Miranda (RL) (5/6/2019)
Hi Ellessarr,
Thanks for your suggestion. Our mission is to export / render 3D characters to meet different needs in animation, game, visualization, etc.
While exporting character-related components for character customization in 3rd party tool is not what we aim for.
hmm ok, i told that because it could be the primary way to be used, but it also can work for animtions and others things, because the user could make his own settings inside the unreal too and be able to add others details as VFXs and others thing through this, it's not just for character customization, being able to proper export all details in separated layers can be a big improviment for many things because it allow the user to have more freedom to work outside the CC3 and sometimes achieve better results than what he could get using only CC3 regular way, because he will have a better control over it and sometimes it can be much more fast work direct inside the engine than in CC3.
Unreal engine have very powerfull configurations for materials which if the user is proper allowed to have acess to all needed map textures, he can do amazing things with it in a very fast way, this is why it could also be good for the others options aswell (render, animations and all others), being able to use masks and alpha allow the user to do whatever they want with the model in a very fun and fast way and maybe even more complex than using only CC3.
Also it can save a lot of time for the user, because if he want do any change he don't need go back to CC3 to edit the texture then go back to unreal, in many cases it can be done direct in unreal by having all texture maps and channels being usable, in some cases can be good to have the alpha channel direct inside the main texture, because targa allow you to carry the alpha if you use the 32bit max capacity, then for some cases you can use the main texture to make masks, when you don't need a very complex customization, but the point is having acess to that things can allow the user do really amazing things not only for gaming but rendering and animations.
IT could really attract more peoples to get interested to work with CC3 in they projects, the more options you can give the more attractive, powerfull, complete and desirable to be used as a standart in the market.
well it's a suggestion, if can't be done or developers thinks which it is not something they want do with CC3 ok fine, it's they choices at the end.