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Scyra
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 220,
Visits: 2.5K
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Yeah, the auto-setup script works only as far as 2018.4 currently (update at end of this month?), but you can probably export the prefab to 2019 versions after setting it up in 2018.4.
CC3 & Daz Tricks | CC3 to Unity workflow
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michael.pickering
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michael.pickering
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 229
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Given that there's been no official update on support for newer Unity releases from RL, I've been holding on Unity 2018.3.x for some time now. If any of you could please confirm that Autosetup script works fine on 2018.4 -- or better, 2019.x -- it would be greatly appreciated!
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Scyra
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 220,
Visits: 2.5K
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I'm using it on 2018.4.5 (the latest version). It doesn't work on 2019 last I checked. You can probably (haven't tried yet) export your processed character from 2018 to 2019 without much difficulty. Hey...I posted this yesterday...Déjà vu. Update: Just brought over a character to the new version of Unity—no problems exporting a CC3 character from 2018.4 to 2019.2.
CC3 & Daz Tricks | CC3 to Unity workflow
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michael.pickering
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michael.pickering
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 229
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Thanks!
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e.l.thomas
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e.l.thomas
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5,
Visits: 91
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So all I had to do to fix the green light issue was untick Transmission in the Surface Options of the shader.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Scyra (8/10/2019) Yeah, the auto-setup script works only as far as 2018.4 currently (update at end of this month?), but you can probably export the prefab to 2019 versions after setting it up in 2018.4.
The update in end of month will be compatible with Unity 2019.1. Meanwhile, we will take time in verifying 2019.2. Thank you!
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michael.pickering
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michael.pickering
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 229
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Thanks Miranda, glad to know we'll soon be able to move to Unity 2019.x!!
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interloko
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interloko
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 8,
Visits: 54
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Hi, can someone please tell me a way to correctly import a character using HDRP? For a regular 3D project I haven't any issue, it works as expected but I've tried the HDRP script in a HDRP project with no luck at all. Tried several Unity versions and several HDRP versions too. Is there any "100% guaranteed" combination?
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michael.pickering
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michael.pickering
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 229
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I just did an import into a new 2019.1 HDRP project with no significant issues, though there were some minor rendering tweaks that improved the look, particularly for hair.
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interloko
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interloko
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 8,
Visits: 54
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michael.pickering (1/23/2020) I just did an import into a new 2019.1 HDRP project with no significant issues, though there were some minor rendering tweaks that improved the look, particularly for hair.Hi! can you please tell me the exact version of HDRP are you using? Edit: I got some progress but it doesn't look good enough. First I drag the folder, and then I must go to the material tab of the character and set the Location to "Use External Materials" and Search to "Local Materials Folder" Now the main issue is the cloth displayed in a very low quality compared to CC3. I just exported the model as is (no poligon reduction)
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