.
  1.14  IRAY   rend info : Received update to 00012 iterations after 10.821s.
  1.14  IRAY   rend info : Received update to 00013 iterations after 11.533s.
  1.14  IRAY   rend info : Received update to 00014 iterations after 12.251s.
  1.18  IRAY   rend info : CPU: Allocated 1.81117 MiB for frame buffer
  1.6   IRAY   rend info : CUDA device 0 (GeForce GTX 1070): Allocated 18.6143 MiB for frame buffer
  1.14  IRAY   rend info : Received update to 00015 iterations after 12.953s.
  1.14  IRAY   rend info : Received update to 00016 iterations after 13.645s.
  1.14  IRAY   rend info : Received update to 00017 iterations after 14.182s.
  1.14  IRAY   rend info : Received update to 00018 iterations after 14.776s.
  1.14  IRAY   rend info : Received update to 00019 iterations after 15.370s.
  1.14  IRAY   rend info : Received update to 00020 iterations after 15.965s.
  1.14  IRAY   rend info : Maximum number of samples reached.
raxel_67
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I dont know if you copied the full log for 7.6 but in 7.7 it seems you have caustics enabled, maybe that is the difference in render times

I'm an not updating until i finish the 2 projects i am working on. So won't be able to check it any time soon. Regarding thw comment you posted in my FT entry check your scene manager to check the visibility of your lights, what you described there seems more like newbie issue than a technical one
4u2ges
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I rendered some of my benchmark projects, which I usually do with every new release, but there was no difference.
In your case it is twice as slow (maybe different frame, but still):

1.14  IRAY   rend info : Received update to 00020 iterations after 8.029s.
VS
1.14  IRAY   rend info : Received update to 00020 iterations after 15.965s.

The only thing I noticed is large discrepancy in number of lights:
1.14  IRAY   rend info : Emitter geometry import (85 light sources with 45012 triangles, 1 instance) took 0.02s
VS
1.14  IRAY   rend info : Emitter geometry import (66 light sources with 7316 triangles, 1 instance) took 0.00s

It seems in 7.7 less lights were identified, yet it is slower.

I suggest to submit that project to RL and let them identify why it is rendering that slow.
They know what they have changed and where to look for the potential source of the hiccups.





Scyra
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@Dragonskunk: Try enabling Mipmaps in Preferences?



CC3 & Daz Tricks | CC3 to Unity workflow

pka4916
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I see that now yes,
I did 2 tests and both from the same frames

in 7.7  when it's pre rendering for the viewer, I can't use the scrubber to go through the frames,   I can maybe do 1, but then it freezes.  I really need to wait till rendering is done.

idk where I can open a ticket..  I went to a page where you could post something where people can upvote..  not sure if that's the right place

4u2ges (11/20/2019)
I rendered some of my benchmark projects, which I usually do with every new release, but there was no difference.
In your case it is twice as slow (maybe different frame, but still):

1.14  IRAY   rend info : Received update to 00020 iterations after 8.029s.
VS
1.14  IRAY   rend info : Received update to 00020 iterations after 15.965s.

The only thing I noticed is large discrepancy in number of lights:
1.14  IRAY   rend info : Emitter geometry import (85 light sources with 45012 triangles, 1 instance) took 0.02s
VS
1.14  IRAY   rend info : Emitter geometry import (66 light sources with 7316 triangles, 1 instance) took 0.00s

It seems in 7.7 less lights were identified, yet it is slower.

I suggest to submit that project to RL and let them identify why it is rendering that slow.
They know what they have changed and where to look for the potential source of the hiccups.



Dragonskunk
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Scyra (11/20/2019)
@Dragonskunk: Try enabling Mipmaps in Preferences?

It was already checked.



76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
4u2ges
4u2ges
Posted 6 Years Ago
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Cloth fitting on some characters is faulty in the latest release.

I noticed something unusual yesterday when was trying to fit the jacket, but did not pay much attention and ended up editing a mesh.
Today it happened again with the default female. And also I have seen a thread where somebody else reported having difficulties fitting a t-shirt.

So here, I dug up an old project with the default female and then added the same female from current release.


76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d1fbc681-70f4-4df2-b275-c68c.jpg


On the right is an *old* default PBR female.
On the left is new default female with Digital Shaders.

Both avatars are in the same pose.
Both avatars and their shorts HAVE "Hide Inner mesh" checked.
Calculate collision in Conform does not do anything.

Note: I did not check other characters and I hope this not a wide spread problem.

If you want to replicate just bring her in and apply 13.Sit_04 ffemale pose in iClone (or some similar pose in Character Creator.)




TonyDPrime
TonyDPrime
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andrew.genaille (11/19/2019)
Just a quick note on my issue. Iclone was looking for the d drive for some reasonI uninstalled CC3 and iclone, Then used the hub to reinstall; it asked for a default directory in c drive. All is working fine now. Thankyou and loving the upgraded skin


RL, or anyone, is there a known way to configure locations for materials in a scene. 
I have some scenes that had this in latest release, so I reload the textures and save project. But then each time it keeps asking for D Drive.

I have all my stuff on C, D-drive is used for other stuff outside of iClone....
like FL Studio!.....
Boom-chicka-Boom-Tsss  -   Boom-boom-Tsss.-Boom-boom-Tsss...

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