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Message
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 2.1K,
Visits: 13.6K
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"Personally, I only use CC3 for character ideas (refined elsewhere... primarily 3D Coat) and iClone for 'first pass' character animation. I primarily 3D Coat) and iClone for 'first pass' character animation. I export the characters to C4D (and lately Blender 2.8) for cloth/hair export the characters to C4D (and lately Blender 2.8) for cloth/hair dynamics, sets, lighting, camera and rendering (with Octane of dynamics, sets, lighting, camera and rendering (with Octane of course!)."."
@illusionLAB, Indeed it is Always good to read your insights sir . Your pipeline sounds very similar to mine in that I only use Daz figure for thier incredible morph versatility however I model most my own clothing for them in C4D.
for "first pass" animation however I send the a default base figure to sit idle in 3DXchange while I block in some major body motion for him/her in iclone and retarget in 3DX and export as BVH.
Back in Daz studio is where I use the graphMate Spline graph editor and Keymate Dope sheet plugins for final motion tweaking and the mimic pro stand alone or mimic live plugin for lipsinc and facial animation. final shape morphing, hair& costuming (conforming or dynamic with optitex)and export as MDD animated meshes to a lit scene environment in Maxon C4D for rendering.
I agree that Octane as an internal animation rendering option would require a Massive investment in GPU hardware to be practical for most users in this community.
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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I have just one comment. One of my "home movies" rendered in iClone was deemed good enough to be shown at a few film festivals and is in Amazon's video on demand video service. I'm always interested in improvements, but time and again we have had people dismiss anything coming out of iClone as sub-standard and that's just becoming a bit long in the teeth.
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 2.1K,
Visits: 13.6K
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I dont think reallusion will bring Octane to Iclone. Perhaps the OP could try a kickstarter or Gofundme campaign to raise the funds for a professional Plugin coder to build a plugin.
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justaviking
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justaviking
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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AutoDidact (11/4/2018) Perhaps the OP could try a kickstarter or Gofundme campaign to raise the funds for a professional Plugin coder to build a plugin.
That would great... IF we had full access to a rich API set. But we don't, so you would need some amount of cooperation from Reallusion. If you could arrange it, I'd be happy. But even though the Iray plugin in CC3 is fun, I would still rather see the native renderer be a priority and get more love rather than putting effort into external render plugins.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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inash
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Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 775
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A nice workflow that I've found is to export my sequence from iClone as an FBX, import it into Cinema 4D ( or another 3d app) then render with Octane. Material conversion is pretty simple. Ofcourse you have to make lighting adjustments, etc but its worth it for the great look you get.
___________________________________________ Graphic Designer / Video Editor / Sound Engineer
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-4930K 3.4 GHZ / MB: ASUS Sabertooth X79 / RAM: 32GB G-SKILL RIPJAW / HD: 2TB+2TB+3TB / SSD: 256 Samsung 860 EVO & 128 Samsung 860 EVO/ GPU: GTX 1080 Ti 11GB / COOLER : CORSAIR H75 Liquid Cooler
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.2K,
Visits: 5.1K
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Unity.... thats all ,
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.2K,
Visits: 5.1K
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Unity.... thats all ,
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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justaviking (11/4/2018)
AutoDidact (11/4/2018) Perhaps the OP could try a kickstarter or Gofundme campaign to raise the funds for a professional Plugin coder to build a plugin.
That would great... IF we had full access to a rich API set. But we don't, so you would need some amount of cooperation from Reallusion. If you could arrange it, I'd be happy. But even though the Iray plugin in CC3 is fun, I would still rather see the native renderer be a priority and get more love rather than putting effort into external render plugins.
Full Python API will now become available it looks like.
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3d guy1
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3d guy1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 190,
Visits: 1.6K
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Full Python API will now become available it looks like.
Where do you hear this?
Do any of us need permission to form an Octane Subforum? That forum will soon attract attention of Octane coders to volunteer to code the plugin.
No charge for that. Anyone who wants it just buys the plugin when finished.
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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3d guy1 (11/30/2018) Full Python API will now become available it looks like.
Where do you hear this?
Here: https://forum.reallusion.com/FindPost396265.aspx.
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