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Try exporting each one as an OBJ. Import each into CC3P as an accessory, then use the Transfer Skin Weights function on each one separately. You can try both the "glove" and the "other" settings.
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Betcha dollar it won't make any diff, Rampa -- this is a problem with the mesh, not with how it comes in. (And the gloves aren't separate pieces, so no wiggle room there).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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ken_1171
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ken_1171
Posted 6 Years Ago
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Thank you guys for all the feedback on this. I have checked the mesh in a 3D modeling program, and it indeed has a series of issues. I have tried to clean up the mess, but even after the program stopped identifying issues, CC3 would still not handle the right glove properly. It makes no difference how we load the model. I am not going to report this as a bug because, like Kelleytoons said, the problem is with the geometry.
I have noticed another issue, this time with a hair item ("Power Hair" for G2F), where whenever I try to assign a dynamic map to one particular MAT zone ("Side 1"), iClone crashes immediately. I have managed to assign a map for dynamics to all other MAT zones, just not that particular one. This is easy to reproduce, because I have tried a couple more times, and it always crashes iClone right away (version 7 x64 with all updates). Now I wonder if this is also caused by bad geometry.
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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ken_1171 (5/1/2019) Thank you guys for all the feedback on this. I have checked the mesh in a 3D modeling program, and it indeed has a series of issues. I have tried to clean up the mess, but even after the program stopped identifying issues, CC3 would still not handle the right glove properly. It makes no difference how we load the model. I am not going to report this as a bug because, like Kelleytoons said, the problem is with the geometry.
I have noticed another issue, this time with a hair item ("Power Hair" for G2F), where whenever I try to assign a dynamic map to one particular MAT zone ("Side 1"), iClone crashes immediately. I have managed to assign a map for dynamics to all other MAT zones, just not that particular one. This is easy to reproduce, because I have tried a couple more times, and it always crashes iClone right away (version 7 x64 with all updates). Now I wonder if this is also caused by bad geometry.For the glove and hair issues, please can you supply your files (FBX, iProject etc.) to Support so the dev team can investigate. The dev teams initial tests showed no problem as can be seen below so it will help greatly if they can test with the same files. Thanks.
Peter Forum Administrator www.reallusion.com
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