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Character Creator - 2019 Roadmap

Posted By Miranda (RL) 6 Years Ago
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davidaranzabal
davidaranzabal
Posted 6 Years Ago
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Is this already finished?
  • Unity & Unreal: Export of LODs are all embedded into one FBX file.  Therefore, only one skeleton is needed to control all of the LOD meshes simultaneously within the engine.
Thanks
davidaranzabal
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davidaranzabal (3/27/2019)
Is this already finished?
  • Unity & Unreal: Export of LODs are all embedded into one FBX file.  Therefore, only one skeleton is needed to control all of the LOD meshes simultaneously within the engine.
Thanks


Interested in export to Unity, just in case...

Miranda (RL)
Miranda (RL)
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Hi davidaranzabal,

Not yet, it's in the development phase. Just to share something behind the scene to you. :)
Hookflash
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Will JCM support allow us to import JCMs from Daz (via the Transformer)?
TonyDPrime
TonyDPrime
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RL - it looks like users exporting CC3 characters out would overall like to see a HD poly mesh variant, so that there is no need to rely on the subdivision of outside applications.
This would go beyond JCM for certain areas of the body, and be more along the lines of a preservation of any enacted subD applied to a character once in CC3, or perhaps a HD poly base that could be selected from the point of avatar creation / Transformer-import.

Please consider an entire HD level mesh base which would export 'smooth'.

I can name 2 applications myself that would benefit greatly from such a HD CC3 variant - Unreal and Octane Render.  
Again, not just JCM, but a exportable HD smoothness for the shoulders, breast, and any other curve areas that get jagged due to low-poly.

THX
Ellessarr
Ellessarr
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after see again this:

i would like to know if could be possible to enable a option to export the "layers" separated from the main skin.

for better customization inside a engine, instead of export a single texture with all the changes from the layers, we can get each mask sepparated on it's own details texture, this help a lot to enable customization in game.

 means instead of do all the make up and details inside the cc3 could be good to have a option where you can export like the lipstick mask then with that mask i can add inside the unreal a option to add that mask like the CC3 does.

Basically a option to instead of customize the character inside the CC you export all the layers to do that inside the engine, it can be a big improviment for sure.
Miranda (RL)
Miranda (RL)
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Hi Ellessarr,

Thanks for your suggestion. Our mission is to export / render 3D characters to meet different needs in animation, game, visualization, etc.
While exporting character-related components for character customization in 3rd party tool is not what we aim for.

Ellessarr (5/4/2019)
after see again this:

i would like to know if could be possible to enable a option to export the "layers" separated from the main skin.

for better customization inside a engine, instead of export a single texture with all the changes from the layers, we can get each mask sepparated on it's own details texture, this help a lot to enable customization in game.

 means instead of do all the make up and details inside the cc3 could be good to have a option where you can export like the lipstick mask then with that mask i can add inside the unreal a option to add that mask like the CC3 does.

Basically a option to instead of customize the character inside the CC you export all the layers to do that inside the engine, it can be a big improviment for sure.


Miranda (RL)
Miranda (RL)
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Hookflash (4/12/2019)
Will JCM support allow us to import JCMs from Daz (via the Transformer)?


Hi Hookflash, we don't have the plan so far.
Ellessarr
Ellessarr
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Miranda (RL) (5/6/2019)
Hi Ellessarr,

Thanks for your suggestion. Our mission is to export / render 3D characters to meet different needs in animation, game, visualization, etc.
While exporting character-related components for character customization in 3rd party tool is not what we aim for.



hmm ok, i told that because it could be the primary way to be used, but it also can work for animtions and others things, because the user could make his own settings inside the unreal too and be able to add others details as VFXs and others thing through this, it's not just for character customization, being able to proper export all details in separated layers can be a big improviment for many things because it allow the user to have more freedom to work outside the CC3 and sometimes achieve better results than what he could get using only CC3 regular way, because he will have a better control over it and sometimes it can be much more fast work direct inside the engine than in CC3.

Unreal engine have very powerfull configurations for materials which if the user is proper allowed to have acess to all needed map textures, he can do amazing things with it in a very fast way, this is why it could also be good for the others options aswell (render, animations and all others), being able to use masks and alpha allow the user to do whatever they want with the model in a very fun and fast way and maybe even more complex than using only CC3.
Also it can save a lot of time for the user, because if he want do any change he don't need go back to CC3 to edit the texture then go back to unreal, in many cases it can be done direct in unreal by having all texture maps and channels being usable, in some cases can be good to have the alpha channel direct inside the main texture, because targa allow you to carry the alpha if you use the 32bit max capacity, then for some cases you can use the main texture to make masks, when you don't need a very complex customization, but the point is having acess to that things can allow the user do really amazing things not only for gaming but rendering and animations.

IT could really attract more peoples to get interested to work with CC3 in they projects, the more options you can give the more attractive, powerfull, complete and desirable to be used as a standart in the market.

well it's a suggestion, if can't be done or developers thinks which it is not something they want do with CC3 ok fine, it's they choices at the end.

kungphu
kungphu
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Great points Ellessar. I really like that line of thinking!

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